2025-02-17 05:49:26 +07:00

125 lines
5.1 KiB
Plaintext

#setspeech incoming on
#var soundson "Disabled"
#var speech "Disabled"
#var intromusic "enabled"
#var priv1 clear
#var priv2 clear
#var priv3 clear
#var priv4 clear
; Variables for the file
#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias}
#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
#var vehicleConfig {aircraft|vehicleHandler}
; triggring the variable
#For @miscConfig {#load misc/%i.set}
#For @vehicleConfig {#load Vehicle/%i.set}
#alarm 10 {#For @shipConfig {#load Ships/%i.set}}
#alarm 8 {#For @combatConfig {#load combat/%i.set}}
#alarm 6 {#For @activitiesConfig {#load activities/%i.set}}
;Triggers for connecting to the moo.
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
#trigger {Welcome to: cosmic rage!} {
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} {
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
;Settings.
#File 6 {cosmic rage/misc/settings.set} 1;
#Read 6 vol 1;
#read 6 shipVol 2;
#read 6 vehicleVol 3;
#read 6 roomVol 4;
#read 6 DroneSounds 5;
#read 6 MusicSounds 6;
#read 6 musicvol 7;
#read 6 combatmusicplaying 8;
#read 6 mVol 9;
#read 6 CMusic 10;
#read 6 altVehicleEngines 11;
#read 6 altShipengines 12;
#read 6 gagShipCombat 13;
#read 6 gagHarvest 14;
#read 6 panShipCombat 15;
#read 6 CVol 16;
#read 6 ambon 17;
#read 6 RedAlert 18;
#read 6 Evol 19;
#read 6 veVol 20;
#read 6 gagSal 21;
#read 6 weather 22;
#read 6 gagweather 23;
#read 6 LogOn 24;
#read 6 ShortMapText 25;
#Read 6 SilentIntro 26;
#read 6 SilentClock 27;
#read 6 ConnectionCheck 28;
#read 6 numpadon 29;
#read 6 CommsVol 30;
#read 6 ChannelLogging 31;
#read 6 GameError 32;
#read 6 SilentConflict 33;
#read 6 LaunchText 34;
#read 6 SocialSounds 35;
#read 6 RebootSounds 36;
#read 6 SpIntroMessage 37;
#read 6 SocialText 38;
#read 6 TPR 39;
#read 6 SilentPod 40;
#read 6 showermusic 41;
#read 6 gvol 42;
#read 6 UpdateToggle 43;
#read 6 intromusic 44;
#read 6 commtoggle 45;
#read 6 QGag 46;
#read 6 priv1 47;
#read 6 priv2 48;
#read 6 priv3 49;
#read 6 priv4 50;
#read 6 hpdr 51;
#read 6 gocountnum 52;
#read 6 buffersound 53;
#read 6 gagStarshipComputerName 54;
#read 6 gbl 55;
#read 6 bufferfavkeys 56;
#read 6 cargogagger 57;
#read 6 speedgagger 58;
#read 6 devmode 59;
#read 6 spchange 60;
#read 6 toggleAFKGagger 61;
#read 6 speechAFKGagger 62;
#read 6 battlesuitMovement 63;
#read 6 autobackupsetting 64;
#read 6 extrascript 65;
#read 6 cosmicgagger 66;
#read 6 rawpass 67;
#close 6
#if {@rawpass = "enabled"} {makebetter}
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
;misc.
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}
#TRIGGER {synaptic signal verified. Sleep mode disengaged. Welcome back to Cosmic Rage!} {#if {@IntroPlaying = 1} {#pc @introhandle stop; #var IntroPlaying 0}; #if {@UpdateToggle = "Enabled"} {#alarm 1 {spversion; #var cvcheck 1}}} {} AnyCase
#alias {onDisconnect} {
#gvar disconnected 1;
ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/quit.wav} @vol}
#trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase
#alarm Saving -180 {ActualSave; AutoSaveBuffers}
#alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop;
#For @miscConfig {#unload misc/%i.set};
#For @vehicleConfig {#unload Vehicle/%i.set};
#For @shipConfig {#unload Ships/%i.set};
#For @combatConfig {#unload combat/%i.set};
#For @activitiesConfig {#unload activities/%i.set}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; };
#Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0}
#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}
#Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0}
#Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0}
#gunalias sc; #gunalias capture; #gunalias music