#TRIGGER {A wind sound, like wind being spun in a tight tube begins to echo through the ship.} {gagAll; playsound {cosmic rage/activities\nebula\lock1.wav} @vol} #trigger {On screen, You see the soopy mixture of the bioplasma nebula begin to collect around the tubing of the vessel.} {gagAll}; #TRIGGER {The constant sound of wind dies down as a nebula is let free.} {gagAll; playsound {cosmic rage/activities\nebula\lock2.wav} @vol} #TRIGGER {There is a sliding noise in the port side wall as a rod extends.} {gagAll; playsound {cosmic rage/activities/nebula/rodextend.wav} @Vol; #PC %Playhandle Pan %Random(-1500,-1400)}; #TRIGGER {There is a sliding noise in the center of the ship as a rod extends.} {gagAll; playsound {cosmic rage/activities/nebula/rodextend.wav} @Vol}; #TRIGGER {There is a sliding noise in the starboard side wall as a rod extends.} {gagAll; playsound {cosmic rage/activities/nebula/rodextend.wav} @Vol; #PC %Playhandle Pan %Random(1500,1400)}; #TRIGGER {There is a sliding noise in the ceiling as a rod extends.} {gagAll; playsound {cosmic rage/activities/nebula/rodextend2.wav} @Vol}; #TRIGGER {There is a sliding noise in the port side wall as a rod retracts.} {gagAll; playsound {cosmic rage/activities/nebula/rodretract.wav} @Vol; #PC %Playhandle Pan %Random(-1500,-1400)}; #TRIGGER {There is a sliding noise in the center of the ship as a rod retracts.} {gagAll; playsound {cosmic rage/activities/nebula/rodretract.wav} @Vol}; #TRIGGER {There is a sliding noise in the starboard side wall as a rod retracts.} {gagAll; playsound {cosmic rage/activities/nebula/rodretract.wav} @Vol; #PC %Playhandle Pan %Random(1500,1400)}; #TRIGGER {There is a sliding noise in the ceiling as a rod retracts.} {gagAll; playsound {cosmic rage/activities/nebula/rodretract2.wav} @Vol}; #TRIGGER {A low hum begins above your head as the bioplasma harvesting rods are magnetised.} {gagAll; playsound {cosmic rage/activities/nebula/activate.wav} @Vol; #Wait 3.3; loopsound {cosmic rage/activities/nebula/loop.wav} @vol; #var rodloophandle %PlayHandle; #var rodloop 1} #TRIGGER {The hum of electricity that is powering the magnets of the rods slowly fades away.} {gagAll; #if {@rodloop = 1} {#pc @rodloophandle stop; #var rodloop 0}; playsound {cosmic rage/activities/nebula/deactivate.wav} @Vol}; #TRIGGER {A low pulse goes through the rods as their field is increased.} {gagAll; playsound {cosmic rage/activities/nebula/boost.wav} @Vol}; #trigger {A sliding whining noise fills the ship as a rod retracts.} {gagAll}; #TRIGGER {*"Rod 1 has attracted bioplasma."} {#if {@gagHarvest = "Enabled"} {gagVoice}; playsound {cosmic rage/activities/nebula/rodharv.wav} @Vol; #PC %Playhandle Pan %Random(-1500,-1400)}; #TRIGGER {*"Rod 2 has attracted bioplasma."} {#if {@gagHarvest = "Enabled"} {gagVoice}; playsound {cosmic rage/activities/nebula/rodharv.wav} @Vol}; #TRIGGER {*"Rod 3 has attracted bioplasma."} {#if {@gagHarvest = "Enabled"} {gagVoice}; playsound {cosmic rage/activities/nebula/rodharv.wav} @Vol; #PC %Playhandle Pan %Random(1500,1400)}; #TRIGGER {*"Rod 4 has attracted bioplasma."} {#if {@gagHarvest = "Enabled"} {gagVoice}; playsound {cosmic rage/activities/nebula/rodharv2.wav} @Vol; #PC %Playhandle Pan %Random(1500,1400)}; #TRIGGER {A siren echoes throughout the ship: "Warning! Rod temperature change. * now at *"} {playsound {cosmic rage/activities/nebula/warning.wav} @vol; #sub {%1 is at %2}} #TRIGGER {You slam your right hand onto the stop button.} {gagAll; #if {@rodloop = 1} {#pc @rodloophandle stop; #var rodloop 0}; playsound {cosmic rage/activities/nebula/deactivate.wav} @Vol}; #TRIGGER {On screen, a green light appears above *} {gagAll; playsound {cosmic rage/activities\nebula\beep.wav} @vol} #TRIGGER {There is a subtle click of a rod being locked in place.} {gagAll; playsound {cosmic rage/activities\nebula\click.wav} @vol} #trigger {You begin to manipulate the bioplasma harvesting rods.} {gagVoice} #trigger {You begin to manipulate the bioplasma harvesting rods.} {gagAll} #trigger {On screen, You see the soupy mixture of the bioplasma nebula begin to collect around the tubing of the vessel.} {gagAll} #TRIGGER {The computer announces: "Emergency stop engaged."} {gagAll; #if {@rodloop = 1} {#pc @rodloophandle stop; #var rodloop 0}; playsound {cosmic rage/activities/nebula/deactivate.wav} @Vol}; #trigger {Through the windows, you see * rapidly expel all of the remaining *} { #if {@rodloop = 1} {#pc @rodloophandle stop; #var rodloop 0}; playsound {cosmic rage/activities/nebula/deactivate.wav} @Vol; #alarm 1 {playsound {cosmic rage\ships\combat\OtherDestroyed1.wav} @CVol}}