#TRIGGER {You pull down, and then shove forward, a handle-shaped lever.} {gagAll; playsound {Cosmic Rage/activities/moonbase/lever.wav} @vol}; #TRIGGER {You hear a groan and the vehicle shudders.} {gagAll; playsound {Cosmic Rage/activities/moonbase/moontruckwork1.wav} @vol}; #TRIGGER {You feel a slight shudder, and then a clunk.} {gagAll; playsound {Cosmic Rage/activities/moonbase/moontruckwork2.wav} @vol}; #TRIGGER {The handle doesn't budge.} {playsound {Cosmic Rage/activities/moonbase/jammed.wav} @vol}; #TRIGGER {The lever slams back up, nearly smacking you in the face!} {gagVoice; playsound {Cosmic Rage/activities/moonbase/lever2.wav} @vol}; #TRIGGER {Some citizens stride in and begin construction on a new building.} {playsound {Cosmic Rage/activities/moonbase/construct.wav} @vol}; #TRIGGER {You carefully begin to maneuver some levers and then pull sharply on a joystick.} {gagAll; playsound {Cosmic Rage/activities/moonbase/launch.wav} @vol}; #TRIGGER {You activate the processing unit with a slight flick of your wrist.} {gagAll; loopsound {Cosmic Rage/activities/moonbase/process.wav} @vol; #var mprosHandle %playHandle; #var mpros 1} #trigger {You hear a rumbling crash, followed by a building hum.} {gagAll} #trigger {The hum quiets down, before *} { gagAll; playsound {cosmic rage/activities/moonbase/process1.wav} @vol; #if {@mpros = 1} { #pc @mproshandle stop;#var mpros 0}} #TRIGGER {you carefully bring the ship to hover above *} {gagAll; playsound {Cosmic Rage/activities/moonbase/land.wav} @vol};