2025-02-02 09:20:59 +07:00

123 lines
16 KiB
Plaintext

#trigger {*transmits *} {
#if {%ifword(belch,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}};
#if {%ifword(burp,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}};
#if {%ifword(cackle,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}};
#if {%ifword(cheer,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}};
#if {%ifword(fart,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}};
#if {%ifword(giggle,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}};
#if {%ifword(laugh,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}};
#if {%ifword(scream,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}};
#if {%ifword(yawn,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}};
#if {%ifword(sneeze,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}};
#if {%ifword(sigh,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}};
#if {%ifword(whistle,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}};
#if {%ifword(chuckle,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}};
#if {%ifword(cough,%2,"")} {
#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}}}
#TRIGGER {You belch.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}}
#TRIGGER {* belchs.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/belch.wav} @vol}}
#TRIGGER {You burp.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}}
#TRIGGER {* burps.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/burp.wav} @vol}}
#TRIGGER {You cackle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}}
#TRIGGER {* cackles.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cackle.wav} @vol}}
#TRIGGER {You cheer.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}}
#TRIGGER {* cheers.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cheer*3.wav} @vol}}
#TRIGGER {You fart.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}}
#TRIGGER {* farts.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/fart.wav} @vol}}
#TRIGGER {You*giggle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}}
#TRIGGER {* giggles.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/giggle.wav} @vol}}
#TRIGGER {You*laugh.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}}
#trigger {* lets out a*laugh.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}}
#TRIGGER {* laughs.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh.wav} @vol}}
#TRIGGER {You scream.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}}
#TRIGGER {* screams.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/scream*6.wav} @vol}}
#TRIGGER {You yawn.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}}
#TRIGGER {* yawns.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/yawn*2.wav} @vol}}
#trigger {You poke *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/poke.wav} @vol}}
#trigger {* pokes *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/poke.wav} @vol}}
#trigger {* lies down on *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/lie.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000) }}
#trigger {You sneeze.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}}
#trigger {You sneeze at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}}
#trigger {* sneezes *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}}
#trigger {* sneezes} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sneeze*5.wav} @vol}}
#trigger {You sigh.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}}
#trigger {You sigh at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}}
#trigger {*sighs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/sigh*5.wav} @vol}}
#trigger {You whistle *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}}
#trigger {* whistles irritatingl*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}}
#trigger {* whistles loudl*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}}
#trigger {*whistles innocently at*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/whistle*6.wav} @vol}}
#trigger {You chortle*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chortle.wav} @vol}}
#trigger {*chortles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chortle.wav} @vol}}
#trigger {You*chuckle.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}}
#trigger {*chuckles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/chuckle.wav} @vol}}
#trigger {You burst into tears*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cry*4.wav} @vol}}
#trigger {* bursts into tears*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cry*4.wav} @vol}}
#trigger {You cough*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}}
#trigger {*coughs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/cough*5.wav} @vol}}
#trigger {You gag*} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/gag*2.wav} @vol}} {} AnyCase
#trigger {* gags*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/gag*2.wav} @vol}}
#trigger {You snore.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snore.wav} @vol}}
#trigger {*snores*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snore.wav} @vol}}
#trigger {You snort.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snort.wav} @vol}}
#trigger {*snorts*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snort.wav} @vol}}
#trigger {You snap your fingers.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snap*3.wav} @vol}}
#trigger {You snap your fingers at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/snap*3.wav} @vol}}
#trigger {You kiss the back of your own *.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/kiss*2.wav} @vol}}
#trigger {* kiss* tenderly.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/kiss*2.wav} @vol}}
#TRIGGER {You punch *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#TRIGGER {You swing back your arm, and plant your fist firmly in *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#trigger {* swings back * arm, and plants * fist firmly in *} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.0 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#TRIGGER {*punches*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/HandSwing*8.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/punch*10.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#TRIGGER {You kick your foot through the air, acting like some kind of marshal arts master.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#TRIGGER {* kicks * leg through the air, acting like some kind of marshal arts master.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#trigger {* kick * smack bang in the stomach!} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#trigger {You practice your rugby tackles.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}}
#trigger {* kicks * smack bang in the stomach!} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/General/Combat/FootSwing*9.wav} @Vol; #PC %Playhandle Pan %Random(-1500,1500); #Alarm 0.2 {playsound {cosmic rage/General/Socials/Kick*9.wav} @Vol; #PC %Playhandle Pan %Random(-4000,4000)}}}
#trigger {You tackle *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}}
#trigger {* tackles*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/tackle*5.wav} @vol}}
#trigger {You purr.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}}
#trigger {You purr at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}}
#trigger {*purrs*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/purr.wav} @vol}}
#trigger {You slap yourself full in the face.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}}
#trigger {You pull back your arm and slap *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}}
#trigger {*slaps*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/slap*5.wav} @vol}}
#trigger {You meow.} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}}
#trigger {You meow at *} {#if {@SocialText = "Disabled"} {#gagline all}; #if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}}
#trigger {*meows*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}}
#trigger {* rolls on the floor laughing*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/rofl*3.wav} @vol}}
#trigger {[[]*shouts*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; #additem say %0}} {} AnyCase
#trigger {You yell: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}}
#trigger {You yell *n *: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}}
#trigger {* yells: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}}
#trigger {* yells *n *: *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Yell.wav} @vol; BufferAdd Say %0}}
#trigger {*woof*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/puppy.wav} @vol}}
#trigger {* barks madly.} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/bark.wav} @vol}}
#trigger {* lets out a soft meow.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/meow*3.wav} @vol}}
#trigger {* picks * up by the tail, swings * around * head a few times, then flings * into a trashcan!} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/trash.wav} @vol}}
#TRIGGER {* looks to be laughing so hard that * can't breath*} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh2.wav} @vol}}
#TRIGGER {* laughing uncontrollably.} {#if {@SocialSounds = "Enabled"} {playsound {cosmic rage/general/socials/laugh2.wav} @vol}}
#trigger {* sobs broken heartedly at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/sob.wav} @vol}}
#trigger {* sobs * broken heartedly} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/sob.wav} @vol}}
#trigger {* blinks at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/blink.wav} @vol}}
#trigger {You blink at *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/blink.wav} @vol}}
#trigger {you shush *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/shush*2.wav} @vol}}
#trigger {* shushes *} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/shush*2.wav} @vol}}
#trigger {you clear your throat.} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat*2.wav} @vol}}
#trigger {* clears *er throa*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat2.wav} @vol}}
#trigger {*clears *is throa*} {#if {@SocialSounds = "Enabled"} {playsound {Cosmic Rage/general/socials/Throat1.wav} @vol}}
#trigger {*squeaks*} {#if {@SocialSounds = "Enabled"} {#if {%IfWord(~, and runs,%2,"")} {#abort}; {#if {%IfWord(~:,%2,"")} {#abort}; playsound {Cosmic Rage/general/socials/squeak2.wav} @vol}}}