#trigger {Light * as you enter some data into the planetary rifting console.} { gagAll; playsound {cosmic rage/ships/computer/keyboard*6.wav} @vol} #trigger {You enter some data into the planetary rifting console.} { gagAll; playsound {cosmic rage/ships/computer/keyboard*7.wav} @vol} #TRIGGER {On screen, you see Small satellites begin revolving anti-gravwell to *} {gagAll}; #TRIGGER {The ship jumps forward, surging into a rift.} {gagAll; playsound {cosmic rage/ships/jump/jump.wav} @evol; #var jumploop %playhandle; #var JumpSoundPlaying 1}; #TRIGGER {You hear a whine as the ship adjusts its deflector dish.} {gagAll;}; #TRIGGER {On screen, you see a small rift appear above * which slowly begins to expand.} {gagAll;}; #TRIGGER {The ship rocks violently!} {gagAll;}; #TRIGGER {On screen, you see The rift form and stabilise.} {gagAll;} #TRIGGER {Impenetrable darkness crowds in on the windows.} {gagAll}; #TRIGGER {The ship shudders a little.} {gagAll; loopsound {cosmic rage/ships/jump/loop.wav} @evol; #var jumploop %playhandle; #var JumpSoundPlaying 1}; #TRIGGER {The ships speed increases drastically as it approaches another rift.} {gagAll; #if {@JumpSoundPlaying = 1} { #pc @jumploop stop; #var JumpSoundPlaying 0}; playsound {cosmic rage/ships/jump/jumpend.wav} @evol}; #TRIGGER {* to * we will begin to generate your rift.} {playsound {cosmic rage/ships/Com/somethingToShip.wav} @vol}; #TRIGGER {You say, * to * requesting planetary rift to *" into a small microphone on the central console.} {playsound {cosmic rage/ships/com/sector.wav} @vol}; #trigger {You rip open a panel and yank down the emergency stop lever on your rift drive.} {playsound {cosmic rage/ships/misc/controlStick*3.wav} @evol; #if {@JumpSoundPlaying = 1} {#pc @jumploop stop; #var JumpSoundPlaying 0}}