#trigger {* Micro-wormhole Transportation Pod suddenly falls with a crash, the doors sliding open a moment later.} {gagAll; playsound {Cosmic Rage/general/mwtp/microdi.wav} @vol} #trigger {There is a ripple just above the * before, with a flash, Micro-wormhole Transportation Pod launches upwards and straight into it!} {gagAll; playsound {Cosmic Rage/general/mwtp/microdk.wav} @vol} #trigger {There is a slight pause while the doors are secured, then, with no warning, the pod rockets upwards!} {gagAll; playsound {Cosmic Rage/general/mwtp/microik.wav} @vol} #trigger {In a weird moment that leaves many with vertigo, the pod goes from ascending, to violently descending.} {gagAll; playsound {Cosmic Rage/general/mwtp/microii.wav} @vol} #trigger {The pod shakes violently!} {gagAll} #trigger {There is a powerful hum as shielding is powered up.} {gagAll} #trigger {A strange sound, almost like growling, fills the room and there is the dull thud of something hitting the outside of the pod.} {gagAll} #trigger {There is a bone-rattling crash as the pod suddenly comes to a stop and the doors swing open.} {gagAll} #trigger {The pod continues to drop, the shielding suddenly being taken offline.} {gagAll} #trigger {The pod's engine fires up and the doors slide shut.} {gagAll; #alarm 5 {playsound {Cosmic Rage/general/pod/partlaunch.wav} @vol; #alarm 7 {loopsound {cosmic rage/general/pod/partloop.wav} @vevol; #var goingHandle %playHandle; #var going 1}}} #trigger {There is a slight hum as docking equipment extends and the pod judders into a clamp.} {gagAll; playsound {Cosmic Rage/general/pod/partland.wav} @vol; #if {@going = 1} {#pc @goingHandle stop; #var going 0}} #trig {There is a barely noticeable thunk as the docking gear retracts and the pod slowly drifts a little.} {gagVoice} #trig {Screens around the walls light up and begin to display space.} {gagVoice} #trig {The pod rotates a little as it angles to ascend.} {gagVoice} #trig {The pod begins to slowly ascend, the motion barely noticeable as it creeps up the side of the station.} {gagVoice} #trig {The pod crests the station and begins to travel along the transparent dome that tops it.} {gagVoice} #trigger {The pod rotates slowly and begins to drift towards a docking point.} {gagAll; #alarm 2 {playsound {Cosmic Rage/general/pod/partland.wav} @vol; #if {@going = 1} {#pc @goingHandle stop; #var going 0}}} #trig {There is a slight hum as docking equipment extends and the pod judders into a clamp.} {gagVoice} ; script for skypod #var currentPanning {0} #var right {500} #var left {-500} #trigger {The pod rises into the air slowly, before turning and beginning to set course for its destination.} {gagAll; playsound {cosmic rage/general/pod/partlaunch.wav} 60; #alarm 2 {loopsound {Cosmic Rage/general/pod/partloop.wav} @vol; #var skypodhandle %playHandle; #var skypod 1}} #trigger {The pod is blown off to the right by a near missile strike.} {gagAll; playsound {cosmic rage/general/mwtp/right.wav} @vol; #math currentPanning {@right + @currentPanning}; #if {@skypod = 1} {#alarm 0.1 {#pc @skypodhandle pan @currentPanning}}} #trigger {The pod is blown off to the left by a near missile strike.} {gagAll; playsound {cosmic rage/general/mwtp/left.wav} @vol; #math currentPanning {@left + @currentPanning}; #if {@skypod = 1} {#alarm 0.1 {#pc @skypodhandle pan @currentPanning}}} #trigger {The pod continues smoothly on its journey.} {gagAll} #trigger {There is a slight hum as the pod makes a successful landing.} {gagAll; playsound {Cosmic Rage/general/pod/partland.wav} @vol; #if {@skypod = 1} {#pc @skypodHandle stop; #var currentPanning 0}} #trigger {* pul* the pod to the right.} {#math currentPanning {@right + @currentPanning}; #if {@skypod = 1} {playsound {cosmic rage/ships/misc/controlStick*3.wav} @vevol; #alarm 0.4 {#pc @skypodhandle pan @currentPanning}}} #trigger {* pul* the pod to the left.} {#math currentPanning {@left + @currentPanning}; #if {@skypod = 1} {playsound {cosmic rage/ships/misc/controlStick*3.wav} @vevol; #alarm 0.4 {#pc @skypodhandle pan @currentPanning}}} ; end of script