11 lines
1.3 KiB
Plaintext
11 lines
1.3 KiB
Plaintext
#trigger {* turns * on * and you hear someone *, "*"} {#if {@ShortMapText = "Enabled"} {
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#sub {%1 turns %2, %5};BufferAdd FlightControl {%1 turns %2, %5}} {BufferAdd FlightControl %0}; #if {%ifWord(requiring urgent mobile infantry assistance!,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCEmergency.wav} @CommsVol} {};
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#if {%ifWord(preparing to invade.,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCInvasion.wav} @CommsVol} {};
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#if {%ifWord(just flew right into a star!,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCFlyIntoStar.wav} @CommsVol} {};
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#if {%ifWord(is about to erupt. Get out of there!,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCVolcanoAlarm.wav} @CommsVol} {};
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#if {%ifWord(That ship is smuggling! Bring it down!,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCSmuggling.wav} @CommsVol} {};
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#if {%ifWord(Enemies retreating!,%5," ")} {playsound {Cosmic Rage/ships/FlightControl/FCCheer.wav} @CommsVol} {};
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#if {%ifWord(gold,%2," ")} {playsound {Cosmic Rage/ships/FlightControl/FCGold.wav} @CommsVol} {};
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#if {%ifWord(red,%2," ")} {playsound {Cosmic Rage/ships/FlightControl/FCRed.wav} @CommsVol} {};
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#if {%ifWord(blue,%2," ")} {playsound {Cosmic Rage/ships/FlightControl/blue.wav} @CommsVol} {};
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#if {%ifWord(green,%2," ")} {playsound {Cosmic Rage/ships/FlightControl/FCGreen.wav} @CommsVol}} |