40 lines
3.1 KiB
Plaintext
40 lines
3.1 KiB
Plaintext
#trigger {You hear a whir and then a low, powerful thrum fills the ship.} {gagAll;
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playsound {cosmic rage/activities/moon/whir.wav} @vol}
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#trigger {You slide some switches and tap at some buttons.} {
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gagAll;
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playsound {cosmic rage/ships/computer/keyboard*7.wav} @vol}
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#trigger {You feel a shudder and hear a loud clattering sound as moon harvesting equipment is extended towards *} {
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gagAll;
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playsound {cosmic rage/activities/moon/MoonExtend.wav} @vol}
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#trigger {On screen, you see your moon equipment latch onto *} {
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gagAll;
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playsound {cosmic rage/activities/mechanicalMining/digging.wav} @vol}
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#trigger {A drilling noise fills the ship.} {
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gagAll;
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playsound {cosmic rage/activities/moon/drill.wav} @vol}
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#trigger {You hear a whirring noise...} {
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gagAll;
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playsound {cosmic rage/activities/moon/whirring.wav} @vol}
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#trigger {On screen, you see your moon harvesting equipment begin to retract.} {
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gagAll;
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playsound {cosmic rage/activities/moon/harvesterRetract.wav} @vol}
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#trigger {You hear a clang and the ship rocks slightly.} {
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gagAll;
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playsound {cosmic rage/activities/mechanicalMining/slam.wav} @vol}
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#trigger {this is moon management at *} {playsound {cosmic rage/activities/moon/moonScanner.wav} @vol}
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#trigger {A powerful hum starts up from underfoot, sounding like a motor being warmed up.} {gagAll; playsound {cosmic rage/activities/moon/sbegin.wav} @vol; #alarm 5.7 {loopsound {cosmic rage/activities/moon/sloop.wav} @vol; #var moonHandle %playHandle; #var moon 1}}
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#trigger {The mechanical winding noise stops, but is replaced by a repeated sequence of descending noises, like a machine is repeating a task over and over.} {gagAll; playsound {cosmic rage/activities/moon/sshutdown.wav} @vol; #if {@moon = 1} {#pc @moonHandle stop; #var moon 0}}
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#trigger {A shudder goes through the ship as a huge electrical discharge is fired.} {gagAll; playsound {cosmic rage/activities/moon/slaser.wav} @vol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}}
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#trigger {On screen, you see the moon's structure become too weak, causing it to simply fall apart.} {gagAll; playsound {cosmic rage/activities/moon/sdestroy.wav} @vol}
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#trigger {the engines hum a little as the ship moves slightly to the right.} {gagAll}
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#trigger {A small status readout next to the image of Moon * indicates that * should break it up into chunks.} {#sub {%2.};playsound {cosmic rage/ships/computer/announce*4.wav} @vol}
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#trigger {You ease the ship to the right, circling the moon to get into prime position.} {gagAll}
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#trigger {The engines hum a little as the ship moves slightly to the right.} {gagAll}
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#TRIGGER {* tap a button on the moon console, sending out a scan.} {playsound {Cosmic Rage/activities/blackdwarf/button.wav} @vol}
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#trigger {There is a clunk, and the sound of the machinery dies away.} {gagAll}
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#trigger {The sound of machinery under strain echoes throughout the ship as collection nets are hauled in.} {gagAll}
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#trigger {The whine of machinery hard at work continues, shaking the floor a little.} {gagAll}
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#trigger {A mechanical winding noise comes from the bottom of the ship.} {gagAll}
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#trigger {On screen, long, finger-like nets extend from the ship.} {gagAll}
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