36 lines
2.5 KiB
Plaintext
36 lines
2.5 KiB
Plaintext
#trigger {* "Launching probe..."} {
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gagAll}
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#trigger {You begin to align the lasers with the image of the comet on screen.} {
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gagAll}
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#trigger {You tap * buttons on the extraction console.} {
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gagAll;
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playsound {cosmic rage\ships\computer\keyboard*7.wav} @vol}
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#trigger {* "comet selected, *"} {
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gagAll}
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#TRIGGER {You hear a thunk and the hum of the water generaters pause. After several moments you hear the sound of the tubes being wound in.} {gagAll; playsound {cosmic rage/ships/comets/retract.wav} @vol};
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#TRIGGER {You hear a light thump as a laser is fired.} {gagAll; playsound {cosmic rage/ships/comets/mininglaser.wav} @vol};
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#TRIGGER {A humming fills the ship as power is diverted to the laser.} {gagAll; playsound {cosmic rage/ships/comets/power.wav} @vol};
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#TRIGGER {A slight scraping noise comes from the hold.} {gagAll; playsound {cosmic rage/ships/comets/probereturn.wav} @vol};
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#TRIGGER {The drone scoops up the freed dust and begins to return.} {gagAll; playsound {cosmic rage/ships/comets/probetakes.wav} @vol};
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#TRIGGER {A scraping noise can be heard as a probe returns.} {gagAll; playsound {cosmic rage/ships/comets/probereturn.wav} @vol};
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#TRIGGER {On screen, you see your probe scoop up some acid.} {gagAll; playsound {cosmic rage/ships/comets/cleanup.wav} @vol};
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#TRIGGER {On screen, you see your little probe explode!} {gagAll};
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#TRIGGER {You hear a scraping sound as a probe returns.} {gagAll; playsound {cosmic rage/ships/comets/probereturn.wav} @vol};
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#TRIGGER {You hear a woosh sound as a probe is launched into space.} {gagAll; playsound {cosmic rage/ships/comets/probelaunch.wav} @vol};
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#TRIGGER {On screen you see the probe continuing to dig.} {gagAll; playsound {cosmic rage/ships/comets/shovel*5.wav} @vol};
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#TRIGGER {On screen, you see the probe land on the comet and begin digging.} {gagAll; playsound {cosmic rage/ships/comets/shovel*5.wav} @vol};
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#TRIGGER {On screen, you see the probe launch itself towards the ship.} {gagAll; playsound {cosmic rage/ships/comets/probelaunch.wav} @vol};
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#trigger {*"Cargo bay selected, *"} {
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gagAll}
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#trigger {On screen, you see the mining laser ark into the comet.} {
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gagAll;
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playsound {cosmic rage/ships/comets/shovel*5.wav} @vol}
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#trigger {On screen, you watch as the mining laser burrows into the comet.} {
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gagAll;
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playsound {cosmic rage/ships/comets/shovel*5.wav} @vol}
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#trigger {The humming dies down and a slight scrape is heard as a drone is dispatched.} {
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gagAll;
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playsound {cosmic rage/ships/comets/cleanup.wav} @vol}
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#trigger {On screen, you see a drone shoot towards *} {
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gagAll}
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