OlegTheSnowman 0870016907 Update misc.set
Removed food-related triggers as they had no sounds associated with them and therefore were erroring
2025-02-11 22:34:01 +02:00

225 lines
22 KiB
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#TRIGGER {* returns to reality.} {#if {@LogOn = "Enabled"} {playsound {Cosmic Rage/general/misc/LogoutOld.wav} @vol} {playsound {Cosmic Rage/general/misc/LogoutNew.wav} @vol}; BufferAdd connectionMessages %0}
#trig {* is disconnecting: *} {BufferAdd connectionMessages %0}
#TRIGGER {* enters from reality.} {#if {@LogOn = "Enabled"} {playsound {Cosmic Rage/general/misc/LoginOld.wav} @vol} {playsound {Cosmic Rage/general/misc/LoginNew.wav} @vol}; BufferAdd connectionMessages %0}
#TRIGGER {It's a new player! * enters from reality.} {playsound {Cosmic Rage/general/misc/Cheer.wav} @vol; BufferAdd connectionMessages %0}
#TRIGGER {You can't go that way.} {gagAll; playsound {cosmic rage/general/misc/CantGo.wav} @vol};
#TRIGGER {[[]Type a line of input *]} {playsound {cosmic rage/general/misc/prompt*2.wav} @vol};
#TRIGGER {[[]Enter * or *]} {playsound {cosmic rage/general/misc/prompt*2.wav} @vol};
#trigger {[[]Type lines of input; use * to end or *abort' to abort the command.]} {
playsound {cosmic rage/general/misc/prompt*2.wav} @vol}
#trigger {Type lines of input. for help, type *help.} {
playsound {cosmic rage/general/misc/prompt*2.wav} @vol}
#trigger {Type a line of input. To abort the process you are in, type boot. For help, type help.} {
playsound {cosmic rage/general/misc/prompt*2.wav} @vol}
#TRIGGER {You sit*} {playsound {cosmic rage/general/misc/sit.wav} @vol} {} AnyCase
#TRIGGER {* sits down*} {playsound {cosmic rage/general/misc/sit.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
#TRIGGER {You stand up from *} {playsound {cosmic rage/general/misc/stand.wav} @vol};
#TRIGGER {* stands up*} {playsound {cosmic rage/general/misc/stand.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)}
#trigger {You lie down on *} {playsound {cosmic rage/general/socials/lie.wav} @vol}
#trigger {* lies down on *} {playsound {cosmic rage/general/socials/lie.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)}
#TRIGGER {You receive * points.} {playsound {cosmic rage/general/misc/GetPoints.wav} @vol; bufferadd Balance %0}
#TRIGGER {You receive * credits.} {playsound {cosmic rage/general/misc/Credits.wav} @vol; bufferadd Balance %0}
#TRIGGER {You spent * credits.} {playsound {cosmic rage/general/misc/Credits.wav} @vol; bufferadd Balance %0}
#TRIGGER {You have lost * points.} {playsound {cosmic rage/general/misc/GetPoints.wav} @vol; bufferadd Balance %0}
#TRIGGER {You knock on the hull of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
#TRIGGER {You hear a soft knocking from the ships hull.} {gagAll; playsound {cosmic rage/general/misc/knock.wav} @vol};
#TRIGGER {*CosmicRage No sleeping on us} {#gagline all; #if {@ConnectionCheck = "Enabled"} {playsound {Cosmic Rage/general/misc/Connection*2.wav} @vol}} {} AnyCase
#TRIGGER {You bolt * so it can not be moved.} {playsound {cosmic rage/general/misc/bolt.wav} @vol};
#TRIGGER {You unbolt * and pick it up, ready for moving.} {playsound {cosmic rage/general/misc/unbolt.wav} @vol};
#TRIGGER {* bolts * so it can not be moved.} {playsound {cosmic rage/general/misc/bolt.wav} @vol};
#TRIGGER {* unbolts * and picks it up.} {playsound {cosmic rage/general/misc/unbolt.wav} @vol};
#TRIGGER {You hear a solid bong as the cleaning equipment returns with something.} {gagAll; playsound {cosmic rage/general/misc/gottrash.wav} @vol};
#TRIGGER {* plays a * tune} {playsound {cosmic rage/general/comms/phoneRing.wav} @vol};
#TRIGGER {*Command Aborted*} {gagAll; playsound {cosmic rage/general/misc/abort.wav} @vol};
#TRIGGER {Starting speedwalk.} {playsound {cosmic rage/general/misc/speedwalkon.wav} @vol; #if {@speedgagger = "Enabled"} {#gagon all}}
#TRIGGER {Speedwalk finished.} {playsound {cosmic rage/general/misc/speedwalkoff.wav} @vol; #ungagon} {} anycase
#trig {Can not proceed on automatic.} {playsound {cosmic rage/general/misc/speedwalkoff.wav} @vol; #ungagon} {} anycase
#TRIGGER {A soft ping can be heard from overhead, followed by a gentle, disembodied voice. "*"} {#if {@QGag = 1} {#sub {A soft ping can be heard from overhead, followed by a gentle, disembodied voice. %1}};
playsound {cosmic rage/general/misc/ping.wav} @vol};
#trigger {You hear a ping and a soft, soothing voice announces, "*"} {#sub %1;playsound {cosmic rage/general/misc/ping.wav} @vol}
#trigger {You hear a soft ping and *: "*"} {#if {@QGag = 1} {#sub {You hear a soft ping and %1: %2}};
playsound {cosmic rage/general/misc/ping.wav} @vol};
#trigger {A soft, soothing voice announces: "*"} {#if {@QGag = 1} {#sub {A soft, soothing voice announces: %1}};
playsound {cosmic rage/general/misc/ping.wav} @vol}
#TRIGGER {You tap an icon and are surrounded by a beam of light.} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol}
#trigger {Your vision goes temporarily black as you are yanked from your ship!} {gagAll; playsound {cosmic rage/general/misc/teleport*2.wav} @vol}
#trigger {Your vision goes black as you are teleported somewhere else!} {gagAll; playsound {cosmic rage/general/misc/teleport*2.wav} @vol}
#TRIGGER {*selects an icon on the teleportation console and is surrounded by a beam of light. When the light fades * is no longer there!} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol};
#trigger {* vanishes in a beam of light!} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol};
#TRIGGER {*arrives in an electrical beam of light!} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol};
#TRIGGER {A bright beam of light appears suddenly. When it clears, * has appeared from nowhere!} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol};
#trigger {You are enveloped by a bright beam of light!} {playsound {cosmic rage/general/misc/teleport*2.wav} @vol}
#trigger {You are surrounded by a beam of light. When it clears, you are somewhere else.} {gagAll; playsound {cosmic rage/general/misc/teleport*2.wav} @vol}
#TRIGGER {You have achieved the rank of *} {playsound {cosmic rage/general/Level/Level.wav} @vol; bufferadd Balance %0}
#TRIGGER {I don't understand that.} {playsound {cosmic rage/general/misc/CommandWrong.wav} @vol; #if {@GameError = "Disabled"} {gagAll}}
#trigger {Type a line of input.} {playsound {cosmic rage/general/misc/prompt*2.wav} @vol}
#trigger {There are * unread changes since your last login.} {playsound {cosmic rage/general/misc/Change.wav} @vol}
#TRIGGER {You raise your * to *.0!} {playsound {cosmic rage/general/Level/level.wav} @vol; bufferadd Balance %0}
#trigger {You have been sent * notifications since your last login. *} {
playsound {cosmic rage/general/misc/notify.wav} @vol; bufferadd Notices %0}
#trigger {* starts following you.} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {* begins to follow you.} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {You start following *} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {* stops following you.} {playsound {cosmic rage/general/misc/disband.wav} @vol} {} anycase
#trigger { * indicates to you to follow *} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {* disbands * group.} {playsound {cosmic rage/general/misc/disband.wav} @vol}
#trigger {You gently take * by the * and begin to lead *} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {You disband your group.} {playsound {cosmic rage/general/misc/disband.wav} @vol}
#trigger {You stop following *} {playsound {cosmic rage/general/misc/disband.wav} @vol}
#trigger {[[]Newbie tip!]*} {playsound {cosmic rage/general/misc/tip.wav} @vol; bufferadd Newbie %0}
#TRIGGER {* flashes * indicating a new message was just received on */*/*} {playsound {cosmic rage/general/misc/mbn.wav} @vol; bufferadd MessageBoard %0}
#trigger {* party horn *} {playsound {cosmic rage/general/misc/partyHorn.wav} @vol}
#trigger {The pod begins to accelerate.} {gagAll; playsound {cosmic rage/general/pod/doorc.wav} @vol; #alarm 2 {playsound {cosmic rage/general/pod/start.wav} @vol}};
#trigger {The pod reaches a steady moving pace and begins to travel along its journey.} {
gagAll;
loopsound {cosmic rage/general/pod/loop.wav} @vol; #var podhandle %playhandle; #var podloop 1}
#trigger {The doors swish open.} {
gagAll;
#if {@podloop = 1} {
#pc @podhandle stop;
#var podloop 0};
playsound {cosmic rage/general/pod/stop.wav} @vol; #wait 1; playsound {cosmic rage/general/pod/dooro.wav} @vol}
#trigger {An intraplanetary pod} {
#if {@roomSoundPlaying = 1} {
#pc @roomHandle stop};
loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "pod"; #var currentroom2 "notmisc"} {ambon};
#trigger {Micro-wormhole Transportation Pod} {
#if {@roomSoundPlaying = 1} {
#pc @roomHandle stop};
loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "pod"; #var currentroom2 "notmisc"} {ambon};
#trigger {transportation pod} {
#if {@roomSoundPlaying = 1} {
#pc @roomHandle stop};
loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Playhandle; #var roomSoundPlaying 1; #var currentroom "pod"; #var currentroom2 "notmisc"} {ambon};
#trigger {*One or more polls have been posted. Please type * to see what.} {playsound {cosmic rage/general/misc/vote.wav} @vol; bufferadd Notices %0}
#trigger {There have been the following message board posts that you are required to read: *} {playsound {cosmic rage/general/comms/messageBoardNotify.wav} @vol; bufferadd MessageBoard %0}
#TRIGGER {* begins to enjoy *} {playsound {Cosmic Rage\general\Misc\peteat.wav} @vol ;gagAll} {}
#TRIGGER {* finishes * and lets out a small burp.} {playsound {Cosmic Rage\general\Misc\petburp.wav} @vol; gagVoice}
#TRIGGER {* makes a small belching noise*} {playsound {Cosmic Rage\general\Misc\petburp.wav} @vol; gagVoice}
#TRIGGER {* moves over to * and takes a long drink from it.} {playsound {Cosmic Rage\general\Misc\petdrink.wav} @vol; gagAll}
#trigger {* wind chime *} {playsound {Cosmic Rage\general\Misc\chimes.wav} @vol} {}
#TRIGGER {Water flows down the side of * and splashes soothingly into a bowl at the bottom.} {playsound {Cosmic Rage\general\Misc\fountain.wav} @vol}
#trigger {A siren rings out through the area and you hear a voice announce: "All military officers, please proceed to your local boarding points. This is not a drill."} {playsound {Cosmic Rage/general/comms/evac.wav} @vol}
#TRIGGER {* plays a cheery tune, informing you someone just put up an advertisement.} {playsound {Cosmic Rage/general/misc/advertisement.wav} @vol; BufferAdd NOtifications %0}
#trigger {You have * credits} {playsound {cosmic rage/general/misc/Credits.wav} @vol}
#trigger {Roundtime up. Feel free to move about!} {playsound {Cosmic Rage/general/misc/Roundtime.wav} @vol;gagVoice}
#trigger {* reports it attempted to do your command to the best of its ability.} {gagAll; #var HD 0}
#trigger {* Game saved.} {playsound {Cosmic Rage/general/misc/GameSave.wav} @vol}
#trigger {[[]Resource Market]:*} {playsound {Cosmic Rage/general/misc/Market.wav} @vol; bufferadd Notifications %0} {} AnyCase
#trigger {A new quote has been added to the quote database!} {playsound {Cosmic Rage/general/misc/Quote.wav} @vol}
#trigger {A quote was just removed from the database!} {playsound {Cosmic Rage/general/misc/Quote.wav} @vol}
#trigger {* flashes bright blue, indicating someone just * order *} {playsound {Cosmic Rage/general/misc/Order.wav} @vol; bufferadd NOtifications %0}
#trigger {* would like to lead you. Is this ok?} {playsound {Cosmic Rage/general/misc/LeadRequest.wav} @vol}
#trigger {You indicate to * that * should follow you.} {playsound {cosmic rage/general/misc/joins.wav} @vol}
#trigger {"Continue * *" says * quietly in * voice.} {
#if {@shortMapText = "Enabled"} {
#sub {%1};bufferadd mapper %0}}
#TRIGGER {"Head * *" says * quietly in * voice.} {
#if {@ShortMapText = "Enabled"} {
#sub {%1}; bufferadd Mapper %0};
playsound {cosmic rage/general/misc/mapper.wav} @vol}
#trigger {You tap a button on * and the screen displays: *} {
#if {@ShortMapText = "Enabled"} {
#sub {%2}}}
#trigger {You glance at a wall mounted display and see a route going *.} {
#if {@ShortMapText = "Enabled"} {
#sub {%1}; bufferadd mapper %0}}
#trigger {* quietly says in *: "You have arrived at your destination."} {gagVoice;playsound {Cosmic Rage/general/misc/ArrivedDestination.wav} @vol; bufferadd Mapper %0}
#trigger {[[]camera]: *} {playsound {Cosmic Rage/general/misc/Camera.wav} @vol}
#trigger {* indicating someone just closed an order.} {playsound {Cosmic Rage/general/misc/Order.wav} @vol; bufferadd Notifications %0}
#trigger {The pod turns *} {#if {@SilentPod = "Enabled"} {gagAll}}
#trigger {You whisper*} {playsound {Cosmic Rage/general/misc/whisper.wav} @vol; bufferadd say %0}
#trigger {* whispers to you*} {playsound {Cosmic Rage/general/misc/whisper.wav} @vol; bufferadd say %0}
#trigger {The pod banks *} {#if {@SilentPod = "Enabled"} {gagAll}}
#trigger {*tap* shoulder.} {playsound {Cosmic Rage/general/misc/Tap.wav.} @vol}
#trigger {[[]Marketing*} {playsound {Cosmic Rage/general/misc/Market.wav} @vol; bufferadd Notifications %0} {} AnyCase
#trigger {A huddled group of ryuchi suddenly fills the landing pad with their raucous laughter.} {gagVoice}
#trigger {You open the lid and pull out a couple of specially made drones.} {gagVoice}
#trigger {The drones immediately get to work, pulling plates from the crate and some kind of insulation from inside themselves.} {gagVoice}
#trigger {There is a whole heck of a lot of banging as the drones attach plates to the walls and shove the insulation in the gaps created.} {gagVoice}
#trigger {With the walls done, the drones extend some kind of propulsion attachment and rise up to the ceiling, doing the same work there.} {gagVoice}
#trigger {With their work done, the drones each grab one end of the crate and leave for who knows where. This room is now soundproofed!} {gagVoice}
#trigger {A cleaning drone zooms across the floor.} {gagVoice}
#trigger {You hear a slight hum as some power is rooted to the lower part of the ship.} {gagVoice}
#trigger {There is a rattle and then a thunk as * drops down into the tray of *} {gagAll; playsound {Cosmic Rage/general/misc/Vending Machine.wav} 80}
#trigger {You tap on the icon of * on * display before resting your *against the scanner.} {gagAll}
#trigger {* taps an icon on the screen of * vending machine before resting * on the scanner.} {gagAll}
#trigger {*} {#if {@HD = 1} {bufferadd HelperDrone %0; #var HD 0}}
#trigger {The flashing icons on * highlight the fact *} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; bufferadd Notifications %0}
#TRIGGER {Warning! You have less than a minute of oxygen left in your spacesuit!} {playsound {cosmic rage/general/Misc/warning.wav} @vol}
#TRIGGER {You pick up * and dial a number.} {gagAll;
playsound {cosmic rage/general/misc/taxi_phone.wav} @vol} {}
#TRIGGER {You hang up * with a click.} {gagAll;
playsound {cosmic rage/general/misc/taxi_hangup.wav} @vol} {}
#TRIGGER {you belt yourself in to your chair.} {playsound {cosmic rage/general/misc/seatbelt.wav} @vol} {}
#trigger {Glancing at * you see the route is *.} {
#if {@ShortMapText = "Enabled"} {
#sub {%2}; bufferadd mapper %0}}
#trigger {Enter a number, or a partial item name.} {gagAll}
#trigger {*C O N G R A T U L A T I O N S!*} {
playsound {cosmic rage/general/misc/congratulations.wav} @vol}
#trigger {You flick out * with a quick gesture, studying the cash readout displayed in the top right hand corner.} {gagAll; playsound {cosmic rage/general/misc/CashCheck.wav} @vol}
#TRIGGER {Automatically selected *} {playsound {cosmic rage/general/misc/auto.wav} @vol} {}
#trigger {You flip the screen of * out with a flick of your *} {gagAll}
#trigger {There * announcemen* since you last logged in.} {playsound {cosmic rage/general/comms/announcement.wav} @vol}
#trigger {There * unread chang* since your last login.} {playsound {cosmic rage/general/misc/Change.wav} @vol}
#TRIGGER {Your internal sensors register a new post in *} {playsound {Cosmic Rage/general/messageboards/larkan.wav} @CommsVol}
#trigger {stop stacking!} {playsound {cosmic rage/general/misc/stack.wav} @vol}
#trigger {You have been authorized to the *} {playsound {cosmic rage/general/misc/alert.wav} @vol}
#trigger {* begins to tap the screen of a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
#trigger {* finishes using a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
#trigger {You have obtained mission rank *!} {playsound {Cosmic Rage/general/misc/invade.wav.} @vol}
#trigger {You begin to quickly gulp down *} {playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol; #var gulphandle %playhandle; #var gulploop 1}
#trig {You finis* the *} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
#trig {You finish * in * and dispose of *.} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
#trigger {* materializes in your grasp.} {playsound {cosmic rage/general/factory/resteleport.wav} @vol}
#trigger {* grenade filled with *hits * straight in the face!} {playsound {Cosmic Rage/general/misc/slime.wav.} @vol}
#TRIGGER {You knock upon the door of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
#trigger {This door requires a passcode to open.} {playsound {Cosmic Rage/ships/computer/PasscodeRequired.wav} @vol; gagAll}
#TRIGGER {* swis* tail.} {playsound {cosmic rage/general/misc/swish.wav} @vol};
#trigger {You hear the high-pitched shriek of the safety sirens and an echoing voice booming, "Alert. alert. all citizens to shelters. All citizens to shelters. * this is not a drill."} {playsound {Cosmic Rage/general/comms/evac.wav} @vol}
#trigger {Text scrolls across the screen of * which reads: "*"} {#sub {%2}; playsound {cosmic rage/general/misc/tap.wav} @vol}
#trigger {Text scrolls across the screen of * which reads: New notification: *} {#sub {New notification: %2}; playsound {cosmic rage/general/comms/icnotice.wav} @vol; BufferAdd Notifications %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Words appear on a *'s display: "*"} {#sub {%2}; playsound {cosmic rage/general/misc/tap.wav} @vol}
#trigger {* chirps quietly and a message on screen reads: "*"} {#sub {%2}; playsound {cosmic rage/general/misc/mail.wav} @vol}
#trigger {* vibrates to get your attention, a message on screen reading: "*"} {#sub {%2}; playsound {cosmic rage/general/misc/Alert.wav} @vol}
#trigger {Words appear on * display: "There are * unread notifications."} {#sub {There are %2 unread notifications.}; playsound {cosmic rage/general/comms/icnotice.wav} @vol; BufferAdd Notifications %0}
#trigger {Text scrolls across the screen of * which reads: "There are * unread notifications."} {#sub {There are %2 unread notifications.}; playsound {cosmic rage/general/comms/icnotice.wav} @vol; BufferAdd Notifications %0}
#trigger {The * app on * closes with a soft chime.} {playsound {cosmic rage/general/comms/mailclose.wav} @CommsVol; gagAll}
#TRIGGER {The yellow light turns green and a tray slides out, holding *} {playsound {cosmic rage/general/misc/food.wav} @vol}
#TRIGGER {* plays a cheery tune, informing you someone just *} {playsound {cosmic rage/general/misc/comp.wav} @vol; BufferAdd Notifications %0}
#TRIGGER {You enter * and then tap * on * LCD screen.} {playsound {cosmic rage/general/misc/connection1.wav} @vol; #alarm 0.1 {playsound {cosmic rage/general/misc/connection2.wav} @vol}}
#TRIGGER {* hums a little.} {gagAll; playsound {cosmic rage/general/misc/food.wav} @vol}
#trigger {* begin to control your droid wirelessly using *} {gagAll}
#TRIGGER {You toss *} {#if {%IfWord(trash,%1,"")} {playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
#TRIGGER {You land with a painful thump on the other side of the room.} {playsound {Cosmic Rage/general/misc/thump.wav} @vol}
#TRIGGER {This save came courtesy of *} {playsound {Cosmic Rage/general/misc/save.wav} @vol}
#TRIGGER {* is emoting, *old *} {playsound {Cosmic Rage/general/misc/emote.wav} @vol}
#TRIGGER {on * A flashing orange and yellow border wraps itself around the screen and the feed switches to an emergency alert.} {playsound {Cosmic Rage/general/misc/emergency.wav} @vol}
#TRIGGER {Your air filtration system overloads from the pollution in the air and is forced to reboot.} {playsound {Cosmic Rage/general/misc/larkdown.wav} @vol}
#TRIGGER {You step on the * and are carried *} {playsound {Cosmic Rage/general/misc/Escalator.wav} @vol}
#TRIGGER {On Seat Of The Judge, * calmly picks up the gavel and taps it against the desk.} {playsound {Cosmic Rage/general/misc/gavel.wav} @vol}
#TRIGGER {A nearby speaker projects the voice of *} {playsound {Cosmic Rage/general/misc/mic.wav} @vol}
#TRIGGER {* Trash Can makes a short, sharp crashing smashing noise as it recycles its contents.} {playsound {Cosmic Rage/general/misc/recycle.wav} @vol}
#TRIGGER {You look around for a plant to pick...} {gagVoice; playsound {Cosmic Rage/general/misc/curesearch.wav} @vol}
#TRIGGER {* looks around for a plant to pick...} {gagVoice; playsound {Cosmic Rage/general/misc/curesearch.wav} @vol}
#TRIGGER {You find a *!} {gagVoice; playsound {Cosmic Rage/general/misc/curefind.wav} @vol}
#TRIGGER {* finds a *!} {gagVoice; playsound {Cosmic Rage/general/misc/curefind.wav} @vol}
#TRIGGER {You taste * though it seems to have little effect.} {gagVoice; playsound {Cosmic Rage/general/misc/cureeat.wav} @vol}
#trigger {* begins to control * droid wirelessly using *} {gagAll}
#trigger {You finish using * and lock it with the button at the top.} {gagVoice}
#trigger {* finishes using * and locks it with the button at the top.} {gagVoice}
#TRIGGER {* is typing...} {playsound {Cosmic Rage/general/misc/emote.wav} @vol}
#trigger {You spray A bottle of * airfreshener about.} {playsound {cosmic rage/general/misc/air freshener spray.wav} @vol}
#trigger {* timer lets out a shreak!} {playsound {cosmic rage/general/misc/timer.wav} @vol}
#trigger {Your keen senses notice a hidden exit nearby.} {playsound {cosmic rage/general/misc/dragonfeel.wav} @vol}
#trigger {You put * to the tip of a * and give it a flick.} {playsound {cosmic rage/general/Misc/smokelight.wav} @vol}
#trigger {* puts * to the tip of * and gives it a flick.} {playsound {cosmic rage/general/misc/smokelight.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
#trigger {You take a drag off of *.} {playsound {cosmic rage/general/Misc/smoke.wav} @vol}
#trigger {* takes a drag off of a *.} {playsound {cosmic rage/general/misc/smoke.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
#trigger {You have been invited to join the story tapestry, * Type 'STORY JOIN' to participate.} {playsound {cosmic rage/general/misc/storyInvite.wav} @commsvol; BufferAdd Misc %0}