26 lines
3.7 KiB
Plaintext
26 lines
3.7 KiB
Plaintext
#TRIGGER {On screen * launches from the * defense array.} {gagAll; playsound {cosmic rage/ships/pd/enemycome*2.wav} @CVol; #pc %playhandle pan %random(-4000,4000)}
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#TRIGGER {You rotate the pod to face * direction as shown on screen.} {gagAll; playsound {cosmic rage/ships/pd/deploy.wav} @CVol};
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#trigger {You press the big red launch button.} {gagAll}
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#trigger {The pods light brighten a little as the drone approaches *.} {gagVoice}
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#TRIGGER {You nudge your drone *} {playsound {cosmic rage/ships/pd/move*4.wav} @CVol};
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#TRIGGER {Your engines are cooling, please wait.} {gagAll; playsound {cosmic rage/ships/pd/cooling.wav} @CVol; #say {engines cooling} voiceonly}
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#TRIGGER {Your drone reports the closest enemy is * units away.} {playsound {cosmic rage/ships/pd/check.wav} @CVol; #sub {%1 units}}
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#TRIGGER {The computer announces: "* allies detected. The closest enemy is * units away at *"} {playsound {cosmic rage/ships/pd/check.wav} @CVol; #sub {%3, %2 units away, %1 allies detected}}
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#TRIGGER {Your drone reports it is at *.} {playsound {cosmic rage/ships/pd/check.wav} @CVol; #sub {%1}}
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#TRIGGER {On screen Planetary destruction drone fire at nothing.} {playsound {cosmic rage/ships/pd/check.wav} @CVol; #sub {%1}}
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#TRIGGER {On screen * fires a laser at Planetary destruction drone!} {gagAll; playsound {cosmic rage/ships/pd/youhit*3.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}; #sub {enemy hit you}}
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#TRIGGER {On screen Planetary destruction drone fires a laser at *} {gagAll; playsound {cosmic rage/ships/pd/fire*3.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}; #alarm 1 {#say {target hit} voiceonly; playsound {cosmic rage/ships/pd/hit*3.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}}}
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#TRIGGER {The * light flash red.} {playsound {cosmic rage/ships/pd/alarm.wav} @CVol; #sub {%1 at enemy drone}}
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#TRIGGER {The * lights flash red.} {playsound {cosmic rage/ships/pd/alarm2.wav} @CVol; #sub {at %1 enemies detected}}
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#TRIGGER {You send a repair order to your drone.} {gagAll; playsound {cosmic rage/ships/pd/repair.wav} @CVol};
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#TRIGGER {The pod lights go dark as your drone is destroyed.} {gagAll; playsound {cosmic rage/ships/pd/youexplode.wav} @CVol};
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#TRIGGER {On screen * explodes!} {gagAll; playsound {cosmic rage/ships/combat/direct1.wav} @CVol};
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#TRIGGER {You recall the drone.} {gagAll; playsound {cosmic rage/ships/pd/woosh.wav} @CVol};
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#TRIGGER {You recall the drone.} {gagAll; playsound {cosmic rage/ships/pd/woosh.wav} @CVol};
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#TRIGGER {You hear a whoosh as something launches.} {gagAll; playsound {cosmic rage/ships/pd/woosh.wav} @CVol};
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#TRIGGER {Destruction signal received. Link up with pod now being broken.} {gagAll; playsound {cosmic rage/ships/pd/link.wav} @CVol};
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#TRIGGER {You order the drone to drill *wards.} {gagAll; playsound {Cosmic Rage/activities/pol/move2.wav} @cvol};
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#TRIGGER {On screen, you see your drone come to a stop.} {gagAll; playsound {Cosmic Rage/activities/pol/move1.wav} @cvol};
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#trig {On screen, your drone performs swift repairs on itself, causing the tools on its underside to heat up.} {gagAll}
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#TRIGGER {You angle the pod down, the drone mirroring you, and tap fire.} {gagVoice; playsound {cosmic rage/ships/pd/fire*3.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}; #alarm 0.5 {playsound {cosmic rage/ships/pd/hit*3.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}}}
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#trigger {On screen A red laser shoots out of Planetary destruction drone and impacts the shields of the planet.} {gagAll; playsound {cosmic rage/ships/combat/OtherPhaser1.wav} @CVol; #if {@panShipCombat = "Enabled"} {#pc %playhandle pan %random(-4000,4000)}} |