#trigger {You slam * wall.} {gagAll; playsound {Cosmic Rage/general/misc/Wall.wav} @vol} #trigger {You walk straight into a wall. Good job.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Hey, who put that wall there?} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Wow, walls actually hurt.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {You try to walk through a wall... And fail Miserably.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Interesting, apparently this game doesn't have the ability for players to walk straight through walls.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Can't trust them exits, they keep moving.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Nope. Still can't walk through walls.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Oops... thought that was an exit.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {That used to be an exit. I swear it did!} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {Ow! That wall hurt!} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol} #trigger {You slam head first into * good job.} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol}