Revert "updated cosmic rage.set, misc/configuration manager.set, and misc/soundpack.set"

This reverts commit a0b0886dc2bde0e3cc41ce59945f9764469befa8.
This commit is contained in:
OlegTheSnowman 2025-02-15 21:47:10 +02:00
parent a0b0886dc2
commit 7e2df5fc03
3 changed files with 20 additions and 288 deletions

View File

@ -6,118 +6,25 @@
#var priv2 clear
#var priv3 clear
#var priv4 clear
;These are the Needed set files for the pack to function.
#load misc/backupHandler.set
#load misc/buffers.set
#load misc/ConfigurationManager.set
#load misc/firework.set
#load misc/keys.set
#load misc/Soundpack.set
#load misc/pingpong.set
; activities set files
#load Activities/asteroidHarvesting.set
#load activities/BioHarvesting.set
#load Activities/blackdwarf.set
#load Activities/comets.set
#load Activities/DarkMatterMining.set
#load Activities/dust.set
#load activities/handmining.set
#load activities/farming.set
#load activities/fishing.set
#load Activities/STARRES.set
#load activities/hunting.set
#load Activities/mechanicalMining.set
#load Activities/moon.set
#load Activities/moonbase.set
#load Activities/PlanetChunks.set
#load Activities/planetoid.set
#load activities/pol.set
#load Activities/salvaging.set
#load Activities/StarCoring.set
#load Activities/StarStudies.set
#load Activities/trash.set
#load Activities/volcanoHarvesting.set
#load Activities/VolcanoMining.set
; Variables for the file
#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias}
#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
#var vehicleConfig {aircraft|vehicleHandler}
;Ambience set files
#load misc/mainAmbience.set
#load misc/music.set
#load ships/shipAmbience.set
#load ships/ShipPower.set
#load vehicle/vehicleAmbience.set
;Combat set files
#load vehicle/aircraft.set
#load Combat/airpod.set
#load combat/ArmorMaking.set
#load combat/battlesuits.set
#load combat/combat.set
#load Combat/GroundCombat.set
#load combat/megasuit.set
#load combat/suit.set
;misc set files
#load misc/APilotsParody.set
#load misc/bath.set
#load misc/Babies.set
#load misc/clocks.set
#load misc/comms2.set
#load misc/comms.set
#load misc/doors.set
#load misc/dragons.set
#load misc/factory.set
#load misc/games.set
#load misc/grilling.set
#load misc/house.set
#load misc/horses.set
#load misc/hosts.set
#load misc/Jets.set
#load misc/larkan.set
#load misc/misc.set
#load misc/misc2.set
#load misc/Mutariansi.set
#load misc/mwtp.set
#load misc/orgstuff.set
#load misc/say.set
#load misc/socials.set
#load misc/telephone.set
#load misc/trains.set
#load misc/trolley.set
#load misc/toys.set
#load misc/wall.set
#load misc/wear.set
#load misc/weather.set
;Ship set files.
#load ships/component.set
#load ships/computers.set
#load ships/DeepSpaceRepair.set
#load ships/FlightControl.set
#load ships/jump.set
#load ships/pd.set.
#load ships/Rats.set
#load ships/shipCombat.set
#load ships/shipCombat2.set
#load ships/ships.set
#load ships/ships2.set
#load ships/Waypoints.set
;Vehicle set files.
#load vehicle/highway.set
#load vehicle/cars.set
#load vehicle/vehicle.set
;Classes.
#class ambon enable;
#class music enable;
#class shipamb enable;
#class vehicleamb enable;
; triggring the variable
#For @miscConfig {#load misc/%i.set}
#For @vehicleConfig {#load Vehicle/%i.set}
#alarm 10 {#For @shipConfig {#load Ships/%i.set}}
#alarm 8 {#For @combatConfig {#load combat/%i.set}}
#alarm 6 {#For @activitiesConfig {#load activities/%i.set}}
;Triggers for connecting to the moo.
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
#trigger {Welcome to: cosmic rage!} {
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience!}; #if {@intromusic = "enabled"} {
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} {
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
@ -189,15 +96,10 @@ version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience!};
#read 6 autobackupsetting 64;
#read 6 extrascript 65;
#read 6 cosmicgagger 66;
#read 6 cosmicgagger 67;
#close 6
#if {@rawpass = "enabled"} {makebetter}
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
#if {@ambon = "Disabled"} {
#class ambon disable; #class shipamb disable; #class vehicleamb disable};
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
#if {@extrascript = "Enabled"} {#load misc/extras.set} {}
;misc.
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}
#TRIGGER {synaptic signal verified. Sleep mode disengaged. Welcome back to Cosmic Rage!} {#if {@IntroPlaying = 1} {#pc @introhandle stop; #var IntroPlaying 0}; #if {@UpdateToggle = "Enabled"} {#alarm 1 {spversion; #var cvcheck 1}}} {} AnyCase
@ -207,7 +109,11 @@ ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/
#trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase
#alarm Saving -180 {ActualSave; AutoSaveBuffers}
#alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop;
#unload Activities/asteroidHarvesting.set; #unload misc/bath.set; #unload Activities/BioHarvesting.set; #unload misc/house.set; #unload activities/blackdwarf.set; #unload Activities/comets.set; #unload Activities/DarkMatterMining.set; #unload activities/dust.set; #unload activities/handmining.set; #unload activities/hunting.set; #unload Activities/mechanicalMining.set; #unload Activities/moon.set; #unload activities/moonbase.set; #unload Activities/PlanetChunks.set; #unload Activities/planetoid.set; #unload activities/pol.set; #unload Activities/salvaging.set; #unload Activities/StarCoring.set; #unload Activities/StarStudies.set; #unload Activities/trash.set; #unload Activities/volcanoHarvesting.set; #unload Activities/VolcanoMining.set; #unload misc/mainAmbience.set; #unload misc/music.set; #unload ships/shipAmbience.set; #unload ships/ShipPower.set; #unload vehicle/vehicleAmbience.set; #unload combat/airpod.set; #unload combat/armormaking.set; #unload combat/battlesuits.set; #unload combat/combat.set; #unload combat/GroundCombat.set; #unload combat/megasuit.set; #unload misc/APilotsParody.set; #unload misc/Babies.set; #unload misc/Buffers.set; #unload misc/clocks.set; #unload misc/comms.set; #unload misc/comms2.set; #unload misc/doors.set; #unload misc/dragons.set; #unload misc/factory.set; #unload misc/games.set; #unload misc/horses.set; #unload misc/hosts.set; #unload misc/Jets.set; #unload misc/misc.set; #unload misc/misc2.set; #unload misc/mutariansi.set; #unload misc/mwtp.set; #unload misc/orgstuff.set; #unload misc/say.set; #unload misc/socials.set; #unload misc/telephone.set; #unload misc/trains.set; #unload misc/trolley.set; #unload misc/wall.set; #unload misc/wear.set; #unload misc/weather.set; #unload ships/component.set; #unload ships/DeepSpaceRepair.set; #unload ships/FlightControl.set; #unload ships/jump.set; #unload ships/pd.set; #unload ships/Rats.set; #unload ships/shipCombat.set; #unload ships/shipCombat2.set; #unload ships/ships.set; #unload ships/ships2.set; #unload ships/Waypoints.set; #unload vehicle/cars.set; #unload vehicle/vehicle.set; #unload activities/hunting.set; #unload misc/toys.set}
#For @miscConfig {#unload misc/%i.set};
#For @vehicleConfig {#unload Vehicle/%i.set};
#For @shipConfig {#unload Ships/%i.set};
#For @combatConfig {#unload combat/%i.set};
#For @activitiesConfig {#unload activities/%i.set}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; };
#Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0}
#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}

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@ -23,20 +23,12 @@ general volume up (@vol), shortcut f10.:genvolup; #alarm 0.1 {volumepicker}|
general volume down (@vol), shortcut f9.:genvoldown; #alarm 0.1 {volumepicker}|
Communication volume up (@CommsVol), shortcut ctrl f12.:CommsVolUp; #alarm 0.1 {volumepicker}|
Communication volume down (@CommsVol), shortcut ctrl shift f12.:CommsVolDown; #alarm 0.1 {volumepicker}|
planetary music volume up (@musicvol), Shortcut alt f8.:musicvolup; #alarm 0.1 {volumepicker}|
planetary music volume down (@musicvol), Shortcut alt f7.:musicvoldown; #alarm 0.1 {volumepicker}|
Ship combat music volume up (@MVol), Shortcut alt f3.:combatup; #alarm 0.1 {volumepicker}|
Ship combat music volume down (@MVol), Shortcut alt f2.:combatdown; #alarm 0.1 {volumepicker}|
Ship combat volume up (@CVol), Shortcut ctrl f3.:combatvolumeup; #alarm 0.1 {volumepicker}|
Ship combat volume down (@CVol), Shortcut ctrl f2.:combatvolumedown; #alarm 0.1 {volumepicker}|
ground combat volume up (@gvol), Shortcut alt shift f8.:gvolup; #alarm 0.1 {volumepicker}|
ground combat volume down (@gvol), Shortcut alt shift f7.:gvoldown; #alarm 0.1 {volumepicker}|
vehicle volume up (@VehiclEvol), Shortcut f8.:vehiclEvolup; #alarm 0.1 {volumepicker}|
vehicle volume down (@VehiclEvol), Shortcut f7.:vehiclEvoldown; #alarm 0.1 {volumepicker}|
ship ambience volume up (@ShipVol), Shortcut f6.:shipvolup; #alarm 0.1 {volumepicker}|
ship ambience volume down (@ShipVol), Shortcut f5.:shipvoldown; #alarm 0.1 {volumepicker}|
room ambience volume up (@RoomVol), Shortcut shift f4.:roomvolup; #alarm 0.1 {volumepicker}|
room ambience volume down (@RoomVol), Shortcut shift f3.:roomvoldown; #alarm 0.1 {volumepicker}|
ship engine volume up (@Evol), Shortcut ctrl f10.:shipEvolup; #alarm 0.1 {volumepicker}|
ship engine volume down (@Evol), Shortcut ctrl f9.:shipEvoldown; #alarm 0.1 {volumepicker}|
vehicle engine volume up (@vEvol), Shortcut alt f10.:vehicleengvolup; #alarm 0.1 {volumepicker}|
@ -45,13 +37,8 @@ Back:#alarm 0.1 {config}}}
#alias soundpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol;
#pick {p:please pick a setting from the following list|
ambience (@ambon), Shortcut f11.:ambtoggle; #alarm 0.1 {soundpicker}|
Toggle battlesuit movement sound (@battlesuitMovement), no shortcut.:battlesuitmove; #alarm 0.1 {soundpicker}|
drone following sounds (@DroneSounds), Shortcut alt shift d.:dronetoggle; #alarm 0.1 {soundpicker}|
constant red alert (@RedAlert), Shortcut alt shift r.:RedAlertToggle; #alarm 0.1 {soundpicker}|
soundpack update notifications on login (@UpdateToggle), Shortcut alt shift u.:ToggleUpdate; #alarm 0.1 {soundpicker}|
planetary music (@MusicSounds), Shortcut shift ctrl p.:togglemusic; #alarm 0.1 {soundpicker}|
ship combat music (@CMusic), Shortcut ctrl shift c.:togglecombat; #alarm 0.1 {soundpicker}|
alternate vehicle engines (@altVehicleEngines), Shortcut ctrl f8.:togglevehicle; #alarm 0.1 {soundpicker}|
alternate ship engines (@altshipEngines), Shortcut ctrl shift f8.:toggleship; #alarm 0.1 {soundpicker}|
ship combat panning (@panShipCombat ), shortcut ctrl p.:pancombat; #alarm 0.1 {soundpicker}|
@ -81,14 +68,11 @@ Back:#alarm 0.1 {config}}}
Main Gagger (@cosmicgagger), Shortcut CTRL+shift+f1:ungagger; #alarm 0.1 {gagpicker}|
OOC gagger (@oocChan), Shortcut alt+shift+M:MuteOOC; #alarm 0.1 {gagpicker}|
shorter flight control text (@ShortMapText), Shortcut alt s.:ShortMapText; #alarm 0.1 {gagpicker}|
Toggle Speech while AFK (@speechAFKGagger), no shortcut.:speechafk; #alarm 0.1 {gagpicker}|
Toggle Messages while someone's AFK (@toggleAFKGagger), no shortcut.:toggleafk; #alarm 0.1 {gagpicker}|
ship combat message gagger (@gagShipCombat), Shortcut ctrl g.:gagscombat; #alarm 0.1 {gagpicker}|
Miscellaneous mutariansi gagger (@tpr), no shortcut.:tpr; #alarm 0.1 {gagpicker}|
Intraplanetary pod movement gagger (@SilentPod).:TogglePods; #alarm 0.1 {gagpicker}|
trash/orbit messages gagger (@gagHarvest), Shortcut ctrl h.:gagharvest; #alarm 0.1 {gagpicker}|
debris salvage gagger (@gagSal), shortcut shift alt s.:salvageTextToggle; #alarm 0.1 {gagpicker}|
weather text gagger (@gagweather), shortcut ctrl shift w.:gagweather; #alarm 0.1 {gagpicker}|
I don't understand that gagger (@GameError), Shortcut alt b.:ErrorToggle; #alarm 0.1 {gagpicker}|
launch/docking text gagger (@LaunchText), Shortcut alt shift l.:toggleLaunchText; #alarm 0.1 {gagpicker}|
social gagger (@SocialText), Shortcut alt shift t. When this option is enabled, you will not see text when you use socials:toggleSocialText; #alarm 0.1 {gagpicker}|
@ -118,7 +102,6 @@ SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {misc
Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}|
Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag|
Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}|
Toggle raw input mode, currently @rawpass. No shortcut defined. Allows you to use the VipMud special characters such as percent, colen, number sign without running into errors.:rawinput; ; #alarm 0.1 {miscpicker}|
Back:#alarm 0.1 {config}}}
;Volumes
@ -154,30 +137,6 @@ playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CommsVol; #say {Communication
#if {@CommsVol < 0} {@CommsVol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly}
#alias musicvoldown {
#math musicVol {@musicVol - 5};
#if {@musicVol < 0} {@musicVol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly;
#if {@musicplaying = 1} {
#pc @musicHandle volume @musicvol}}
#alias musicvolup {
#math musicVol {@musicVol + 5};
#if {@musicVol > 100} {@MusicVol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly;
#if {@musicplaying = 1} {
#pc @musicHandle volume @musicvol}}
#alias combatdown {
#math MVol {@MVol - 5};
#if {@MVol < 0} {@MVol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly;
#if {@Combatmusicplaying = 1} {
#pc @combatmusicPlayingHandle volume @MVol}}
#alias combatup {
#math MVol {@MVol + 5};
#if {@MVol > 100} {@MVol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly;
#if {@combatmusicplaying = 1} {
#pc @combatmusicPlayingHandle volume @MVol}}
#alias combatvolumedown {
#math CVol {@CVol - 5};
#if {@CVol < 0} {@CVol = 0};
@ -190,42 +149,6 @@ playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CVol; #say {Ship combat Vol
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly;
#if {@combatVolume = 1} {
#pc @combatVolumeHandle volume @CVol}}
#alias vehiclEvoldown {
#math VehiclEvol {@VehiclEvol - 5};
#if {@VehiclEvol < 0} {@VehiclEvol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly;
#if {@vehiclesoundplaying = 1} {
#pc @VehicleHandle volume @vehiclEvol}}
#alias vehiclEvolup {
#math VehiclEvol {@VehiclEvol + 5};
#if {@VehiclEvol > 100} {@VehiclEvol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly;
#if {@vehiclesoundplaying = 1} {
#pc @VehicleHandle volume @vehiclEvol}}
#alias shipvoldown {
#math ShipVol {@ShipVol - 5};
#if {@ShipVol < 0} {@ShipVol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly;
#if {@shipsoundplaying = 1} {
#pc @shipHandle volume @shipVol}}
#alias shipvolup {
#math ShipVol {@ShipVol + 5};
#if {@ShipVol > 100} {@ShipVol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly;
#if {@shipsoundplaying = 1} {
#pc @shipHandle volume @shipVol}}
#alias roomvoldown {
#math RoomVol {@RoomVol - 5};
#if {@RoomVol < 0} {@RoomVol = 0};
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly;
#if {@roomsoundplaying = 1} {
#pc @RoomHandle volume @Roomvol}}
#alias roomvolup {
#math RoomVol {@RoomVol + 5};
#if {@RoomVol > 100} {@RoomVol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly;
#if {@roomsoundplaying = 1} {
#pc @RoomHandle volume @Roomvol}}
#alias shipEvoldown {
#math Evol {@Evol - 5};
#if {@Evol < 0} {@Evol = 0};
@ -242,96 +165,3 @@ playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine
#math vEvol {@vEvol + 5};
#if {@vEvol > 100} {@vEvol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
;Other toggles
#Alias {ambtoggle} {
#pc 0 stop; #if {@ambon = "Enabled"} {
#class ambon disable; #class shipamb disable; #class vehicleamb disable; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Say {Ambience sounds disabled.} VoiceOnly;
#If {@RoomSoundPlaying = 1} {
#pc @RoomHandle stop;
#Var RoomSoundPlaying 0};
#if {@shipSoundPlaying = 1} {
#pc @shipHandle stop;
#var shipSoundPlaying 0};
#if {@vehicleSoundPlaying = 1} {
#pc @vehiclehandle stop;
#var vehicleSoundPlaying 0};
#If {@CurrentRoom <> ""} {#Var CurrentRoom ""}; #var ambon "Disabled"} {#var ambon "Enabled"; #class ambon enable; #class shipamb enable; #class vehicleamb enable ;look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ambience sounds enabled.}}}
#alias DroneToggle {
#if {@DroneSounds = "Enabled"} {#var DroneSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {drone sounds disabled} VoiceOnly} {#var DroneSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Drone Sounds enabled.} VoiceOnly}};
#Alias RedAlertToggle {
#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
#Alias ToggleUpdate {
#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
#alias togglemusic {
#if {@MusicSounds = "Enabled"} {#var MusicSounds "Disabled"; #var planet ""; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Planetary Music disabled.} VoiceOnly; #if {@MusicPlaying = 1} {#var MusicPlaying 0; #pc @musichandle stop}} {#var MusicSounds "Enabled"; look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Planetary music enabled.} VoiceOnly}};
#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
#alias togglevehicle {
#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
#alias toggleship {
#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
#alias gagscombat {
#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
#alias Pancombat {
#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
#alias gagharvest {
#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
#alias salvageTextToggle {
#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
#alias weatherToggle {
#if {@weather = "Enabled"} {#var weather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Weather sounds disabled.} VoiceOnly} {#var weather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Weather sounds enabled.} VoiceOnly}}
#alias gagweather {
#if {@gagweather = "Enabled"} {#var gagweather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Gagging of Weather messages disabled.} VoiceOnly} {#var gagweather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Weather messages enabled.} VoiceOnly}}
#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
#alias ShortMapText {
#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
#alias showermusicToggle {
#if {@showermusic = "Enabled"} {#var showermusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {shower music disabled} VoiceOnly} {#var showermusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {shower music enabled} VoiceOnly}}
#alias intromusicToggle {
#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
#alias {lag} {#var LagAmount 0;
#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
echo Lag.test} {}
#alias {smute} {
#if {@Speech = "Disabled"} {
#var Speech "Enabled";
playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
#var Speech "Disabled";
#SetSpeech incoming on;
playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
#alias toggleafk {#if {@toggleAFKGagger= "Enabled"} {#var toggleAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {AFK/brb messages no longer be gagged.} VoiceOnly} {#var toggleAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {AFK/BRB messages will be gagged.} VoiceOnly}}
#alias speechafk {#if {@speechAFKGagger= "Enabled"} {#var speechAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Speech will remain as previously set during AFK/BRB.} VoiceOnly} {#var speechAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Speech output will be muted when AFK/BRB.} VoiceOnly}}
#alias battlesuitmove {#if {@battlesuitMovement = "Enabled"} {#var battlesuitMovement "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Battlesuit movement sound will not be played.} VoiceOnly} {#var battlesuitMovement "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Battlesuit movement sound will be played.} VoiceOnly}}
#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
#alias soundextras {#if {@extrascript = "Enabled"} {#var extrascript "Disabled"; #unload misc/extras.set; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Extra script disabled.}} {#var extrascript "Enabled"; #load misc/extras.set; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Extra script enabled.}}}
#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}

View File

@ -103,7 +103,6 @@
#write 6 @autobackupsetting @SettingsFileCounter;#Math SettingsFileCounter {@SettingsFileCounter +1};
#write 6 @extrascript @SettingsFileCounter;#Math SettingsFileCounter {@SettingsFileCounter +1};
#write 6 @cosmicgagger @SettingsFileCounter;#Math SettingsFileCounter {@SettingsFileCounter +1};
#write 6 @rawpass @SettingsFileCounter;#Math SettingsFileCounter {@SettingsFileCounter +1};
#close 6}
#alias SaveSettings {playsound {Cosmic Rage/general/misc/SpSave.wav} @vol; #say {Your soundpack settings and buffer list have successfully been saved!}; ActualSave; AutoSaveBuffers}
#key {Control-shift-R} {SpReload}
@ -121,6 +120,3 @@ View the Soundpack credits:{playsound {Cosmic Rage/general/help/SoundpackCredits
#alias spp {>@soundpacks} {}
#Alias {themechange} {playsound {Cosmic Rage/general/comms/themesuccess.wav}; #var skice %1}
#alias {spchanges} {#If {%Defined(tmpmath)=0} {#Var tmpmath 1};#file 5 {cosmic rage/help files/changelog.txt} 600; #while {@tmpmath<@spchange} {#read 5 tmpchanges; #AddItem spchanges @tmpchanges:actualsave; #math tmpmath {@tmpmath+1}};#Close 5; #pick {@spchanges:actualsave}; #UnVar tmpmath; #UnVar spchanges}
#alias makeworse {#Configure PassThruChar {~>}; #Configure SwitchSession {~:}; #passthru {½}}
#alias makebetter {#Configure PassThruChar {~½}; #Configure SwitchSession {~½}; #passthru {%<;>{}#"'}}
#alias rawinput {#if {@rawpass = "enabled"} {#var rawpass "disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; makeworse; #say {Raw input mode is now disabled.}} {#var rawpass "enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; makebetter; #say {Raw input mode is now enabled.}}}