#trigger {*transmits *} { #if {%ifword(belch,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}}; #if {%ifword(burp,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}}; #if {%ifword(cackle,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}}; #if {%ifword(cheer,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}}; #if {%ifword(fart,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}}; #if {%ifword(giggle,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}}; #if {%ifword(laugh,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}}; #if {%ifword(scream,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}}; #if {%ifword(yawn,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}}; #if {%ifword(sneeze,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}}; #if {%ifword(sigh,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}}; #if {%ifword(whistle,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}}; #if {%ifword(chuckle,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}}; #if {%ifword(cough,%2,"")} { #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}}} #TRIGGER {You belch.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}} #TRIGGER {* belchs.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}} #TRIGGER {You burp.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}} #TRIGGER {* burps.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}} #TRIGGER {You cackle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}} #TRIGGER {* cackles.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}} #TRIGGER {You cheer.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}} #TRIGGER {* cheers.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}} #TRIGGER {You fart.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}} #TRIGGER {* farts.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}} #TRIGGER {You*giggle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}} #TRIGGER {* giggles.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}} #TRIGGER {You*laugh.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}} #trigger {* lets out a*laugh.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}} #TRIGGER {* laughs.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}} #TRIGGER {You scream.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}} #TRIGGER {* screams.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}} #TRIGGER {You yawn.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}} #TRIGGER {* yawns.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}} #trigger {You poke *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/poke.wav} @vol}} #trigger {* pokes *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/poke.wav} @vol}} #trigger {* lies down on *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/lie.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000) }} #trigger {You sneeze.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}} #trigger {You sneeze at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}} #trigger {* sneezes *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}} #trigger {* sneezes} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}} #trigger {You sigh.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}} #trigger {You sigh at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}} #trigger {*sighs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}} #trigger {You whistle *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}} #trigger {* whistles irritatingl*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}} #trigger {* whistles loudl*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}} #trigger {*whistles innocently at*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}} #trigger {You chortle*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chortle.wav} @vol}} #trigger {*chortles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chortle.wav} @vol}} #trigger {You*chuckle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}} #trigger {*chuckles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}} #trigger {You burst into tears*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cry*4.wav} @vol}} #trigger {* bursts into tears*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cry*4.wav} @vol}} #trigger {You cough*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}} #trigger {*coughs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}} #trigger {You gag*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/gag*2.wav} @vol}} {} AnyCase #trigger {* gags*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/gag*2.wav} @vol}} #trigger {You snore.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snore.wav} @vol}} #trigger {*snores*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snore.wav} @vol}} #trigger {You snort.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snort.wav} @vol}} #trigger {*snorts*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snort.wav} @vol}} #trigger {You snap your fingers.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snap*3.wav} @vol}} #trigger {You snap your fingers at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snap*3.wav} @vol}} #trigger {You kiss the back of your own *.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/kiss*2.wav} @vol}} #trigger {* kiss* tenderly.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/kiss*2.wav} @vol}} #TRIGGER {You punch *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #TRIGGER {You swing back your arm, and plant your fist firmly in *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #trigger {* swings back * arm, and plants * fist firmly in *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.0 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #TRIGGER {*punches*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #TRIGGER {You kick your foot through the air, acting like some kind of marshal arts master.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #TRIGGER {* kicks * leg through the air, acting like some kind of marshal arts master.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #trigger {* kick * smack bang in the stomach!} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #trigger {You practice your rugby tackles.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}} #trigger {* kicks * smack bang in the stomach!} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}} #trigger {You tackle *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}} #trigger {* tackles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}} #trigger {You purr.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}} #trigger {You purr at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}} #trigger {*purrs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}} #trigger {You slap yourself full in the face.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}} #trigger {You pull back your arm and slap *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}} #trigger {*slaps*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}} #trigger {You meow.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}} #trigger {You meow at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}} #trigger {*meows*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}} #trigger {* rolls on the floor laughing*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/rofl*3.wav} @vol}} #trigger {[[]*shouts*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; #additem say %0}} {} AnyCase #trigger {You yell: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}} #trigger {You yell *n *: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}} #trigger {* yells: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}} #trigger {* yells *n *: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}} #trigger {*woof*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/puppy.wav} @vol}} #trigger {* barks madly.} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/bark.wav} @vol}} #trigger {* lets out a soft meow.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}} #trigger {* picks * up by the tail, swings * around * head a few times, then flings * into a trashcan!} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/trash.wav} @vol}} #TRIGGER {* looks to be laughing so hard that * can't breath*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh2.wav} @vol}} #TRIGGER {* laughing uncontrollably.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh2.wav} @vol}} #trigger {* sobs broken heartedly at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/sob.wav} @vol}} #trigger {* sobs * broken heartedly} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/sob.wav} @vol}} #trigger {* blinks at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/blink.wav} @vol}} #trigger {You blink at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/blink.wav} @vol}} #trigger {you shush *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/shush*2.wav} @vol}} #trigger {* shushes *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/shush*2.wav} @vol}} #trigger {you clear your throat.} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat*2.wav} @vol}} #trigger {* clears *er throa*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat2.wav} @vol}} #trigger {*clears *is throa*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat1.wav} @vol}} #trigger {*squeaks*} {#if {@SocialSounds = "Enabled"} {#if {%IfWord(~, and runs,%2,"")} {#abort}; {#if {%IfWord(~:,%2,"")} {#abort}; playsound {Cosmic Rage/general/socials/squeak2.wav} @vol}}}