; quotation gagger #trigger {*"*} {#if {@QGag = 1} {#sub {%1%2}}} #trigger {*"*"} {#if {@QGag = 1} {#sub {%1%2}}} #trigger {*"*"*} {#if {@QGag = 1} {#sub {%1%2%3}}} #trigger {*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4}}} #trigger {*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5}}} #trigger {*"*"*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6}}} #trigger {*"*"*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6%7}}} ;aliases #var qtg off; #alias {config} {#if {@QGag = 1} {#var qtg on} {#var qtg off}; playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Please select an option from the list below| Buffer Configuration. Enable or disable settings optimal for your buffers.:bufferpicker| GameGagger. Filter out non-essential elements based on your preferences.:gagpicker| Miscellaneous Settings. Contains various settings for the soundpack.:miscpicker| Sound Manager. Customize settings for your convenience.:soundpicker| Volume Manager. Adjust volume settings for the soundpack.:volumepicker| Exit:actualsave; #say {exitting...}}} #alias volumepicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Volume manager dialog| general volume up (@vol), shortcut f10.:genvolup; #alarm 0.1 {volumepicker}| general volume down (@vol), shortcut f9.:genvoldown; #alarm 0.1 {volumepicker}| Communication volume up (@CommsVol), shortcut ctrl f12.:CommsVolUp; #alarm 0.1 {volumepicker}| Communication volume down (@CommsVol), shortcut ctrl shift f12.:CommsVolDown; #alarm 0.1 {volumepicker}| planetary music volume up (@musicvol), Shortcut alt f8.:musicvolup; #alarm 0.1 {volumepicker}| planetary music volume down (@musicvol), Shortcut alt f7.:musicvoldown; #alarm 0.1 {volumepicker}| Ship combat music volume up (@MVol), Shortcut alt f3.:combatup; #alarm 0.1 {volumepicker}| Ship combat music volume down (@MVol), Shortcut alt f2.:combatdown; #alarm 0.1 {volumepicker}| Ship combat volume up (@CVol), Shortcut ctrl f3.:combatvolumeup; #alarm 0.1 {volumepicker}| Ship combat volume down (@CVol), Shortcut ctrl f2.:combatvolumedown; #alarm 0.1 {volumepicker}| ground combat volume up (@gvol), Shortcut alt shift f8.:gvolup; #alarm 0.1 {volumepicker}| ground combat volume down (@gvol), Shortcut alt shift f7.:gvoldown; #alarm 0.1 {volumepicker}| vehicle volume up (@VehiclEvol), Shortcut f8.:vehiclEvolup; #alarm 0.1 {volumepicker}| vehicle volume down (@VehiclEvol), Shortcut f7.:vehiclEvoldown; #alarm 0.1 {volumepicker}| ship ambience volume up (@ShipVol), Shortcut f6.:shipvolup; #alarm 0.1 {volumepicker}| ship ambience volume down (@ShipVol), Shortcut f5.:shipvoldown; #alarm 0.1 {volumepicker}| room ambience volume up (@RoomVol), Shortcut shift f4.:roomvolup; #alarm 0.1 {volumepicker}| room ambience volume down (@RoomVol), Shortcut shift f3.:roomvoldown; #alarm 0.1 {volumepicker}| ship engine volume up (@Evol), Shortcut ctrl f10.:shipEvolup; #alarm 0.1 {volumepicker}| ship engine volume down (@Evol), Shortcut ctrl f9.:shipEvoldown; #alarm 0.1 {volumepicker}| vehicle engine volume up (@vEvol), Shortcut alt f10.:vehicleengvolup; #alarm 0.1 {volumepicker}| vehicle engine volume down (@vEvol), Shortcut alt f9.:vehicleengvoldown; #alarm 0.1 {volumepicker}| Back:#alarm 0.1 {config}}} #alias soundpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please pick a setting from the following list| ambience (@ambon), Shortcut f11.:ambtoggle; #alarm 0.1 {soundpicker}| Toggle battlesuit movement sound (@battlesuitMovement), no shortcut.:battlesuitmove; #alarm 0.1 {soundpicker}| drone following sounds (@DroneSounds), Shortcut alt shift d.:dronetoggle; #alarm 0.1 {soundpicker}| constant red alert (@RedAlert), Shortcut alt shift r.:RedAlertToggle; #alarm 0.1 {soundpicker}| soundpack update notifications on login (@UpdateToggle), Shortcut alt shift u.:ToggleUpdate; #alarm 0.1 {soundpicker}| planetary music (@MusicSounds), Shortcut shift ctrl p.:togglemusic; #alarm 0.1 {soundpicker}| ship combat music (@CMusic), Shortcut ctrl shift c.:togglecombat; #alarm 0.1 {soundpicker}| alternate vehicle engines (@altVehicleEngines), Shortcut ctrl f8.:togglevehicle; #alarm 0.1 {soundpicker}| alternate ship engines (@altshipEngines), Shortcut ctrl shift f8.:toggleship; #alarm 0.1 {soundpicker}| ship combat panning (@panShipCombat ), shortcut ctrl p.:pancombat; #alarm 0.1 {soundpicker}| weather sounds (@weather), shortcut ctrl w.:weatherToggle; #alarm 0.1 {soundpicker}| Old log on and log off (@LogOn), Shortcut ctrl f5.:toggleLogOn; #alarm 0.1 {soundpicker}| Small tick sounds for idle (@ConnectionCheck), shortcut ctrl alt c.:ToggleIdleSounds; #alarm 0.1 {soundpicker}| clock sounds from the store (@SilentClock), shortcut alt control t.:ToggleClocks; #alarm 0.1 {soundpicker}| social sounds (@SocialSounds), Shortcut alt shift s.:toggleSocialSounds; #alarm 0.1 {soundpicker}| Reboot sounds (@RebootSounds), shortcut alt control r.:toggleReboot; | shower music (@showermusic), shortcut ctrl shift m.:showermusictoggle; #alarm 0.1 {soundpicker}| mute tts (@speech), Shortcut ctrl f1.:smute; #alarm 0.1 {soundpicker}| mute sp (@soundson), Shortcut shift f1.:MuteSound; #alarm 0.1 {soundpicker}| intro music on startup (@intromusic), shortcut shift ctrl i.:intromusictoggle; #alarm 0.1 {soundpicker}| Report an issue:SpBug| Suggest an improvement:SpSuggest| last soundpack change. Shortcut alt v.:SpVersion| Recent changes.:spchanges| Reload the soundpack:SpReload| View help files for the soundpack.:SpHelp| Save settings:SaveSettings; #alarm 0.1 {soundpicker}| Back up your current settings.: backupsetting; #alarm 0.1 {soundpicker}| Restore from your most recent backup of settings.: restoresetting; #alarm 0.1 {soundpicker}| Back:#alarm 0.1 {config}}} #alias gagpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please select one of the options below| Main Gagger (@cosmicgagger), Shortcut CTRL+shift+f1:ungagger; #alarm 0.1 {gagpicker}| OOC gagger (@oocChan), Shortcut alt+shift+M:MuteOOC; #alarm 0.1 {gagpicker}| shorter flight control text (@ShortMapText), Shortcut alt s.:ShortMapText; #alarm 0.1 {gagpicker}| Toggle Speech while AFK (@speechAFKGagger), no shortcut.:speechafk; #alarm 0.1 {gagpicker}| Toggle Messages while someone's AFK (@toggleAFKGagger), no shortcut.:toggleafk; #alarm 0.1 {gagpicker}| ship combat message gagger (@gagShipCombat), Shortcut ctrl g.:gagscombat; #alarm 0.1 {gagpicker}| Miscellaneous mutariansi gagger (@tpr), no shortcut.:tpr; #alarm 0.1 {gagpicker}| Intraplanetary pod movement gagger (@SilentPod).:TogglePods; #alarm 0.1 {gagpicker}| trash/orbit messages gagger (@gagHarvest), Shortcut ctrl h.:gagharvest; #alarm 0.1 {gagpicker}| debris salvage gagger (@gagSal), shortcut shift alt s.:salvageTextToggle; #alarm 0.1 {gagpicker}| weather text gagger (@gagweather), shortcut ctrl shift w.:gagweather; #alarm 0.1 {gagpicker}| I don't understand that gagger (@GameError), Shortcut alt b.:ErrorToggle; #alarm 0.1 {gagpicker}| launch/docking text gagger (@LaunchText), Shortcut alt shift l.:toggleLaunchText; #alarm 0.1 {gagpicker}| social gagger (@SocialText), Shortcut alt shift t. When this option is enabled, you will not see text when you use socials:toggleSocialText; #alarm 0.1 {gagpicker}| Sp intro text (@SpIntroMessage), :toggleSoundpackIntroMessage; #alarm 0.1 {gagpicker}| communication text gagger (@commtoggle), this will gag the you speak in to your communicator text.:commtoggle; #alarm 0.1 {gagpicker}| quotation mark gagger (@qtg).:qtg; #alarm 0.1 {gagpicker}| HDRemote gagger (@hpdr).:hpdr; #alarm 0.1 {gagpicker}| computer avatar gagger (@gagStarshipComputerName), Shortcut Alt shift G.:gagcomputer; #alarm 0.1 {gagpicker}| cargo bay and undamaged vehicle component gagger (@cargogagger).:cargogagger; #alarm 0.1 {gagpicker}| AutoSpeedWalking gagger (@speedgagger).:speedgag; #alarm 0.1 {gagpicker}| Back:#alarm 0.1 {config}}} #alias bufferpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please choose the option below| Clear current buffer, Shortcut alt delete.:clearCurrentBuffer; #alarm 0.1 {bufferpicker}| Clear All Buffers, Shortcut shift alt delete.:clearAllBuffers; #alarm 0.1 {bufferpicker}| Set Message Scroll. Adjust the number of messages scrolled with PageUp and PageDown keys. Shortcut Alt + Shift + Enter.:setBufVar; #alarm 0.1 {bufferpicker}| BufferSounds (@buffersound).:buffersound; #alarm 0.1 {bufferpicker}| buffer favorite keys(@bufferfavkeys). :togglefav; #alarm 0.1 {bufferpicker}| Back:#alarm 0.1 {config}}} #alias miscpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please select a setting from the following list| Numpad movement (@numpadon), shortcut alt+enter.:ToggleNumpad; #alarm 0.1 {miscpicker}| Toggle auto back up setting (@autobackupsetting), no shortcut.:silentlybackup; #alarm 0.1 {miscpicker}| SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {miscpicker}| Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}| Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag| Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}| Toggle raw input mode, currently @rawpass. No shortcut defined. Allows you to use the VipMud special characters such as percent, colen, number sign without running into errors.:rawinput; ; #alarm 0.1 {miscpicker}| Back:#alarm 0.1 {config}}} ;Volumes #alias genvoldown { #math Vol {@Vol - 5}; #if {@Vol < 0} {@Vol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly} #alias genvolup {#gagline display; #math Vol {@Vol + 5}; #if {@Vol > 100} {@Vol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly}; #if {@vol = 100} { #say {Volume maxed!} VoiceOnly} #alias gvoldown { #math gvol {@gvol - 5}; #if {@gvol < 0} {@gvol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly} #alias gvolup { #math gvol {@gvol + 5}; #if {@gvol > 100} {@gvol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly}; #if {@gvol = 100} { #say {Volume maxed!} VoiceOnly} #alias {CommsVolUp} { #math CommsVol {@CommsVol + 5}; #if {@CommsVol > 100} {@CommsVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly}; #if {@CommsVol = 100} { #say {Communication Volume maxed!} VoiceOnly} #alias CommsVolDown { #math CommsVol {@CommsVol - 5}; #if {@CommsVol < 0} {@CommsVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly} #alias musicvoldown { #math musicVol {@musicVol - 5}; #if {@musicVol < 0} {@musicVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly; #if {@musicplaying = 1} { #pc @musicHandle volume @musicvol}} #alias musicvolup { #math musicVol {@musicVol + 5}; #if {@musicVol > 100} {@MusicVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly; #if {@musicplaying = 1} { #pc @musicHandle volume @musicvol}} #alias combatdown { #math MVol {@MVol - 5}; #if {@MVol < 0} {@MVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly; #if {@Combatmusicplaying = 1} { #pc @combatmusicPlayingHandle volume @MVol}} #alias combatup { #math MVol {@MVol + 5}; #if {@MVol > 100} {@MVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly; #if {@combatmusicplaying = 1} { #pc @combatmusicPlayingHandle volume @MVol}} #alias combatvolumedown { #math CVol {@CVol - 5}; #if {@CVol < 0} {@CVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly; #if {@CombatVolume = 1} { #pc @combatVolumeHandle volume @CVol}} #alias combatvolumeup { #math CVol {@CVol + 5}; #if {@CVol > 100} {@CVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly; #if {@combatVolume = 1} { #pc @combatVolumeHandle volume @CVol}} #alias vehiclEvoldown { #math VehiclEvol {@VehiclEvol - 5}; #if {@VehiclEvol < 0} {@VehiclEvol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly; #if {@vehiclesoundplaying = 1} { #pc @VehicleHandle volume @vehiclEvol}} #alias vehiclEvolup { #math VehiclEvol {@VehiclEvol + 5}; #if {@VehiclEvol > 100} {@VehiclEvol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly; #if {@vehiclesoundplaying = 1} { #pc @VehicleHandle volume @vehiclEvol}} #alias shipvoldown { #math ShipVol {@ShipVol - 5}; #if {@ShipVol < 0} {@ShipVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly; #if {@shipsoundplaying = 1} { #pc @shipHandle volume @shipVol}} #alias shipvolup { #math ShipVol {@ShipVol + 5}; #if {@ShipVol > 100} {@ShipVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly; #if {@shipsoundplaying = 1} { #pc @shipHandle volume @shipVol}} #alias roomvoldown { #math RoomVol {@RoomVol - 5}; #if {@RoomVol < 0} {@RoomVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly; #if {@roomsoundplaying = 1} { #pc @RoomHandle volume @Roomvol}} #alias roomvolup { #math RoomVol {@RoomVol + 5}; #if {@RoomVol > 100} {@RoomVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly; #if {@roomsoundplaying = 1} { #pc @RoomHandle volume @Roomvol}} #alias shipEvoldown { #math Evol {@Evol - 5}; #if {@Evol < 0} {@Evol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly} #alias shipEvolup { #math Evol {@Evol + 5}; #if {@Evol > 100} {@Evol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly} #alias vehicleengvoldown { #math vEvol {@vEvol - 5}; #if {@vEvol < 0} {@vEvol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly} #alias vehicleengvolup { #math vEvol {@vEvol + 5}; #if {@vEvol > 100} {@vEvol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly} ;Other toggles #Alias {ambtoggle} { #pc 0 stop; #if {@ambon = "Enabled"} { #class ambon disable; #class shipamb disable; #class vehicleamb disable; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Say {Ambience sounds disabled.} VoiceOnly; #If {@RoomSoundPlaying = 1} { #pc @RoomHandle stop; #Var RoomSoundPlaying 0}; #if {@shipSoundPlaying = 1} { #pc @shipHandle stop; #var shipSoundPlaying 0}; #if {@vehicleSoundPlaying = 1} { #pc @vehiclehandle stop; #var vehicleSoundPlaying 0}; #If {@CurrentRoom <> ""} {#Var CurrentRoom ""}; #var ambon "Disabled"} {#var ambon "Enabled"; #class ambon enable; #class shipamb enable; #class vehicleamb enable ;look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ambience sounds enabled.}}} #alias DroneToggle { #if {@DroneSounds = "Enabled"} {#var DroneSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {drone sounds disabled} VoiceOnly} {#var DroneSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Drone Sounds enabled.} VoiceOnly}}; #Alias RedAlertToggle { #if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}} #Alias ToggleUpdate { #if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}} #alias togglemusic { #if {@MusicSounds = "Enabled"} {#var MusicSounds "Disabled"; #var planet ""; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Planetary Music disabled.} VoiceOnly; #if {@MusicPlaying = 1} {#var MusicPlaying 0; #pc @musichandle stop}} {#var MusicSounds "Enabled"; look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Planetary music enabled.} VoiceOnly}}; #alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}} #alias togglevehicle { #if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}}; #alias toggleship { #if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}}; #alias gagscombat { #if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}}; #alias Pancombat { #if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}}; #alias gagharvest { #if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}}; #alias salvageTextToggle { #if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}} #alias weatherToggle { #if {@weather = "Enabled"} {#var weather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Weather sounds disabled.} VoiceOnly} {#var weather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Weather sounds enabled.} VoiceOnly}} #alias gagweather { #if {@gagweather = "Enabled"} {#var gagweather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Gagging of Weather messages disabled.} VoiceOnly} {#var gagweather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Weather messages enabled.} VoiceOnly}} #alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}} #alias ShortMapText { #if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}} #alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}} #alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}} #alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}} #alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}} #alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}} #alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}} #alias showermusicToggle { #if {@showermusic = "Enabled"} {#var showermusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {shower music disabled} VoiceOnly} {#var showermusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {shower music enabled} VoiceOnly}} #alias intromusicToggle { #if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}} #alias {lag} {#var LagAmount 0; #alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}}; echo Lag.test} {} #alias {smute} { #if {@Speech = "Disabled"} { #var Speech "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} { #var Speech "Disabled"; #SetSpeech incoming on; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}} #alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}} #alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}} #alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}} #alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}} #alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}} #alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}} #alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}} #alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}} #alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}} #alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}} #alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}} #alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}} #alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}} #alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly} #TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase #alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}} #alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}} #alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}} #alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}} #alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}} #alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}} #alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}} #alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}} #alias toggleafk {#if {@toggleAFKGagger= "Enabled"} {#var toggleAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {AFK/brb messages no longer be gagged.} VoiceOnly} {#var toggleAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {AFK/BRB messages will be gagged.} VoiceOnly}} #alias speechafk {#if {@speechAFKGagger= "Enabled"} {#var speechAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Speech will remain as previously set during AFK/BRB.} VoiceOnly} {#var speechAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Speech output will be muted when AFK/BRB.} VoiceOnly}} #alias battlesuitmove {#if {@battlesuitMovement = "Enabled"} {#var battlesuitMovement "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Battlesuit movement sound will not be played.} VoiceOnly} {#var battlesuitMovement "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Battlesuit movement sound will be played.} VoiceOnly}} #alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}} #alias soundextras {#if {@extrascript = "Enabled"} {#var extrascript "Disabled"; #unload misc/extras.set; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Extra script disabled.}} {#var extrascript "Enabled"; #load misc/extras.set; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Extra script enabled.}}} #alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}