#trigger {You gently push a lever forward.} {playsound {Cosmic Rage/ships/misc/Lever*5.wav} @vol} #trigger {You feel the ship begin to gently rise off the ground.} {playsound {Cosmic Rage/activities/PlanetChunks/Launch.wav} @vol; gagVoice} #trigger {The ship launches skywards with a roar.} {gagAll} #trigger {Artificial atmosphere generater destabilised.} {playsound {Cosmic Rage/activities/PlanetChunks/generaterWarning.wav} @vol; } #trigger {You carefully aline the ship and begin to gently nudge it towards the planet chunks surface.} {playsound {Cosmic Rage/activities/PlanetChunks/land.wav} @vol} #trigger {The ship rocks as it destabilises an artificial atmosphere.} {gagVoice} #trigger {* "Warning, atmosphere damaged."} {playsound {Cosmic Rage/activities/PlanetChunks/Warning.wav} @vol} #trigger {* "Artificial atmosphere generator destabilised."} {playsound {Cosmic Rage/activities/PlanetChunks/Warning.wav} @vol} #trigger {The ship begins to dip as it comes towards a landing.} {gagVoice} #trigger {The ship judders and begins its final descent towards the planet chunks surface.} {gagVoice} #trigger {You make war with the controls as you try to keep the ship steady to land.} {gagVoice} #trigger {The ship lands with a dull thump and a slight shake.} {gagVoice} #trigger {The ship slows dramatically and begins to descend sharply towards something.} {gagAll; playsound {Cosmic Rage/activities/PlanetChunks/land.wav} @vol} #trigger {The ship lands with an almighty thump.} {gagVoice} #trigger {You attempt to begin to reconnect the wires.} {loopsound {Cosmic Rage/activities/PlanetChunks/ConnectingWires.wav} @vol; #var Shockhandle %playhandle; #var Shock 1} #trigger {You connect up the wires and the generator stabilises.} {playsound {Cosmic Rage/activities/PlanetChunks/AtmosphericGenerator.wav} @vol; #if {@Shock = 1} {#pc @Shockhandle stop; #var shock 0}} #trigger {You begin to carefully aline the ship with a part of a ruined outpost} {playsound {Cosmic Rage/activities/PlanetChunks/land.wav} @vol} #trigger {You begin to carefully aline the ship with planet chunk *} {playsound {Cosmic Rage/activities/PlanetChunks/land.wav} @vol} #trigger {You are hurled across the room by a huge explosion as the generator gives in.} {playsound {Cosmic Rage/activities/PlanetChunks/Explode.wav} @vol; #if {@Shock = 1} {#pc @Shockhandle stop; #var shock 0}} #trigger {* minute* left.} { playsound {cosmic rage/activities/PlanetChunks/TimeLeft.wav} @vol; BufferAdd Notices %0}