2025-02-02 09:20:59 +07:00

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#trigger {Light * as you enter some data into the planetary rifting console.} {
gagAll;
playsound {cosmic rage/ships/computer/keyboard*6.wav} @vol}
#trigger {You enter some data into the planetary rifting console.} {
gagAll;
playsound {cosmic rage/ships/computer/keyboard*7.wav} @vol}
#TRIGGER {On screen, you see Small satellites begin revolving anti-gravwell to *} {gagAll};
#TRIGGER {The ship jumps forward, surging into a rift.} {gagAll; playsound {cosmic rage/ships/jump/jump.wav} @evol; #var jumploop %playhandle; #var JumpSoundPlaying 1};
#TRIGGER {You hear a whine as the ship adjusts its deflector dish.} {gagAll;};
#TRIGGER {On screen, you see a small rift appear above * which slowly begins to expand.} {gagAll;};
#TRIGGER {The ship rocks violently!} {gagAll;};
#TRIGGER {On screen, you see The rift form and stabilise.} {gagAll;}
#TRIGGER {Impenetrable darkness crowds in on the windows.} {gagAll};
#TRIGGER {The ship shudders a little.} {gagAll; loopsound {cosmic rage/ships/jump/loop.wav} @evol; #var jumploop %playhandle; #var JumpSoundPlaying 1};
#TRIGGER {The ships speed increases drastically as it approaches another rift.} {gagAll; #if {@JumpSoundPlaying = 1} {
#pc @jumploop stop; #var JumpSoundPlaying 0}; playsound {cosmic rage/ships/jump/jumpend.wav} @evol};
#TRIGGER {* to * we will begin to generate your rift.} {playsound {cosmic rage/ships/Com/somethingToShip.wav} @vol};
#TRIGGER {You say, * to * requesting planetary rift to *" into a small microphone on the central console.} {playsound {cosmic rage/ships/com/sector.wav} @vol};
#trigger {You rip open a panel and yank down the emergency stop lever on your rift drive.} {playsound {cosmic rage/ships/misc/controlStick*3.wav} @evol; #if {@JumpSoundPlaying = 1} {#pc @jumploop stop; #var JumpSoundPlaying 0}}