Modify wall.set so it will be a lot easier for the hosts to add new can't go messages in the future.
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#trigger {You slam * wall.} {gagAll;
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#var wallList {You slam * wall.
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playsound {Cosmic Rage/general/misc/Wall.wav} @vol}
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That used to be an exit. I swear it did!
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#trigger {You walk straight into a wall. Good job.} {gagAll;
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You walk straight into a wall. Good job.
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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Hey, who put that wall there?
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#trigger {Hey, who put that wall there?} {gagAll;
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Wow, walls actually hurt.
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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You slam spectacularly into the wall.
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#trigger {Wow, walls actually hurt.} {gagAll;
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You try to walk through a wall... And fail Miserably.
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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Interesting, apparently this game doesn't have the ability for players to walk straight through walls.
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#trigger {You try to walk through a wall... And fail Miserably.} {gagAll;
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Can't trust them exits, they keep moving.
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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Nope. Still can't walk through walls.
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#trigger {Interesting, apparently this game doesn't have the ability for players to walk straight through walls.} {gagAll;
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Oops... thought that was an exit.
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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Ow! That wall hurt!
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#trigger {Can't trust them exits, they keep moving.} {gagAll;
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You slam head first into * good job.}
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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#trigger {*} {#If {%IfWord(%1,@wallList,%CRLF)} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol}}
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#trigger {Nope. Still can't walk through walls.} {gagAll;
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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#trigger {Oops... thought that was an exit.} {gagAll;
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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#trigger {That used to be an exit. I swear it did!} {gagAll;
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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#trigger {Ow! That wall hurt!} {gagAll;
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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#trigger {You slam head first into * good job.} {gagAll;
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playsound {cosmic rage/general/misc/wall.wav} @vol}
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