#var buildings {an alpaca barn|a chicken barn|a sheep pen|a goat pen|a horse stable|a cow barn|a house} #TRIGGER {The * of the pod thrums to life.} {gagAll; #alarm 2.5 {playsound {Cosmic Rage/activities/farming/pod.wav} @vol}}; #trigger {The pod rotates on the spot, before slowly pulling forward.} {gagAll} #trig {There is a slight scraping noise, before the motor of the pod adopts a higher pitch.} {gagAll} #trig {The pod begins to pick up speed, a steady thud, thud, thud indicating hover fans under it.} {gagAll} #trig {The pod turns as it circles around a market, before it continues traveling.} {gagAll} #trig {The pod ascends slightly before lowering back to the altitude it was at before.} {gagAll} #trig {The pod shakes slightly as it turns a corner.} {gagAll} #trig {the pod begins to slow down, the motor smoothing out into a hum.} {gagAll} #trig {The pod judders onto a stand, rotating on the spot as it clicks into place.} {gagAll} #trig {The engine of the pod deactivates and the doors hiss open.} {gagAll; #alarm 3 {playsound {Cosmic Rage/activities/farming/exit.wav} @vol}} #trig {The pod rotates on the spot, before slowly sliding off the stand.} {gagAll} #trig {The pod ascends slightly, then begins to move forward at a steady pace.} {gagAll} #trig {The pod's motor increases in pitch, producing extra lift.} {gagAll} #trig {The pod slowly takes a corner, the engines giving a slight whine.} {gagAll} #trig {The pod speeds up, the steady thud, thud, thud of the rotors sending vibrations through the cabbin.} {gagAll} #trig {The pod continues across the land, the occasional dull thump indicating a snow pile has just been knocked over.} {gagAll} #trig {The pod begins to slow, and you hear a slight scrape from under the floor.} {gagAll} #trig {The pod bumps onto a rack, the engine rotating it to lock into place.} {gagAll} #trig {The hatch slides open as the pods engine powers down.} {gagAll; #alarm 3 {playsound {Cosmic Rage/activities/farming/exit.wav} @vol}} #trig {You step up and enter one of the pods.} {gagAll; playsound {Cosmic Rage/activities/farming/enter.wav} @vol} #trig {You step into the transport building, and quickly enter a pod.} {gagAll; playsound {Cosmic Rage/activities/farming/enter.wav} @vol} #trig {You step out of the pod.} {gagAll} #trig {You set about nailing wood together to make 4 walls.} {gagAll; loopsound {Cosmic Rage/activities/farming/build1.wav} @vol; #var buildHandle %playHandle;} #trig {You lay down your hammer, the work complete.} {gagAll; playsound {Cosmic Rage/activities/farming/hammer.wav} @vol; #pc @buildhandle stop;} #Trigger {The Farm Of *, *} { #var isvehicle 0; #if {@ambon = "Enabled"} { #if {@ShipSoundPlaying = 1} { #pc @shiphandle stop; #var ShipSoundPlaying 0}; #if {@CombatMusicPlaying = 1} { #pc @CombatMusicPlayingHandle stop; #var CombatMusicPlaying 0}; #if {@VehicleSoundPlaying = 1} { #pc @vehiclehandle stop; #var VehicleSoundPlaying 0}; #If {%IfWord(inside a goat pen,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/goats.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}; #If {%IfWord(inside a chicken barn,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/chickens.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}; #If {%IfWord(inside a horse stable,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/horses.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}; #If {%IfWord(inside a cow barn,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/cowbarn.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}; #If {%IfWord(inside a sheep pen,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/sheeppen.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}; #If {%IfWord(inside a house,%2," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "inside"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/house.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "Inside"}}}}; #trig {You step out of the exit and quickly make your way back to where you were.} {gagAll; playsound {Cosmic Rage/activities/farming/close.wav} @vol} #trig {You step into a *} {playsound {Cosmic Rage/activities/farming/open.wav} @vol} #trig {You flip several switches and begin to pump water from the reservoir into the tank.} {gagVoice; playsound {Cosmic Rage/activities/farming/pump.wav} @vol} #trig {You step onto the *} {gagAll; playsound {Cosmic Rage/activities/farming/open.wav} @vol} #trig {You flip several of the switches near the front of the tank, slowing down the pressure.} {gagVoice} #trig {a * is selling * cows.} {playsound {Cosmic Rage/activities/farming/cow.wav} @vol} #trig {a * is selling * horses.} {playsound {Cosmic Rage/activities/farming/horse.wav} @vol} #trig {a * is selling * goats.} {playsound {Cosmic Rage/activities/farming/goat.wav} @vol} #trig {a * is selling * sheeps.} {playsound {Cosmic Rage/activities/farming/sheep.wav} @vol} #trig {You use the loose soil to cover the seeds with * shovel.} { gagVoice; playsound {cosmic rage/activities/hand mining/dirt.wav} @vol} #Trigger {Tarania; *} { #var isvehicle 0; #if {@ambon = "Enabled"} { #if {@ShipSoundPlaying = 1} { #pc @shiphandle stop; #var ShipSoundPlaying 0}; #if {@CombatMusicPlaying = 1} { #pc @CombatMusicPlayingHandle stop; #var CombatMusicPlaying 0}; #if {@VehicleSoundPlaying = 1} { #pc @vehiclehandle stop; #var VehicleSoundPlaying 0}; #If {%IfWord(farm,%1," ")} { #var currentroom2 "notmisc"; #if {@currentroom <> "farm"} { #if {@RoomSoundPlaying = 1} { #pc @roomhandle stop; #var RoomSoundPlaying 0}; loopsound {cosmic rage/activities/farming/goats.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "farm"}}}} #trig {You step into *} {#if {%ifword(%1,@buildings,"|")} {playsound {Cosmic Rage/activities/farming/open.wav} @vol}}