165 lines
13 KiB
Plaintext
165 lines
13 KiB
Plaintext
#var x1;
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#var x2;
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#trigger {You breathe *flame*} {playsound {cosmic rage/general/combat/dragons/FireBreath*2.wav} @gvol}
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#trigger {* let* out a bellowing roar!} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/dragonRoar.wav} @gvol}
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#trigger {* lunge* at * brandishing * wickedly sharp * claws!} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/dragonClaw.wav} @gvol}
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#trigger {* let* out a ferocious snarl and sink * teeth into *} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/dragonBite.wav} @gvol}
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#trigger {* viciously whip* out * tail.} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/tailwhip.wav} @gvol}
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#trigger {* belch* up a fireball.} {
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gagVoice;
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playsound {cosmic rage/general/socials/burp.wav} @gvol}
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#trigger {* swallow* the fireball down and blow* out clouds of choaking smoke!} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/firebreath*2.wav} @gvol}
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#trigger {You throw back your head and let out * scream at *} {
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gagAll;
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playsound {cosmic rage/general/combat/sonic scream.wav} @gvol}
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#trigger {You give * a huge robot punch!} {
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gagAll;
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playsound {cosmic rage/general/combat/robot punch.wav} @gvol}
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#trigger {* lash* out at * with a violent robot kick!} {
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gagAll;
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playsound {cosmic rage\general\combat\rkick.wav} @gvol}
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#trigger {* bash* into * knocking * to the ground.} {
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gagVoice;
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playsound {cosmic rage/general/combat/dragons/bash*2.wav} @gvol}
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#trigger {a wasteland monster claws at you!} {
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gagVoice;
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playsound {cosmic rage/general/combat/monsterClaw.wav} @gvol}
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#trigger {* pull* the pin on * grenade} {
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gagAll;
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playsound {cosmic rage/general/combat/grenadePull.wav} @gvol}
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#trigger {* hurl* * grenade *} {
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gagAll;
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playsound {cosmic rage/general/combat/grenade throw.wav} @gvol}
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#trigger {* raise* the stun gun attached to * and shoot * ray at *} {
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gagAll;
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playsound {cosmic rage/general/combat/larkanstungun.wav} @gvol}
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#trigger {* raises * and shoots * ray of energy at you.} {
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gagVoice;
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playsound {cosmic rage/general/combat/ray.wav} @gvol}
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#trigger {* pull* back a small lever on * and hear* a satisfying click as a new round slides into place.} {playsound {Cosmic Rage/general/combat/Reload.wav} @gvol; gagAll}
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#trigger {* pivots and then fires a shell *.} {playsound {Cosmic Rage/general/combat/Fire.wav} @gvol; gagVoice}
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#trigger {A shrill whistle echoes through the air.} {playsound {Cosmic Rage/general/combat/whistle.wav} @gvol; gagVoice}
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#trigger {A shell streams into the room, hitting dead center and bursting into a column of fire.} {playsound {Cosmic Rage/general/combat/ShellExplode.wav} @gvol; gagVoice}
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#trigger {A huge column of flame erupts in the sky to the *} {playsound {Cosmic Rage/general/combat/Fire2.wav} @gvol; gagVoice}
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#trigger {Destruction timer activated.} {playsound {Cosmic Rage/general/combat/Timer.wav} @gvol; gagVoice}
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#trigger {* bursts into flames and explodes!} {playsound {Cosmic Rage/general/combat/Explosion.wav} @gvol; gagVoice}
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#trigger {Level * online.} {playsound {Cosmic Rage/general/combat/alarm.wav} @gvol}
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#trigger {* erupts in a huge column of flame.} {playsound {Cosmic Rage/general/combat/Fire2.wav} @gvol; gagVoice}
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#trigger {You hear an explosion from the *} {playsound {Cosmic Rage/general/combat/GrenadeExplodeNextRoom.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %PlayHandle Pan %Random(-4000,4000)}} {} AnyCase
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#trigger {You connect up the wires and the generator stabalises.} {playsound {Cosmic Rage/general/combat/AtmosphericGenerator.wav} @gvol}
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#trigger {*grenade explodes!} {playsound {Cosmic Rage/general/combat/GrenadeExplode.wav} @gvol}
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#trigger {* makes a warning trill, and a red arrow indicates *} {playsound {Cosmic Rage/general/combat/enemy detected.wav} @gvol; #additem Mapper %0;
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#sub {%2}}
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#trigger {You throw off the stun!} {playsound {Cosmic Rage/general/combat/ThrowOffStun.wav} @gvol}
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#trigger {A shimmering forcefield intersepts all of the force behind the hit*} {gagAll; playsound {Cosmic Rage/general/combat/stun crystal.wav} @gvol}
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#trigger {You aren't stunned. Whew!} {playsound {Cosmic Rage/general/combat/ThrowOffStun.wav} @gvol}
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#trigger {a bright red curtain of flame sweeps into the room.} {playsound {cosmic rage/general/combat/dragons/firebreath1.wav} @gvol}
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#trigger {* snatch* up * and spray* it*} {playsound {Cosmic Rage\ships\fire\extinguisher.wav} @gvol}
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#var targetgun 1
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#var target 1
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#trigger {*, current target position.} {
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#if {%1 = "8"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panship = "Enabled"} {
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#PC %Playhandle Pan 3000;
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#Var target 3000}};
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#if {%1 = "9"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan 4000;
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#Var target 4000}};
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#if {%1 = "10"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan 5000;
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#Var target 5000}};
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#if {%1 = "1"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan -4000;
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#Var target -4000}};
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#if {%1 = "2"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan -3000;
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#Var target -3000}};
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#if {%1 = "3"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan -2000;
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#Var target -2000}};
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#if {%1 = "4"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan -1000;
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#Var target -1000}};
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#if {%1 = "5"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan 0;
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#Var target 0}};
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#if {%1 = "6"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan 1000;
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#Var target 1000}};
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#if {%1 = "7"} {
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playsound {Cosmic Rage/general/combat/target/target.wav} @gvol;
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#if {@panshipcombat = "Enabled"} {
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#PC %Playhandle Pan 2000;
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#Var target 2000}}}
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#trigger {Your foam dart bounces off of the wall behind the target.} {gagAll; playsound {Cosmic Rage/general/combat/target/wall.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan @targetgun}}
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#trigger {Your foam dart thwumps into the target.} {gagAll; playsound {Cosmic Rage/general/combat/target/smash.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan @targetgun}}
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#trigger {You aim carefully and fire a foam dart at position *.} {playsound {Cosmic Rage/general/combat/target/shoot.wav} @gvol; #if {%1 = "8"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panShipCombat = "Enabled"} {#PC %Playhandle Pan 3000; #Var targetgun 3000}}; #if {%1 = "9"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan 4000; #Var targetgun 4000}}; #if {%1 = "10"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan 5000; #Var targetgun 5000}}; #if {%1 = "1"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan -4000; #Var targetgun -4000}}; #if {%1 = "2"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan -3000; #Var targetgun -3000}}; #if {%1 = "3"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan -2000; #Var targetgun -2000}}; #if {%1 = "4"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan -1000; #Var targetgun -1000}}; #if {%1 = "5"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan 0; #Var targetgun 0}}; #if {%1 = "6"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat"} {#PC %Playhandle Pan 1000; #Var targetgun 1000}}; #if {%1 = "7"} {playsound {Cosmic Rage/general/combat/target/bullet.wav} @gvol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan 2000; #Var targetgun 2000}}}
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#trigger {You take in a long breath...} {gagAll; playsound {cosmic rage/general/combat/dragons/firecloak.wav} @gvol}
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#trigger {* flaps * wings, bringing the two sections together in a perfect fire cloak.} {gagAll; playsound {cosmic rage/general/combat/dragons/firecloak.wav} @gvol}
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#trigger {You take in another breath, and feel the fire building up inside you.} {gagAll}
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#trigger {You rush into * knocking * to the ground.} {gagAll; playsound {cosmic rage/general/combat/dragons/dragonrush.wav} @gvol}
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#trigger {A spray of bullets are fired from *} {gagAll; playsound {cosmic rage/general/combat/vehicles/machineout.wav} @gvol}
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#trigger {A strange rattling echoes throughout the vehicle.} {gagAll; playsound {cosmic rage/general/combat/vehicles/machinein.wav} @gvol}
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#trigger {A shrill whistle echoes throughout the vehicle as a shell is fired.} {gagVoice; playsound {cosmic rage/general/combat/vehicles/shell.wav} @gvol}
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#trigger {the turrets on The * swivvle to point *} {gagAll;
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playsound {cosmic rage/general/combat/vehicles/turout.wav} @gvol}
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#trigger {You hear a scraping noise.} {gagAll; playsound {cosmic rage/general/combat/vehicles/turin.wav} @gvol}
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#trigger {You hold * breathe * into it, forming a fireball.} {gagAll; playsound {cosmic rage/general/combat/dragons/fireball.wav} @gvol}
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#trigger {You hear a whoosh as a rocket fires.} {playsound {cosmic rage/general/combat/vehicles/rocket.wav} @gvol}
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#trigger {A rocket shoots from the turret of * straight towards *} {playsound {cosmic rage/general/combat/vehicles/rocket.wav} @gvol}
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#trigger {You blow out *} {gagAll; playsound {cosmic rage/general/combat/dragons/fireblow.wav} @gvol}
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#trigger {* take* cover!} {playsound {Cosmic Rage/general/combat/cover.wav} @gvol}
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#trigger {* struggles to try and do something, but can't.} {playsound {cosmic Rage/general/combat/stunned.wav} @gvol}
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#trigger {You heave at some of the rocks and debris.} {gagAll;playsound {cosmic Rage/general/misc/unblock.wav} @gvol}
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#trigger {Blood splatters on *} {playsound {Cosmic Rage/general/combat/blood.wav} @gvol}
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#trigger {* lets out a small beep, informing you it just managed to charge another round of ammunition using the ambient light as an energy source.} {playsound {Cosmic Rage/general/combat/beep.wav} @gvol; gagVoice}
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#trigger {You shoot * at *} {#if {%ifword(pistol,%1," ")} {playsound {cosmic rage/general/combat/weapons/pistol*2.wav} @CVol};
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#if {%ifword(rifle,%1," ")} {playsound {cosmic rage/general/combat/weapons/rifle*2.wav} @CVol};
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#if {%ifword(machine gun,%1," ")} {playsound {cosmic rage/general/combat/weapons/mgun*2.wav} @CVol};
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#if {%ifword(sniper,%1," ")} {playsound {cosmic rage/general/combat/weapons/sniper*2.wav} @CVol};
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#if {NOT %ifword(pistol,%1," ") and NOT %ifword(machine gun,%1," ") and NOT %ifword(rifle,%1" ") and NOT %ifword(sniper,%1," ")} {playsound {cosmic rage/general/combat/weapons/generalgun.wav} @CVol}}
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#trigger {You swing * at *} {playsound {cosmic rage/general/combat/weapons/generalswing.wav} @CVol}
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#trigger {Something seems to have gone wrong with *} {playsound {Cosmic Rage/general/combat/weapons/overheat.wav} @gvol; gagVoice}
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#trigger {* is damaged and needs to be fixed!} {playsound {Cosmic Rage/general/combat/weapons/damaged.wav} @gvol; gagVoice}
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#trigger {You are * of the room at *, *.} {#var x1 %2; playsound {Cosmic Rage/general/combat/enemy/exits/@x1.wav} @vol; #var x2 %3; #alarm 0.1 {playsound {Cosmic Rage/general/combat/enemy/exits/@x2.wav} @vol}}
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#trigger {* suddenly bursts into flame!} {playsound {Cosmic Rage/general/combat/Explosion.wav} @gvol; gagVoice}
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#trigger {You open up * and begin to load * with ammunition rounds.} {playsound {Cosmic Rage/general/combat/Reload.wav} @gvol; gagAll}
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#trigger {* is out of ammunition.} {playsound {Cosmic Rage/general/combat/OutOfAmmo.wav} @gvol; gagAll}
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#trigger {* smoke cannister explodes!} {playsound {Cosmic Rage/general/combat/smokegrenade.wav} @gvol; gagAll}
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#TRIGGER {You draw * from * on a *.} { #if {%ifWord(holster,%2," ")} { playsound {cosmic rage/general/combat/draw.wav} @gvol}};
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#TRIGGER {You slide * into * on a *.} { #if {%ifWord(holster,%2," ")} { playsound {cosmic rage/general/combat/holster.wav} @gvol}};
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#trigger {* shoot* a * ray of energy at * from a *} {playsound {cosmic rage/general/military/stungun.wav} @CVol}
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#trigger {You take aim at * and squeeze the trigger. The gun goes off with an explosive boom and slams in to your shoulder.} {playsound {cosmic rage/general/combat/weapons/rifle3.wav} @CVol}
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#trigger {You lift a * to your shoulder and take careful aim at *} {gagAll; playsound {cosmic rage/general/combat/weapons/RocketAim.wav} @CVol}
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#trigger {A rocket flies from the barrel of *, heading straight for *} {gagAll; playsound {cosmic rage/general/combat/weapons/Rocketfly.wav} @CVol; #PC %Playhandle Pan %Random(-5000,5000)}
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#trigger {* impacts with a massive explosion at *} {playsound {cosmic rage/general/combat/weapons/RocketBoom*2.wav} @CVol; #PC %Playhandle Pan %Random(-5000,5000)}
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