23 lines
1.9 KiB
Plaintext
23 lines
1.9 KiB
Plaintext
#alias devl {#if {%1 = ""} {#say {you didn't put any path of file to load.}} {#load {%1.set}; {#say {%1 loaded.}}}}
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#alias devu {#if {%1 = ""} {#say {you didn't put any path of file to unload.}} {#unload {%1.set}; {#say {%1 unloaded.}}}}
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#alias devo {#if {%1 = ""} {#say {you didn't put any path of file to open.}} {#edit {%1.set}; {#say {%1 opened in your prefered editor.}}}}
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#alias devc {#if {%1 = ""} {#say {you didn't put any path of file for your editor. the example of the file should be like "notepad.exe".}} {#configure Editor {%1}; {#say {%1 set as your default editor.}}}}
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#alias devr {#if {%1 = ""} {#say {you didn't put any path of file to reload.}} {#unload {%1.set}; #load %1.set; {#say {%1 successfully reloaded..}}}}
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#alias spa {>@spadmin}
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#alias dev {
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#say {Welcome to the script help for the developer.};
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#say {----------------};
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#say {This straightforward script is designed to assist any developers in effortlessly manipulating the soundpack. Just a heads-up, this script doesn't impact gameplay whatsoever, so feel free to use it without any concerns.};
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#say {If you prefer not to use this script, simply type devmod where you can enable/disable it as needed.};
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#say {Commands available:};
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#say {dev: Shows this help message.};
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#say {DevR <path>: Reload the file from the specified path.};
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#say {DevC: reconfigures the default editor.};
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#say {DevO <path>: Open the selected file into chosen default editor.};
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#say {DevU <path>: Unload the specified file.};
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#say {DevL <path>: load the specified file.};
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#say {spa: Open the Soundpack admin panel.};
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#say {Note: To load, open, unload, or reload the file, you don't need to specify the file extension because the script already recognizes that the file you want to load or reload is in .set format.};
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#say {So, what you need to type is the path of files you want to access, for example, devr misc/misc will reload the misc.set file in the misc folder.};
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#say {----------------};
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#say { End of Help file. }} |