#setspeech incoming on #var soundson "Disabled" #var speech "Disabled" #var intromusic "enabled" #var priv1 clear #var priv2 clear #var priv3 clear #var priv4 clear ; Variables for the file #var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining} #var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit} #var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias} #var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire} #var vehicleConfig {aircraft|vehicleHandler} ; triggring the variable #For @miscConfig {#load misc/%i.set} #For @vehicleConfig {#load Vehicle/%i.set} #alarm 10 {#For @shipConfig {#load Ships/%i.set}} #alarm 8 {#For @combatConfig {#load combat/%i.set}} #alarm 6 {#For @activitiesConfig {#load activities/%i.set}} ;Triggers for connecting to the moo. #trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}} #TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop} #trigger {Welcome to: cosmic rage!} { version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} { #if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0}; #playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase ;Settings. #File 6 {cosmic rage/misc/settings.set} 1; #Read 6 vol 1; #read 6 shipVol 2; #read 6 vehicleVol 3; #read 6 roomVol 4; #read 6 DroneSounds 5; #read 6 MusicSounds 6; #read 6 musicvol 7; #read 6 combatmusicplaying 8; #read 6 mVol 9; #read 6 CMusic 10; #read 6 altVehicleEngines 11; #read 6 altShipengines 12; #read 6 gagShipCombat 13; #read 6 gagHarvest 14; #read 6 panShipCombat 15; #read 6 CVol 16; #read 6 ambon 17; #read 6 RedAlert 18; #read 6 Evol 19; #read 6 veVol 20; #read 6 gagSal 21; #read 6 weather 22; #read 6 gagweather 23; #read 6 LogOn 24; #read 6 ShortMapText 25; #Read 6 SilentIntro 26; #read 6 SilentClock 27; #read 6 ConnectionCheck 28; #read 6 numpadon 29; #read 6 CommsVol 30; #read 6 ChannelLogging 31; #read 6 GameError 32; #read 6 SilentConflict 33; #read 6 LaunchText 34; #read 6 SocialSounds 35; #read 6 RebootSounds 36; #read 6 SpIntroMessage 37; #read 6 SocialText 38; #read 6 TPR 39; #read 6 SilentPod 40; #read 6 showermusic 41; #read 6 gvol 42; #read 6 UpdateToggle 43; #read 6 intromusic 44; #read 6 commtoggle 45; #read 6 QGag 46; #read 6 priv1 47; #read 6 priv2 48; #read 6 priv3 49; #read 6 priv4 50; #read 6 hpdr 51; #read 6 gocountnum 52; #read 6 buffersound 53; #read 6 gagStarshipComputerName 54; #read 6 gbl 55; #read 6 bufferfavkeys 56; #read 6 cargogagger 57; #read 6 speedgagger 58; #read 6 devmode 59; #read 6 spchange 60; #read 6 toggleAFKGagger 61; #read 6 speechAFKGagger 62; #read 6 battlesuitMovement 63; #read 6 autobackupsetting 64; #read 6 extrascript 65; #read 6 cosmicgagger 66; #close 6 #if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}} #if {@devmode = "Enabled"} {#load misc/dev.set} {} #if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {} ;misc. #Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)} #TRIGGER {synaptic signal verified. Sleep mode disengaged. Welcome back to Cosmic Rage!} {#if {@IntroPlaying = 1} {#pc @introhandle stop; #var IntroPlaying 0}; #if {@UpdateToggle = "Enabled"} {#alarm 1 {spversion; #var cvcheck 1}}} {} AnyCase #alias {onDisconnect} { #gvar disconnected 1; ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/quit.wav} @vol} #trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase #alarm Saving -180 {ActualSave; AutoSaveBuffers} #alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop; #For @miscConfig {#unload misc/%i.set}; #For @vehicleConfig {#unload Vehicle/%i.set}; #For @shipConfig {#unload Ships/%i.set}; #For @combatConfig {#unload combat/%i.set}; #For @activitiesConfig {#unload activities/%i.set}} #TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; }; #Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0} #Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0} #Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0} #Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0} #gunalias sc; #gunalias capture; #gunalias music