2025-02-02 09:20:59 +07:00

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#trigger {You hear a dull thrumming roar as a laser is fired.} {
gagAll;
playsound {cosmic rage/general/factory/laser.wav} @vol}
#trigger {The * computer announces: "*"} {#sub {%2};
#if {%ifword(factory,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30};
#if {%ifword(large factory,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30};
#if {%ifword(Starbase,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30};
#if {%ifword(mini space station,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30};
#if {%ifword(space station,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30};
#if {%ifword(artificial,%1," ")} {
playsound {cosmic rage/general/factory\computer*6.wav} 30}} {} AnyCase
#trigger {* wheel in and drop off *} {
gagVoice;
playsound {cosmic rage/general/factory/chunk.wav} @vol}
#trigger {The room begins to fill with smoke from the refiner.} {
playsound {cosmic rage\activities\planetoid\gas.wav} @vol}
#trigger {You see the ores, now superheated, get pushed into a tank.} {
playsound {cosmic rage\general\factory\tumbling.wav} @vol}
#trigger {You hear a clang as a drone docks.} {
gagAll;
playsound {cosmic rage/activities/mechanicalMining/slam.wav} @vol}
#trigger {The ever present hum of the primary systems come to a halt and the lights suddenly dim.} {
gagAll;
playsound {cosmic rage/general/factory/factoryPowerDown.wav} @vol}
#trigger {A deep thrumming hum fills the * and the lights brighten as the primary power systems are brought online.} {
gagAll;
playsound {cosmic rage/general/factory/factoryPowerup.wav} @vol}
#trigger {You begin to maneuver a lever on the main control console.} {
gagAll;
playsound {cosmic rage/vehicle/lever.wav} @vol}
#trigger {You hear a grinding whirring sound.} {
gagAll;
playsound {cosmic rage/activities/planetoid/grind.wav} @vol}
#trigger {The grinding sound of solar panels fills the *} {
gagAll;
playsound {cosmic rage/activities/planetoid/grind.wav} @vol}
#trigger {You hear a sliding grinding noise and then a clunk.} {
gagAll;
playsound {cosmic rage/activities/planetoid/grind.wav} @vol}
#trigger {You hear a loud boom and the * exit suddenly explodes.} {gagAll;
playsound {cosmic rage/general/factory/explode.wav} @vol}
#trigger {You hear a faint rumbling sound.} {gagAll;
playsound {cosmic rage/general/factory/rumbling.wav} @vol}
#trigger {You type quickly into a nearby console and then start the refining process.} {
gagAll;
playsound {cosmic rage/ships/computer/keyboard*7.wav} @vol}
#trigger {There is a whine and then a hell of a lot of noise as mineral ores are dumped into the refiner.} {
gagAll;
playsound {cosmic rage/general/factory/dumpingOre.wav} @vol}
#trigger {Airvents near the ceiling suddenly pop open and you hear a fan activate.} {
gagAll;
playsound {cosmic rage/general/factory/fanActivate.wav} @vol}
#trigger {You hear a fan begin to fire up from somewhere.} {
gagAll;
playsound {cosmic rage/general/factory/fan.wav} @vol}
#trigger {You hear a loud, ominous crash.} {
gagAll;
playsound {cosmic rage/general/factory/crash.wav} @vol}
#trigger {A deafening whirr echoes throughout the area.} {
gagAll;
playsound {cosmic rage/general/factory/whirr.wav} 80}
#trigger {A rumbling noise fills the station.} {
gagAll;
playsound {cosmic rage/general/factory/rumbling.wav} @vol}
#trigger {You feel the station rock suddenly and hear a loud clang.} {
gagAll;
playsound {cosmic rage/general/factory/clang.wav} @vol}
#trigger {You hear a low hum and the floor beneath your feet shakes a little.} {
gagAll;
playsound {cosmic rage/activities/planetoid/low hum.wav} @vol}
#trigger {You hear a heavy grinding noise as the pulverizers start up.} {
gagAll;
playsound {cosmic rage/activities/planetoid/grind.wav} @vol}
#trigger {A loud crashing and tumbling noise echoes throughout the station.} {
gagAll;
playsound {cosmic rage/general/factory/tumbling.wav} @vol}
#trigger {From the ground rise solid clamps which grab * tightly.} {
gagAll;
playsound {cosmic rage/general/factory/clamps.wav} @vol}
#trigger {A huge crushing device slams into the top of the ship!} {
gagAll;
playsound {cosmic rage/general/factory/crush.wav} @vol}
#trigger {A huge explosion rips the hull of * apart!} {
gagAll;
playsound {cosmic rage/general/factory/explode.wav} @vol}
#trigger {Another grabber slams * and rocks it violently!} {
gagAll;
playsound {cosmic rage/general/factory/shipslam.wav} @vol}
#trigger {Some drones zoom out carrying bags and bags of minerals.} {
playsound {cosmic rage/general/misc/DroidLeaves.wav} @vol}
#trigger {You carefully pour the milk from * milk jug into containers in * freezer.} {
gagAll;
playsound {cosmic rage/general/factory/pourMilk*2.wav} @vol}
#trigger {The sound of crashing, drilling and hammering can be heard as repair drones continue to repair the Factory} {
gagAll;
playsound {cosmic rage/general/factoryRepair.wav} @vol}
#trigger {* announcement from * *} {playsound {cosmic rage/general/factory/PA.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {Charge readout:} {
playsound {cosmic rage/general/factory/computer*6.wav} @vol}
#trigger {Damage report:} {
playsound {cosmic rage/general/factory/computer*6.wav} @vol}
#trigger {You type in some codes into the main control console.} {
gagAll;
playsound {cosmic rage/ships/computer/keyboard*7.wav} @vol}
#trigger {A huge laser splits * apart!} {playsound {Cosmic Rage/general/factory/hugeLaser.wav} @vol}
#trigger {Some drones wheel in and carry off some minerals.} {gagAll}
#trigger {A drone wheels in and drops off some debris.} {gagAll}
#trigger {You hear a voice over the tannoy: All pilots please clear * we have an inbound starship.} {playsound {Cosmic Rage/general/factory/Tannoy.wav} @vol}
#trigger {You hear a voice over the tanoy: Attention: * undocking from *} {playsound {Cosmic Rage/general/factory/Tannoy.wav} @vol}
#trigger {* announcement, * just *} {playsound {Cosmic Rage/general/factory/Tannoy.wav} @CommsVol}
#trigger {You hear an urgent hammering noise followed by an explosion.} {
playsound {cosmic rage\general\factory\explode.wav} @vol}
#trigger {Some drones wheel in, set down a massive tank of * then wheel out again.} {
playsound {cosmic rage\general\factory\GasTank.wav} @vol}
#trigger {Some drones wheel out, carrying refined resources.} {gagAll; playsound {cosmic rage/general/factory/droneout.wav} @vol};
#trigger {A few drones wheel in carrying some items.} {gagAll; playsound {cosmic rage/general/factory/dronein.wav} @vol}
#trigger {Some drones drop off debris into a tank.} {gagAll; playsound {cosmic rage/general/factory/dronein.wav} @vol}
#trigger {A drone uses an internal welding torch to fuse two items together.} {gagVoice; playsound {cosmic rage/general/factory/build5.wav} @vol}
#trigger {A panel suddenly opens on the drone, revealing a long arm tipped with a heavy hammer. In a series of quick movements, it hammers furiously at a component.} {gagVoice; playsound {cosmic rage/general/factory/build2.wav} @vol}
#trigger {A small drawer slides out of the drone, revealing lots of screws.} {gagVoice; playsound {cosmic rage/general/factory/build1.wav} @vol}
#trigger {A drone furiously smashes its hammer into a component.} {gagVoice; playsound {cosmic rage/general/factory/build4.wav} @vol}
#trigger {A drone hammers at a component.} {gagVoice; playsound {cosmic rage/general/factory/build4.wav} @vol}
#trigger {A panel pops open on the drone and a small saw comes out, promptly slicing up something into smaller bits.} {gagVoice; playsound {cosmic rage/general/factory/build3.wav} @vol}
#trigger {There is a whoosh as water gushes through a series of tubes.} {gagAll; playsound {cosmic rage/general/factory/water.wav} @vol}
#trigger {A loud hiss escapes as * is pressurized.} {gagAll; playsound {cosmic rage/activities/planetoid/air.wav} @vol}
#trigger {* disappears in a column of blue-white particles.} {gagAll; playsound {cosmic rage/general/factory/droneout.wav} @vol}
#trigger {A hydraulic arm swivels over and drops off a tank of oxygen and a tank of hydrogen.} {gagAll; playsound {cosmic rage/general/factory/dronein.wav} @vol}
#trigger {A soft hissing can be heard coming from the air recyclers.} {gagAll; playsound {cosmic rage/activities/planetoid/air.wav} @vol}
#trigger {The air scrubbers power up with a gentle rumble.} {gagAll; playsound {cosmic rage/general/factory/factorypowerup.wav} @vol}
#trigger {The air scrubbers slowly grind to a halt.} {gagAll; playsound {cosmic rage/activities/planetoid/low hum.wav} @vol}
#trigger {A loud hissing can be heard as carbon dioxide is scrubbed from the air and pumped into a holding tank.} {gagAll; playsound {cosmic rage/activities/planetoid/air.wav} @vol}
#trigger {One of the drones topples over.} {gagVoice; playsound {cosmic rage/general/factory/build6.wav} @vol}
#trigger {The drones continue working} {gagVoice; playsound {cosmic rage/general/factory/build*5.wav} @vol}
#trigger {You empty * pieces of debris into the refinery.} {playsound {cosmic rage/general/factory/can.wav} @vol}
#trigger {You begin to milk your cows.} {gagAll; loopsound {cosmic rage/general/factory/milk.wav} @vol; #var milkhandle %playhandle}
#trigger {You finish milking the cows.} {gagAll;
#pc @milkhandle stop}
#trigger {The sound of scrapes and bangs can be heard as drones move about.} {playsound {cosmic rage/general/factory/clang.wav} @vol}
#trigger {A huge foot comes down, smashing the bricks into salinarum!} {playsound {cosmic rage/general/factory/crushbrick.wav} @vol}
#trigger {You pull down a large lever.} { gagAll; playsound {cosmic rage/vehicle/lever.wav} @vol}
#TRIGGER {you enter some digits into a crystal refiner, before tapping go.} {playsound {Cosmic Rage/general/house/crystalrefiner.wav} @vol}
#TRIGGER {a crystal refiner falls silent.} {playsound {Cosmic Rage/general/house/crystalDROP.wav} @vol}
#trigger {The drones lift a chunk and slam it down, shattering it into smaller pieces which they then use lasers to cut into bricks.} {playsound {cosmic rage/general/factory/can.wav} @vol; playsound {cosmic rage/general/factory/fanActivate.wav} @vol}
#trigger {a metal processing unit lets out a shrill whistle and spits out * tritanium and copper strips.} {playsound {cosmic rage/general/factory/metalprocess.wav} @vol; playsound {cosmic rage/general/factory/fanActivate.wav} @vol}
#trigger {Drones begin to make something.} {gagAll; playsound {cosmic rage/general/factory/dronebuild.wav} @vol}
#trigger {A shiny new drone activates and begins to help out its fellow workers.} {gagAll; playsound {cosmic rage/general/factory/droneactivate.wav} @vol}
#trigger {* We are being hailed by *} {playsound {cosmic rage/general/factory/hail.wav} @vol}
#trigger {A drone wheels in and scoops up * before wheeling out again.} {gagAll; playsound {cosmic rage/general/factory/droneout.wav} @vol};
#trigger {The drones continue working.} {gagAll; playsound {cosmic rage/general/factory/build*6.wav} @vol}
#trigger {* hums loudly before activating an internal teleportation device and vanishing in a blue flash.} {gagVoice; playsound {cosmic rage/general/factory/resteleport.wav} @vol}
#trigger {* empties some resources, small drones moving them to where they need to go before returning to the crate.} {gagVoice; playsound {cosmic rage/general/factory/resunload.wav} @vol}
#trigger {You buckle yourself safely in, and you feel the ride start to move, slowly picking up speed as it heads down the track.} {
playsound {cosmic rage/general/factory/roller coaster.wav} @vol;
#var rchandle %playhandle}
#trigger {* are strapped into a roller coaster car.} {playsound {cosmic rage/general/factory/roller coaster.wav} @vol;
#var rchandle %playhandle}
#trigger {You safely exit the car and back on to the plaza.} {
#if {@rchandle < 0} {#abort 1} {
#if {@rchandle > 0} {#pc @rchandle stop}}}
#trigger {You grab a * and fill it with *} { gagAll; playsound {cosmic rage/general/factory/pourMilk*2.wav} @vol}
#trigger {* shakes a little then lets out several loud clunks as it shifts the position of * crystals, creating more space.} {gagAll; playsound {cosmic rage/general/factory/fueltank.wav} @vol}