#trigger {You raise * and wave it over *} {#gagline all} #trigger {An error appears on-screen: "Permission denied"} {#gagline all; playsound {Cosmic Rage/general/gmc/mederror.wav} @vol} #trigger {Some data begins to scroll across the screen on *} {#gagline all; playsound {Cosmic Rage/general/gmc/medscan.wav} @vol} #trigger {You leand down, pressing * against * and press the injector.} {#gagline all; playsound {Cosmic Rage/general/gmc/inject.wav} @vol} #trigger {A soft HISS escapes from *} {#gagline all} #trigger {You inject * with *} {#gagline all} #trigger {You slide down a lever, filling the needle with *} {#gagline all} #trigger {You continue removing the * from *} {#gagline all} #trigger {A * light shines forth from * dermatology laser.} {#gagline all} #trigger {You tap a button on * causing a small needle to pop out.} {#gagline all; playsound {Cosmic Rage/general/gmc/synaptic.wav} @vol} #trigger {You aim * and begin removing the *} {#gagline all; playsound {Cosmic Rage/general/gmc/laser.wav} @vol} #trigger {The screen lights up with scrolling text.} {#gagline all; playsound {Cosmic Rage/general/gmc/medscan.wav} @vol} #trigger {A spasm takes over your limbs as * and discharges a large amount of electricity into you.} {#gagline all; playsound {Cosmic Rage/general/gmc/synaptic.wav} @vol} #trigger {* taps a button on * synaptic stimulator *} {#gagline all; playsound {Cosmic Rage/general/gmc/synaptic.wav} @vol} #trigger {* We have suffered casualties and are requesting a medical evacuation ship for immediate extraction of all injured persons to the Galactic Medical Complex.} {#gagline all; playsound {Cosmic Rage/general/gmc/alarm.wav} @vol} #trigger {The doors sllide open, allowing you to disembark.} {#gagline all; playsound {Cosmic Rage/general/gmc/ambdooropen.wav} @vol} #trigger {The doors slide shut behind you.} {#if {@siren = 1} {#pc @sirenHandle stop; #var siren 0}; #alarm 1 { playsound {Cosmic Rage/general/gmc/ambdoorclose.wav} @vol}} #trigger {The door on The Ambulance * slides open.} {playsound {Cosmic Rage/general/gmc/ambdooropen.wav} @vol} #trigger {You tap a button, activating the siren.} {#gagline all; loopsound {cosmic rage/general/gmc/sirenin.wav} @vevol; #var sirenHandle %playHandle; #var siren 1} #trigger {The siren continues to wail.} {#gagline all; #if {@siren = 0} {loopsound {cosmic rage/general/gmc/sirenin.wav} @vevol; #var sirenHandle %playHandle; #var siren 1}} #trigger {A ululating siren wails from The Ambulance * and is accompanied by flashing blue lights.} {playsound {Cosmic Rage/general/gmc/sirenout.wav} @vol} #trigger {The door slides shut.} {#alarm 1 { playsound {Cosmic Rage/general/gmc/ambdoorclose.wav} @vol}} #trigger {You slide * into a storage compartment.} {playsound {Cosmic Rage/general/gmc/gurneyload.wav} @vol} #trigger {You pull * from a nearby storage compartment.} {playsound {Cosmic Rage/general/gmc/gurneyunload.wav} @vol}