155 lines
18 KiB
Plaintext
155 lines
18 KiB
Plaintext
; Launching and landing.
|
|
|
|
#trigger {You begin to carefully align the ship with the planet in order to begin its descent towards the surface.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {*requesting * clearance*} {#if {@LaunchText = "Enabled"} {gagAll; playsound {cosmic rage/ships/com/sector.wav} @vol}} {}
|
|
#trigger {You say * calling * we require docking clearance." into a microphone on the main console.} {#if {@LaunchText = "Enabled"} {gagAll; playsound {cosmic rage/ships/com/somethingToShip.wav} @vol}}
|
|
#trigger {You hear a voice come from a small speaker on the main console. "This is * calling * you are clear for docking, I repeat, you are clear to dock."} {playsound {cosmic rage/ships/com/pa*2.wav} @vol}
|
|
#trigger {You say* * to * requesting to undock." into a small microphone on the main console.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/com/somethingToShip.wav} @vol}
|
|
#trigger {A voice comes through a speaker on the main console, "This is * to * You are clear to undock. I repeat, you are clear to undock."} {playsound {cosmic rage/ships/com/pa*2.wav} @vol}
|
|
|
|
; Docking and undocking.
|
|
#trigger {You * narrow slope into *} {playsound {Cosmic Rage/ships/misc/BoardFromAccessTube.wav} @vol}
|
|
#trigger {The station airlock hisses shut, the ship's own hatch quickly following suit.} {gagAll}
|
|
#trigger {You * down a sloping narrow tube from your airlock, eventually arriving at:*} {gagVoice; #pc 0 stop; playsound {Cosmic Rage/ships/misc/StationAirlock.wav} @vol}
|
|
#trigger {You disembark onto *} {gagVoice; #pc 0 stop; playsound {Cosmic Rage/ships/misc/StationAirlock.wav} @vol}
|
|
|
|
#TRIGGER {You see * * approaching a docking port of the tube.} {
|
|
playsound {cosmic rage/ships/misc/dock.wav} @vol; loopsound {cosmic rage/ships/misc/DockingInProgress.wav} @vol; #var DockingStarthandle %playhandle; #var DockingStart 1}
|
|
#TRIGGER {The engines kick up into a slightly higher thrum as the ship begins to slowly cruise into a docking position.} {#if {@LaunchText = "Enabled"} {gagAll}; loopsound {cosmic rage/ships/misc/DockingInProgress.wav} @vol; #var DockingStarthandle %playhandle; #var DockingStart 1; playsound {cosmic rage/ships/misc/dock.wav} @vol}
|
|
#trigger {You take hold of the controls and turn the vessel so that it is running parallel to *} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You direct the ship around * looking for your docking point.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The thrum of the engine returns to neutral and the ship begins to drift gently.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The engines continue to thrum powerfully, the ship gently turning occasionally.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You spot * and tap the controls out of forward motion so that the ship begins to simply drift.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The slight engine changes, occurring as adjustments are made to the controls, are overlayed by a high-pitched whine coming from port and starboard thrusters as the ship is moved sideways towards a docking tube.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {There is a whir, then a click as an access point locks onto an airlock.} {#if {@LaunchText = "Enabled"} {gagVoice}; playsound {Cosmic Rage/ships/misc/DockingAirlock.wav} @vol; #pc %playhandle pan %random(-4000,4000)}
|
|
#trigger {As the docking tube becomes level with the ship, you gently nudge the controls into reverse, then quickly back to neutral, to counteract the drifting before nudging side thrusters to bring it closer to *} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#TRIGGER {A hollow bong sounds through the ship as a metal clamp secures the vessel in place.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {Cosmic Rage/ships/misc/FinishDocking.wav} @vol; #if {@DockingStart = 1} {
|
|
#pc @DockingStarthandle stop;
|
|
#var DockingStart 0}}
|
|
#TRIGGER {The tube shudders slightly as * * docks.} {
|
|
#if {@LaunchText = "Enabled"} {gagAll};
|
|
playsound {Cosmic Rage/ships/misc/FinishDocking.wav} @vol;
|
|
#if {@DockingStart = 1} {
|
|
#pc @DockingStarthandle stop;
|
|
#var DockingStart 0}}
|
|
#TRIGGER {* tap* the small icon of an airlock, sending the release signal.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The tube shudders slightly as * undocks.} {
|
|
playsound {cosmic rage/ships/misc/undock.wav} @vol}
|
|
#trigger {A series of clunks can be heard as the airlocks are released.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The ships engines hum powerfully as the ship begins to pull away from a docking point.} {#if {@LaunchText = "Enabled"} {gagVoice};playsound {cosmic rage/ships/misc/undock.wav} @vol}
|
|
#trigger {* retracts its docking gear and begins to drift away from the tube.} {#if {@launchtext = "Enabled"} {gagVoice};
|
|
playsound {cosmic rage/ships/misc/undock.wav} @vol}
|
|
#TRIGGER {The engines decrease in volume as the ship finishes undocking.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#TRIGGER {You hear a slight groan and the floor trembles as * begins to undock.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/misc/dock.wav} @vol}
|
|
#TRIGGER {The ground shakes a little as * begins to dock.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/misc/dock.wav} @vol}
|
|
#trigger {Blackness wizzes past the windows as the ship continues its ascent.} {
|
|
gagAll}
|
|
#trigger {The upward thrust stops as the ship launches into space.} {
|
|
gagAll}
|
|
#trigger {You begin to carefully align the ship with the top tube, all too aware of the difficult landing.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/movement/BeaconLanding.wav} @vol}
|
|
#trigger {The engines slow to just a hum as it begins to descend towards a beacon station.} {
|
|
gagAll}
|
|
#trigger {Blackness flies past the windows as the ship continues to descend.} {
|
|
gagAll}
|
|
#trigger {You hear a thrum as the engines prepare to shoot the ship vertically upwards.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/movement/BeaconLaunch.wav} @vol}
|
|
#TRIGGER {You hear a soft hum as the pressurising systems engage.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/movement/launch*10.wav} @vol}
|
|
#trigger {The low thrum becomes a more urgent tremor as the ship* anti-gravity engines thrust it free of *} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {Cosmic Rage/ships/misc/Grav1.wav} @vol}
|
|
#trigger {The anti-gravity thrusters clunk offline and the ship slowly drifts into the orbit of *} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {Cosmic Rage/ships/misc/Grav2.wav} @vol}
|
|
#trigger {The gravity thrusters suddenly cut out as the power goes down and the ship begins to plummet!} {loopsound {Cosmic Rage/ships/misc/Clock.wav} @vol; #var Clockhandle %playhandle; #var Clock 1}
|
|
#trigger {The ship impacts and the room around you explodes!} {playsound {Cosmic Rage/ships/misc/Crash.wav} @vol; #if {@Clock = 1} {
|
|
#pc @Clockhandle stop;
|
|
#var Clock 0}}
|
|
#TRIGGER {* launches towards the sky with a roar, leaving behind a trail of engine fire and a storm of dust.} {#if {@LaunchText = "Enabled"} {gagAll}; playsound {cosmic rage/ships/misc/OtherLaunch*3.wav} @vol}
|
|
#TRIGGER {The ship shudders as it enters an atmosphere.} {#if {@LaunchText = "Enabled"} {gagAll};
|
|
playsound {cosmic rage/ships/movement/landing*4.wav} @vol}
|
|
#TRIGGER {On screen, you see * begins to land on *} {playsound {cosmic rage/ships/misc/OtherLanding*3.wav} @vol}
|
|
#TRIGGER {* lands with a slight bump.} {playsound {cosmic rage/ships/misc/OtherLanding*3.wav} @vol}
|
|
#TRIGGER {* launches towards the sky with a roar, leaving behind a trail of engine fire and a storm of dust.} {playsound {cosmic rage/ships/misc/OtherLaunch*3.wav} @vol}
|
|
#trigger {* launches with a roar of engines towards the sky, kicking up a storm of dust in its wake.} {
|
|
playsound {cosmic rage/ships/misc/OtherLaunch*3.wav} @vol}
|
|
#TRIGGER {On screen, you see * launch from *} {playsound {cosmic rage/ships/misc/OtherLaunch*3.wav} @vol};
|
|
#TRIGGER {* you are clear to launch.} {playsound {cosmic rage/ships/Com/somethingToShip.wav} @vol}
|
|
#trigger {The ships engines stabilise as the ship launches into space.} {
|
|
gagAll}
|
|
#trigger {on screen, you see the ship* hull glow red hot as it passes through the * atmosphere.} {
|
|
gagAll}
|
|
#trigger {Light * as you tap the docking icon in the top right hand corner of the main console's screen.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The viewscreen changes to show a map of nearby space.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You scan the screen for potential objects.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You sharply accelerate the ship, pulling away from the station.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You ease off on the acceleration.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You relax your grip and allow the computer to handle the last part.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You hold the ship steady as on screen, you see * docking point* extend from the access tube and *} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {A low level thrum comes from the gravity thrusters as they stop the ship from plummeting.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {"Landing sequence complete. Heat shields deactivated."} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {You begin to carefully align the ship with the planet in order to begin its descent towards the surface.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {* push* the broadcast button on the main console with * and *: "*"} {#if {@LaunchText = "Enabled"} {gagVoice}} {} anycase
|
|
#trigger {A voice comes from a small speaker set into the main console: * we receive you, go ahead"} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {* up the * onto The *} {#pc 0 stop; gagAll; playsound {cosmic rage/ships/misc/BoardShip.wav} @vol}
|
|
#trigger {The ship's engines stabilise as it launches into space.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The ship is shot straight up into the air, sending your stomach rocketing into your throat.} {#if {@LaunchText = "Enabled"} {gagAll}}
|
|
#trigger {The ship is lifted up about a foot, before it sways slightly as a hydraulic arm moves it onto a landing pad.} {gagAll}
|
|
#TRIGGER {You pull back a lever, having targetted a ship.} {playsound {cosmic rage/ships/misc/clamp1.wav} @vol; gagAll}
|
|
#TRIGGER {The ship shudders, slowly drifting to the right.} {gagAll}
|
|
#TRIGGER {You hear a loud crash as the two ships slam together!} {playsound {cosmic rage/ships/misc/clamp2.wav} @vol; gagAll};
|
|
#TRIGGER {You yell: } {gagAll}
|
|
#TRIGGER {You hear a slight tremble, then a clank as the ships dock together successfully.} {gagAll};
|
|
#TRIGGER {You jerk the handle.} {playsound {cosmic rage/ships/misc/clamp3.wav} @vol; gagAll}
|
|
#TRIGGER {You pull the two ships apart, then hit dock.} {#play {cosmic rage/general/trolley/button.wav} @vol; gagAll}
|
|
#TRIGGER {The ship shudders again, changing course.} {gagAll}
|
|
#TRIGGER {Darkness rushes past the windows as the ship continues through a wormhole.} {gagAll};
|
|
#TRIGGER {*"Tracing wormhole destination."} {gagAll}
|
|
#TRIGGER {A loud crash can be both heard and felt as the ship's engines attempt to compensate for the gravitational disturbance.} {playsound {cosmic rage/ships/movement/wormhole.wav} @vol; gagAll}
|
|
#TRIGGER {You hear a whine as retrieval lines extend from the ship.} {playsound {cosmic rage/ships/misc/ret1.wav} @vol; gagAll}
|
|
#TRIGGER {You hear a whine and a thunk as the ship retracts its retrieval lines.} {playsound {cosmic rage/ships/misc/ret2.wav} @vol; gagAll}
|
|
#TRIGGER {* storm in and disappear out the back, their work complete.} {#if {%ifWord(drones,%1," ")} {playsound {cosmic rage/ships/misc/dronein.wav} @vol}; #if {%ifWord(engineers,%1," ")} {playsound {cosmic rage/general/misc/march.wav} @vol}}
|
|
#TRIGGER {* leave the store.} {#if {%ifWord(drones,%1," ")} {playsound {cosmic rage/ships/misc/droneout.wav} @vol}; #if {%ifWord(engineers,%1," ")} {playsound {cosmic rage/general/misc/march.wav} @vol}}
|
|
#TRIGGER {You turn on * and walk over to * begin cleaning it.} {playsound {cosmic rage/ships/misc/hose.wav} @vol; gagAll}
|
|
#TRIGGER {* turns on * and walks over to * begin cleaning it.} {playsound {cosmic rage/ships/misc/hose.wav} @vol; gagAll}
|
|
#TRIGGER {* hums to life as it begins to shoot water at *} {gagAll};
|
|
#TRIGGER {Dirt and dust falls in lumps and is washed away from *} {gagAll}
|
|
#TRIGGER { The gleaming hull of *} {gagAll}
|
|
#TRIGGER {Loud bangs and crashes, accompanied by hammering sounds, can be heard from the hull.} {playsound {cosmic rage/ships/misc/upgrade.wav} @vol; gagAll}
|
|
#TRIGGER {Bangs and crashes come from outside as the ship is upgraded.} {playsound {cosmic rage/ships/misc/upgrade.wav} @vol; gagAll}
|
|
|
|
#TRIGGER {The ship shudders once more and finally exits the wormhole.} {playsound {cosmic rage/ships/movement/wormhole2.wav} @vol; gagAll}
|
|
#trigger {Half of a swarm of gleaming silver drones go into The * while the other half begin work on the outside.} {playsound {Cosmic Rage/activities/planetoid/cargorepair.wav} @vol; #alarm 2 {playsound {Cosmic Rage/general/combat/suit/repair.wav} @Vol}}
|
|
#TRIGGER {You feel a vibration as a ship begins to dock.} {playsound {cosmic rage/ships/misc/dock2.wav} @vol; gagAll}
|
|
#trigger {The vibrations stop as a ship docks.} {gagAll}
|
|
#TRIGGER {A rumbling fills the ship as something undocks.} {playsound {cosmic rage/ships/misc/dock1.wav} @vol; gagAll}
|
|
#trigger {The ship rumbles slightly as its landing engines begin to move it.} {playsound {cosmic rage/ships/misc/dock1.wav} @vol; gagAll}
|
|
#trigger {The ship shudders as it enters warp space at warp premium level.} {gagAll}
|
|
#TRIGGER {A shudder runs through the ship as it's engines prepare it for docking.} {gagAll; playsound {cosmic rage/ships/misc/dock2.wav} @vol;}
|
|
#trigger {You gently align the ship with the other vessel.} {gagAll}
|
|
#trigger {You hear a thunk as the airlocks lock together, the docking complete.} {gagAll;}
|
|
#TRIGGER {The engines power increases as the ship begins to undock from another starship.} {gagAll; playsound {cosmic rage/ships/misc/dock1.wav} @vol;}
|
|
#trigger {The engines power decreases as the ship finishes undocking.} {gagAll;}
|
|
#trigger {A low-level thrum comes from the gravity thrusters as they stop the ship from plummeting.} {gagAll}
|
|
#TRIGGER {You run a pipe between * and the floor, beginning to load the ship with plasma.} {playsound {cosmic rage/ships/misc/plasmacan.wav} @cvol; gagAll}
|
|
#trigger {* empties with a gurgle.} {gagAll;}
|
|
#TRIGGER {Drones return to the store, having just completed a job.} {playsound {cosmic rage/ships/misc/droneout.wav} @vol; gagAll}
|
|
#TRIGGER {Drones return to the store and disappear out the back.} {playsound {cosmic rage/ships/misc/dronein.wav} @vol; gagAll}
|
|
#TRIGGER {Drones head out of the store on a job.} {playsound {cosmic rage/ships/misc/droneout.wav} @vol; gagAll}
|
|
#TRIGGER {A green alert flashes on a brightly glowing display board and a message reads: "Upgrade successfully applied to *} {playsound {cosmic rage/ships/misc/upggood.wav} @cvol}
|
|
#TRIGGER {A red alert flashes on a brightly glowing display board and a message reads: "Upgrade unsuccessful."} {playsound {cosmic rage/ships/misc/upgred.wav} @cvol}
|
|
#TRIGGER {A yellow alert flashes on a brightly glowing display board and a message reads: "Upgrades are already being applied on the vessel named * Further upgrades will be queued."} {playsound {cosmic rage/ships/misc/upgyellow.wav} @cvol}
|
|
#trig {The mechanical sliding noise dies away.} {gagAll}
|
|
#TRIGGER {You fiddle with the ventilation system for a moment, before finally managing to get it to start pumping Phosgene.} {playsound {cosmic rage/ships/misc/vent.wav} @vol; gagAll}
|
|
#TRIGGER {You make some adjustments on the ventilation system, bringing in fresh oxygen.} {playsound {cosmic rage/ships/misc/vent.wav} @vol; gagAll}
|
|
#TRIGGER {* skitters in on tiny clawed feet.} {playsound {cosmic rage/ships/rep/bre1.wav} @vol; gagAll}
|
|
#TRIGGER {You gently place * on the floor... Then kick it *} {playsound {cosmic rage/ships/rep/bre2.wav} @vol; gagAll}
|
|
#TRIGGER {You tap cooldown on the subatomic console.} {playsound {cosmic rage/vehicle/button.wav} @vol}
|
|
#TRIGGER {A flood of what sounds like water drains through the lower parts of the ship for several moments, before trickling away.} {playsound {cosmic rage/ships/misc/cool.wav} @vol; gagAll}
|
|
#TRIGGER {You depress a button next to the fuel lines on *} {gagAll; playsound {cosmic rage/ships/misc/warpfuel.wav} @vol};
|
|
#TRIGGER {Outside, you notice * rise into view, being carried by several hydraulic movement droids.} {playsound {cosmic rage/ships/misc/landingPad.wav} @vol};
|
|
#TRIGGER {a group of Pauagiwa march in, load up with * and then march away.} {playsound {cosmic rage/general/misc/march.wav} @vol};
|
|
#TRIGGER {Sensing an approaching biological form, the airlocks on The *} {gagVoice; playsound {cosmic rage/ships/misc/airprox.wav} @vol}
|
|
#TRIGGER {The ship lifts slightly off of the ground as something attaches to it and it is moved. After a couple of seconds it lowers with a slight shake onto some kind of rack, which slowly settles it down into a garage.} {playsound {cosmic rage/ships/misc/garage.wav} @vol};
|
|
#TRIGGER {The shriek of straining hull struts echoes throughout the vessel as it sharply turns using rocket burners.} {playsound {cosmic rage/ships/movement/rocket.wav} @evol};
|
|
#TRIGGER {On screen, you see the ship's hull glow red hot as it passes through the planet's atmosphere.} {playsound {cosmic rage/ships/movement/rocket.wav} 10};
|
|
#trigger {* to Starship *, you are too large to land at your chosen landing pad. Please send down smaller crafts.} {playsound {cosmic rage/ships/pd/alarm2.wav} @evol};
|
|
#trigger {Exiting the showcase.} {#pc @ShipHandle stop; l}
|
|
#trigger {* pul* down a heavy lever with a thud.} {#if {@quan = 1} {
|
|
#pc @quanhandle stop; #var quan 0}}
|
|
#trigger {A low hum fills the ship as the shields begin recharging.} {#gagline display; playsound {cosmic rage/ships/misc/shieldRecharge.wav} @Vol} |