#trigger {You heave at a lever.} {gagAll; playsound {cosmic rage/vehicle/lever.wav} @vol} #trigger {A droid trundles in and carries away *} { gagAll; playsound {cosmic rage/vehicle/transfer.wav} @vol} #trigger {You hear a screech and then a thunk.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/thunk.wav} @vol} #trigger {You hear a drilling sound.} { gagAll; playsound {cosmic rage/activities/volcanoHarvesting/drill.wav} @vol} #trigger {You hear a loud hum and a whirring sound.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/whirling.wav} @vol} #trigger {You hear the digging arm begin to dig into the earth outside.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/digging.wav} @vol} #trigger {You hear a whine and the digging sound comes to a stop.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/wine.wav} @vol} #trigger {A low thrum shakes the vehicle as the digging arm retracts.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/arm.wav} @vol} #trigger {You hear a loud slam as the digging arm fully retracts.} { gagAll; playsound {cosmic rage/activities/mechanicalMining/slam.wav} @vol} #trigger {You hear a loud thunk and then a whir.} {gagAll; playsound {cosmic rage/activities/mechanicalMining/whirling.wav} @vol} #trigger {You raise the laser console by tapping a button next to it and decide to sort the *} {gagAll; playsound {cosmic rage/activities/mechanicalMining/sort1.wav} @vol;#var Sortinghandle %playhandle} #trigger {The laser module lowers itself back into the console, *} {#if {@SortingHandle > 0} {#alarm 1 {#pc @SortingHandle stop};playsound {cosmic rage/activities/MechanicalMining/sortlower.wav} @vol}} #trigger {There is a rumbling noise as rocks are shuffled out of the cargo bay and into a different compartment.} {gagAll} #trigger {There is a slight clink as the computer shuts the compartment door.} {gagAll} #trigger {The rock burns a bright orange colour, far too hot to not burn away the elements inside!} {#if {@Sortinghandle > 0} {#pc @SortingHandle stop};playsound {cosmic rage/activities/mechanicalMining/laser2.wav} @vol; } #trigger {The laser appears to be making no headway.} {#if {@SortingHandle > 0} {#pc @SortingHandle stop};playsound {cosmic rage/activities/mechanicalMining/laser2.wav} @vol; } #trigger {The laser manages to burn away the rock and quickly vents the steam outside.} {#if {@SortingHandle > 0} {#pc @SortingHandle stop};playsound {cosmic rage/activities/mechanicalMining/laser2.wav} @vol;} #trigger {You tap engage.} {gagVoice; playsound {cosmic rage/ships/computer/MiniKeyboard.wav} @vol} #trigger {A short burst of alarm emits from the speakers, indicating that a meteor is about to be engaged.} {playsound {cosmic rage/general/combat/warning.wav} @vol}