#alias devl {#if {%1 = ""} {#say {you didn't put any path of file to load.}} {#load {%1.set}; {#say {%1 loaded.}}}} #alias devu {#if {%1 = ""} {#say {you didn't put any path of file to unload.}} {#unload {%1.set}; {#say {%1 unloaded.}}}} #alias devo {#if {%1 = ""} {#say {you didn't put any path of file to open.}} {#edit {%1.set}; {#say {%1 opened in your prefered editor.}}}} #alias devc {#if {%1 = ""} {#say {you didn't put any path of file for your editor. the example of the file should be like "notepad.exe".}} {#configure Editor {%1}; {#say {%1 set as your default editor.}}}} #alias devr {#if {%1 = ""} {#say {you didn't put any path of file to reload.}} {#unload {%1.set}; #load %1.set; {#say {%1 successfully reloaded..}}}} #alias spa {>@spadmin} #alias dev { #say {Welcome to the script help for the developer.}; #say {----------------}; #say {This straightforward script is designed to assist any developers in effortlessly manipulating the soundpack. Just a heads-up, this script doesn't impact gameplay whatsoever, so feel free to use it without any concerns.}; #say {If you prefer not to use this script, simply type devmod where you can enable/disable it as needed.}; #say {Commands available:}; #say {dev: Shows this help message.}; #say {DevR : Reload the file from the specified path.}; #say {DevC: reconfigures the default editor.}; #say {DevO : Open the selected file into chosen default editor.}; #say {DevU : Unload the specified file.}; #say {DevL : load the specified file.}; #say {spa: Open the Soundpack admin panel.}; #say {Note: To load, open, unload, or reload the file, you don't need to specify the file extension because the script already recognizes that the file you want to load or reload is in .set format.}; #say {So, what you need to type is the path of files you want to access, for example, devr misc/misc will reload the misc.set file in the misc folder.}; #say {----------------}; #say { End of Help file. }}