OlegTheSnowman a0b0886dc2 updated cosmic rage.set, misc/configuration manager.set, and misc/soundpack.set
2507 tracebug, Credits Host Augustus, added a new option called raw input mode. This will make VipMud ignore the special symbols that it uses such as percent, colen and similar. When enabled, you will no longer to toggle passthru mode for cafe menus or adding pronouns. This will also probably help when pasting multy-lined texts.
2025-02-15 21:33:08 +02:00

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#setspeech incoming on
#var soundson "Disabled"
#var speech "Disabled"
#var intromusic "enabled"
#var priv1 clear
#var priv2 clear
#var priv3 clear
#var priv4 clear
;These are the Needed set files for the pack to function.
#load misc/backupHandler.set
#load misc/buffers.set
#load misc/ConfigurationManager.set
#load misc/firework.set
#load misc/keys.set
#load misc/Soundpack.set
#load misc/pingpong.set
; activities set files
#load Activities/asteroidHarvesting.set
#load activities/BioHarvesting.set
#load Activities/blackdwarf.set
#load Activities/comets.set
#load Activities/DarkMatterMining.set
#load Activities/dust.set
#load activities/handmining.set
#load activities/farming.set
#load activities/fishing.set
#load Activities/STARRES.set
#load activities/hunting.set
#load Activities/mechanicalMining.set
#load Activities/moon.set
#load Activities/moonbase.set
#load Activities/PlanetChunks.set
#load Activities/planetoid.set
#load activities/pol.set
#load Activities/salvaging.set
#load Activities/StarCoring.set
#load Activities/StarStudies.set
#load Activities/trash.set
#load Activities/volcanoHarvesting.set
#load Activities/VolcanoMining.set
;Ambience set files
#load misc/mainAmbience.set
#load misc/music.set
#load ships/shipAmbience.set
#load ships/ShipPower.set
#load vehicle/vehicleAmbience.set
;Combat set files
#load vehicle/aircraft.set
#load Combat/airpod.set
#load combat/ArmorMaking.set
#load combat/battlesuits.set
#load combat/combat.set
#load Combat/GroundCombat.set
#load combat/megasuit.set
#load combat/suit.set
;misc set files
#load misc/APilotsParody.set
#load misc/bath.set
#load misc/Babies.set
#load misc/clocks.set
#load misc/comms2.set
#load misc/comms.set
#load misc/doors.set
#load misc/dragons.set
#load misc/factory.set
#load misc/games.set
#load misc/grilling.set
#load misc/house.set
#load misc/horses.set
#load misc/hosts.set
#load misc/Jets.set
#load misc/larkan.set
#load misc/misc.set
#load misc/misc2.set
#load misc/Mutariansi.set
#load misc/mwtp.set
#load misc/orgstuff.set
#load misc/say.set
#load misc/socials.set
#load misc/telephone.set
#load misc/trains.set
#load misc/trolley.set
#load misc/toys.set
#load misc/wall.set
#load misc/wear.set
#load misc/weather.set
;Ship set files.
#load ships/component.set
#load ships/computers.set
#load ships/DeepSpaceRepair.set
#load ships/FlightControl.set
#load ships/jump.set
#load ships/pd.set.
#load ships/Rats.set
#load ships/shipCombat.set
#load ships/shipCombat2.set
#load ships/ships.set
#load ships/ships2.set
#load ships/Waypoints.set
;Vehicle set files.
#load vehicle/highway.set
#load vehicle/cars.set
#load vehicle/vehicle.set
;Classes.
#class ambon enable;
#class music enable;
#class shipamb enable;
#class vehicleamb enable;
;Triggers for connecting to the moo.
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
#trigger {Welcome to: cosmic rage!} {
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience!}; #if {@intromusic = "enabled"} {
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
;Settings.
#File 6 {cosmic rage/misc/settings.set} 1;
#Read 6 vol 1;
#read 6 shipVol 2;
#read 6 vehicleVol 3;
#read 6 roomVol 4;
#read 6 DroneSounds 5;
#read 6 MusicSounds 6;
#read 6 musicvol 7;
#read 6 combatmusicplaying 8;
#read 6 mVol 9;
#read 6 CMusic 10;
#read 6 altVehicleEngines 11;
#read 6 altShipengines 12;
#read 6 gagShipCombat 13;
#read 6 gagHarvest 14;
#read 6 panShipCombat 15;
#read 6 CVol 16;
#read 6 ambon 17;
#read 6 RedAlert 18;
#read 6 Evol 19;
#read 6 veVol 20;
#read 6 gagSal 21;
#read 6 weather 22;
#read 6 gagweather 23;
#read 6 LogOn 24;
#read 6 ShortMapText 25;
#Read 6 SilentIntro 26;
#read 6 SilentClock 27;
#read 6 ConnectionCheck 28;
#read 6 numpadon 29;
#read 6 CommsVol 30;
#read 6 ChannelLogging 31;
#read 6 GameError 32;
#read 6 SilentConflict 33;
#read 6 LaunchText 34;
#read 6 SocialSounds 35;
#read 6 RebootSounds 36;
#read 6 SpIntroMessage 37;
#read 6 SocialText 38;
#read 6 TPR 39;
#read 6 SilentPod 40;
#read 6 showermusic 41;
#read 6 gvol 42;
#read 6 UpdateToggle 43;
#read 6 intromusic 44;
#read 6 commtoggle 45;
#read 6 QGag 46;
#read 6 priv1 47;
#read 6 priv2 48;
#read 6 priv3 49;
#read 6 priv4 50;
#read 6 hpdr 51;
#read 6 gocountnum 52;
#read 6 buffersound 53;
#read 6 gagStarshipComputerName 54;
#read 6 gbl 55;
#read 6 bufferfavkeys 56;
#read 6 cargogagger 57;
#read 6 speedgagger 58;
#read 6 devmode 59;
#read 6 spchange 60;
#read 6 toggleAFKGagger 61;
#read 6 speechAFKGagger 62;
#read 6 battlesuitMovement 63;
#read 6 autobackupsetting 64;
#read 6 extrascript 65;
#read 6 cosmicgagger 66;
#read 6 cosmicgagger 67;
#close 6
#if {@rawpass = "enabled"} {makebetter}
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
#if {@ambon = "Disabled"} {
#class ambon disable; #class shipamb disable; #class vehicleamb disable};
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
#if {@extrascript = "Enabled"} {#load misc/extras.set} {}
;misc.
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}
#TRIGGER {synaptic signal verified. Sleep mode disengaged. Welcome back to Cosmic Rage!} {#if {@IntroPlaying = 1} {#pc @introhandle stop; #var IntroPlaying 0}; #if {@UpdateToggle = "Enabled"} {#alarm 1 {spversion; #var cvcheck 1}}} {} AnyCase
#alias {onDisconnect} {
#gvar disconnected 1;
ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/quit.wav} @vol}
#trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase
#alarm Saving -180 {ActualSave; AutoSaveBuffers}
#alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop;
#unload Activities/asteroidHarvesting.set; #unload misc/bath.set; #unload Activities/BioHarvesting.set; #unload misc/house.set; #unload activities/blackdwarf.set; #unload Activities/comets.set; #unload Activities/DarkMatterMining.set; #unload activities/dust.set; #unload activities/handmining.set; #unload activities/hunting.set; #unload Activities/mechanicalMining.set; #unload Activities/moon.set; #unload activities/moonbase.set; #unload Activities/PlanetChunks.set; #unload Activities/planetoid.set; #unload activities/pol.set; #unload Activities/salvaging.set; #unload Activities/StarCoring.set; #unload Activities/StarStudies.set; #unload Activities/trash.set; #unload Activities/volcanoHarvesting.set; #unload Activities/VolcanoMining.set; #unload misc/mainAmbience.set; #unload misc/music.set; #unload ships/shipAmbience.set; #unload ships/ShipPower.set; #unload vehicle/vehicleAmbience.set; #unload combat/airpod.set; #unload combat/armormaking.set; #unload combat/battlesuits.set; #unload combat/combat.set; #unload combat/GroundCombat.set; #unload combat/megasuit.set; #unload misc/APilotsParody.set; #unload misc/Babies.set; #unload misc/Buffers.set; #unload misc/clocks.set; #unload misc/comms.set; #unload misc/comms2.set; #unload misc/doors.set; #unload misc/dragons.set; #unload misc/factory.set; #unload misc/games.set; #unload misc/horses.set; #unload misc/hosts.set; #unload misc/Jets.set; #unload misc/misc.set; #unload misc/misc2.set; #unload misc/mutariansi.set; #unload misc/mwtp.set; #unload misc/orgstuff.set; #unload misc/say.set; #unload misc/socials.set; #unload misc/telephone.set; #unload misc/trains.set; #unload misc/trolley.set; #unload misc/wall.set; #unload misc/wear.set; #unload misc/weather.set; #unload ships/component.set; #unload ships/DeepSpaceRepair.set; #unload ships/FlightControl.set; #unload ships/jump.set; #unload ships/pd.set; #unload ships/Rats.set; #unload ships/shipCombat.set; #unload ships/shipCombat2.set; #unload ships/ships.set; #unload ships/ships2.set; #unload ships/Waypoints.set; #unload vehicle/cars.set; #unload vehicle/vehicle.set; #unload activities/hunting.set; #unload misc/toys.set}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; };
#Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0}
#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}
#Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0}
#Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0}
#gunalias sc; #gunalias capture; #gunalias music