; quotation gagger #trigger {*"*} {#if {@QGag = 1} {#sub {%1%2}}} #trigger {*"*"} {#if {@QGag = 1} {#sub {%1%2}}} #trigger {*"*"*} {#if {@QGag = 1} {#sub {%1%2%3}}} #trigger {*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4}}} #trigger {*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5}}} #trigger {*"*"*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6}}} #trigger {*"*"*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6%7}}} ;aliases #var qtg off; #alias {config} {#if {@QGag = 1} {#var qtg on} {#var qtg off}; playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Please select an option from the list below| Buffer Configuration. Enable or disable settings optimal for your buffers.:bufferpicker| GameGagger. Filter out non-essential elements based on your preferences.:gagpicker| Miscellaneous Settings. Contains various settings for the soundpack.:miscpicker| Sound Manager. Customize settings for your convenience.:soundpicker| Volume Manager. Adjust volume settings for the soundpack.:volumepicker| Exit:actualsave; #say {exitting...}}} #alias volumepicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Volume manager dialog| general volume up (@vol), shortcut f10.:genvolup; #alarm 0.1 {volumepicker}| general volume down (@vol), shortcut f9.:genvoldown; #alarm 0.1 {volumepicker}| Communication volume up (@CommsVol), shortcut ctrl f12.:CommsVolUp; #alarm 0.1 {volumepicker}| Communication volume down (@CommsVol), shortcut ctrl shift f12.:CommsVolDown; #alarm 0.1 {volumepicker}| Ship combat volume up (@CVol), Shortcut ctrl f3.:combatvolumeup; #alarm 0.1 {volumepicker}| Ship combat volume down (@CVol), Shortcut ctrl f2.:combatvolumedown; #alarm 0.1 {volumepicker}| ground combat volume up (@gvol), Shortcut alt shift f8.:gvolup; #alarm 0.1 {volumepicker}| ground combat volume down (@gvol), Shortcut alt shift f7.:gvoldown; #alarm 0.1 {volumepicker}| vehicle volume up (@VehiclEvol), Shortcut f8.:vehiclEvolup; #alarm 0.1 {volumepicker}| vehicle volume down (@VehiclEvol), Shortcut f7.:vehiclEvoldown; #alarm 0.1 {volumepicker}| ship engine volume up (@Evol), Shortcut ctrl f10.:shipEvolup; #alarm 0.1 {volumepicker}| ship engine volume down (@Evol), Shortcut ctrl f9.:shipEvoldown; #alarm 0.1 {volumepicker}| vehicle engine volume up (@vEvol), Shortcut alt f10.:vehicleengvolup; #alarm 0.1 {volumepicker}| vehicle engine volume down (@vEvol), Shortcut alt f9.:vehicleengvoldown; #alarm 0.1 {volumepicker}| Back:#alarm 0.1 {config}}} #alias soundpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please pick a setting from the following list| constant red alert (@RedAlert), Shortcut alt shift r.:RedAlertToggle; #alarm 0.1 {soundpicker}| soundpack update notifications on login (@UpdateToggle), Shortcut alt shift u.:ToggleUpdate; #alarm 0.1 {soundpicker}| alternate vehicle engines (@altVehicleEngines), Shortcut ctrl f8.:togglevehicle; #alarm 0.1 {soundpicker}| alternate ship engines (@altshipEngines), Shortcut ctrl shift f8.:toggleship; #alarm 0.1 {soundpicker}| ship combat panning (@panShipCombat ), shortcut ctrl p.:pancombat; #alarm 0.1 {soundpicker}| weather sounds (@weather), shortcut ctrl w.:weatherToggle; #alarm 0.1 {soundpicker}| Old log on and log off (@LogOn), Shortcut ctrl f5.:toggleLogOn; #alarm 0.1 {soundpicker}| Small tick sounds for idle (@ConnectionCheck), shortcut ctrl alt c.:ToggleIdleSounds; #alarm 0.1 {soundpicker}| clock sounds from the store (@SilentClock), shortcut alt control t.:ToggleClocks; #alarm 0.1 {soundpicker}| social sounds (@SocialSounds), Shortcut alt shift s.:toggleSocialSounds; #alarm 0.1 {soundpicker}| Reboot sounds (@RebootSounds), shortcut alt control r.:toggleReboot; | shower music (@showermusic), shortcut ctrl shift m.:showermusictoggle; #alarm 0.1 {soundpicker}| mute tts (@speech), Shortcut ctrl f1.:smute; #alarm 0.1 {soundpicker}| mute sp (@soundson), Shortcut shift f1.:MuteSound; #alarm 0.1 {soundpicker}| intro music on startup (@intromusic), shortcut shift ctrl i.:intromusictoggle; #alarm 0.1 {soundpicker}| Report an issue:SpBug| Suggest an improvement:SpSuggest| last soundpack change. Shortcut alt v.:SpVersion| Recent changes.:spchanges| Reload the soundpack:SpReload| View help files for the soundpack.:SpHelp| Save settings:SaveSettings; #alarm 0.1 {soundpicker}| Back up your current settings.: backupsetting; #alarm 0.1 {soundpicker}| Restore from your most recent backup of settings.: restoresetting; #alarm 0.1 {soundpicker}| Back:#alarm 0.1 {config}}} #alias gagpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please select one of the options below| Main Gagger (@cosmicgagger), Shortcut CTRL+shift+f1:ungagger; #alarm 0.1 {gagpicker}| OOC gagger (@oocChan), Shortcut alt+shift+M:MuteOOC; #alarm 0.1 {gagpicker}| shorter flight control text (@ShortMapText), Shortcut alt s.:ShortMapText; #alarm 0.1 {gagpicker}| ship combat message gagger (@gagShipCombat), Shortcut ctrl g.:gagscombat; #alarm 0.1 {gagpicker}| Miscellaneous mutariansi gagger (@tpr), no shortcut.:tpr; #alarm 0.1 {gagpicker}| Intraplanetary pod movement gagger (@SilentPod).:TogglePods; #alarm 0.1 {gagpicker}| trash/orbit messages gagger (@gagHarvest), Shortcut ctrl h.:gagharvest; #alarm 0.1 {gagpicker}| debris salvage gagger (@gagSal), shortcut shift alt s.:salvageTextToggle; #alarm 0.1 {gagpicker}| I don't understand that gagger (@GameError), Shortcut alt b.:ErrorToggle; #alarm 0.1 {gagpicker}| launch/docking text gagger (@LaunchText), Shortcut alt shift l.:toggleLaunchText; #alarm 0.1 {gagpicker}| social gagger (@SocialText), Shortcut alt shift t. When this option is enabled, you will not see text when you use socials:toggleSocialText; #alarm 0.1 {gagpicker}| Sp intro text (@SpIntroMessage), :toggleSoundpackIntroMessage; #alarm 0.1 {gagpicker}| communication text gagger (@commtoggle), this will gag the you speak in to your communicator text.:commtoggle; #alarm 0.1 {gagpicker}| quotation mark gagger (@qtg).:qtg; #alarm 0.1 {gagpicker}| HDRemote gagger (@hpdr).:hpdr; #alarm 0.1 {gagpicker}| computer avatar gagger (@gagStarshipComputerName), Shortcut Alt shift G.:gagcomputer; #alarm 0.1 {gagpicker}| cargo bay and undamaged vehicle component gagger (@cargogagger).:cargogagger; #alarm 0.1 {gagpicker}| AutoSpeedWalking gagger (@speedgagger).:speedgag; #alarm 0.1 {gagpicker}| Back:#alarm 0.1 {config}}} #alias bufferpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please choose the option below| Clear current buffer, Shortcut alt delete.:clearCurrentBuffer; #alarm 0.1 {bufferpicker}| Clear All Buffers, Shortcut shift alt delete.:clearAllBuffers; #alarm 0.1 {bufferpicker}| Set Message Scroll. Adjust the number of messages scrolled with PageUp and PageDown keys. Shortcut Alt + Shift + Enter.:setBufVar; #alarm 0.1 {bufferpicker}| BufferSounds (@buffersound).:buffersound; #alarm 0.1 {bufferpicker}| buffer favorite keys(@bufferfavkeys). :togglefav; #alarm 0.1 {bufferpicker}| Back:#alarm 0.1 {config}}} #alias miscpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:please select a setting from the following list| Numpad movement (@numpadon), shortcut alt+enter.:ToggleNumpad; #alarm 0.1 {miscpicker}| Toggle auto back up setting (@autobackupsetting), no shortcut.:silentlybackup; #alarm 0.1 {miscpicker}| SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {miscpicker}| Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}| Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag| Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}| Back:#alarm 0.1 {config}}} ;Volumes #alias genvoldown { #math Vol {@Vol - 5}; #if {@Vol < 0} {@Vol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly} #alias genvolup {#gagline display; #math Vol {@Vol + 5}; #if {@Vol > 100} {@Vol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly}; #if {@vol = 100} { #say {Volume maxed!} VoiceOnly} #alias gvoldown { #math gvol {@gvol - 5}; #if {@gvol < 0} {@gvol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly} #alias gvolup { #math gvol {@gvol + 5}; #if {@gvol > 100} {@gvol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly}; #if {@gvol = 100} { #say {Volume maxed!} VoiceOnly} #alias {CommsVolUp} { #math CommsVol {@CommsVol + 5}; #if {@CommsVol > 100} {@CommsVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly}; #if {@CommsVol = 100} { #say {Communication Volume maxed!} VoiceOnly} #alias CommsVolDown { #math CommsVol {@CommsVol - 5}; #if {@CommsVol < 0} {@CommsVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly} #alias combatvolumedown { #math CVol {@CVol - 5}; #if {@CVol < 0} {@CVol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly; #if {@CombatVolume = 1} { #pc @combatVolumeHandle volume @CVol}} #alias combatvolumeup { #math CVol {@CVol + 5}; #if {@CVol > 100} {@CVol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly; #if {@combatVolume = 1} { #pc @combatVolumeHandle volume @CVol}} #alias shipEvoldown { #math Evol {@Evol - 5}; #if {@Evol < 0} {@Evol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly} #alias shipEvolup { #math Evol {@Evol + 5}; #if {@Evol > 100} {@Evol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly} #alias vehicleengvoldown { #math vEvol {@vEvol - 5}; #if {@vEvol < 0} {@vEvol = 0}; playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly} #alias vehicleengvolup { #math vEvol {@vEvol + 5}; #if {@vEvol > 100} {@vEvol = 100}; playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}