#setspeech incoming on #var soundson "Disabled" #var speech "Disabled" #var intromusic "enabled" #var priv1 clear #var priv2 clear #var priv3 clear #var priv4 clear ; Variables for the file #var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining} #var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit} #var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|comms2} #var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat2|ships|Ships2|weaponfire|shipCombat} #var vehicleConfig {aircraft|vehicleHandler} #var settings {vol|shipVol|vehicleVol|roomVol|DroneSounds|MusicSounds|musicvol|combatmusicplaying|mVol|CMusic|altVehicleEngines|altShipengines|gagShipCombat|gagHarvest|panShipCombat|CVol|ambon|RedAlert|Evol|veVol|gagSal|weather|gagweather|LogOn|ShortMapText|SilentIntro|SilentClock|ConnectionCheck|numpadon|CommsVol|ChannelLogging|GameError|SilentConflict|LaunchText|SocialSounds|RebootSounds|SpIntroMessage|SocialText|TPR|SilentPod|showermusic|gvol|UpdateToggle|intromusic|commtoggle|QGag|priv1|priv2|priv3|priv4|hpdr|gocountnum|buffersound|gagStarshipComputerName|gbl|bufferfavkeys|cargogagger|speedgagger|devmode|spchange|toggleAFKGagger|speechAFKGagger|battlesuitMovement|autobackupsetting|extrascript|cosmicgagger|rawpass} ; triggring the variable #For @miscConfig {#load misc/%i.set} #For @vehicleConfig {#load Vehicle/%i.set} #alarm 10 {#For @shipConfig {#load Ships/%i.set}} #alarm 8 {#For @combatConfig {#load combat/%i.set}} #alarm 6 {#For @activitiesConfig {#load activities/%i.set}} ;Triggers for connecting to the moo. #trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}} #TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop} #trigger {Welcome to: cosmic rage!} { version; SilentlyLoadBuffers; #say {Welcome to the experience light!}; #if {@intromusic = "enabled"} { #if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0}; #playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase ;reading settings loop #File 6 {cosmic rage/misc/settings.set} 1; #var num 1; #ForAll @settings { #read 6 {%i} @num; #math num {@num + 1}}; #close 6 #if {@rawpass = "enabled"} {makebetter} #if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}} #if {@devmode = "Enabled"} {#load misc/dev.set} {} #if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {} ;misc. #Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)} #TRIGGER {synaptic signal verified. Sleep mode disengaged. Welcome back to Cosmic Rage!} {#if {@IntroPlaying = 1} {#pc @introhandle stop; #var IntroPlaying 0}; #if {@UpdateToggle = "Enabled"} {#alarm 1 {spversion; #var cvcheck 1}}} {} AnyCase #alias {onDisconnect} { #gvar disconnected 1; ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/quit.wav} @vol} #trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase #alarm Saving -180 {ActualSave; AutoSaveBuffers} #alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop; #For @miscConfig {#unload misc/%i.set}; #For @vehicleConfig {#unload Vehicle/%i.set}; #For @shipConfig {#unload Ships/%i.set}; #For @combatConfig {#unload combat/%i.set}; #For @activitiesConfig {#unload activities/%i.set}} #TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; }; #Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0} #Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0} #Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0} #Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0} #gunalias sc; #gunalias capture; #gunalias music