OlegTheSnowman c36431c7c4 updated misc/hosts.set, misc/comms.set, deleted several sounds from sounds/hosts, added several sounds to sounds/hosts
Did some cleanup which resulted in adding more things for important sounds for hosts teleporting in and out and for players being controlled and etc. Removed unneeded triggers and sounds that players will never hear.
2025-02-11 20:59:43 +02:00

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#var Commlist {ask | speak | talk | exclaim }
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Announcements.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Changes.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ooc.log};#write 1 %0;#close 1}}} {} AnyCase
#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbie.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbieHelpers.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char rooc.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MiniGames.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Recruitments.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
#TRIGGER {You enable * on *.} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
#TRIGGER {You disable * on *.} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {*flashes urgently, informing you that people are waiting for link requests.} {
playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
#trigger {You hear an urgent S O S from *} {
playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ScreenReader.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* into * translator.} {
#if {%ifWord(You,%1," ")} {
#gagline all};
#if {%ifWord(growl,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drone,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol};
#if {%ifword(chitter,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(chitters,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(growls,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drones,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Rewards.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {*from * and infuses your form, phasing you away.} {
#gagline all;
#if {@rech = 1} {
#pc @rechHandle stop; #var rech 0};
#pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
#trigger {* fades from sight as * phases*} {
playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} {
playsound {cosmic rage/general/comms/phase.wav} @Vol}
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char RP.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Arena.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Brag.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You turn * translator} {
#if {%ifWord(on,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(off,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {Over your suits intercom, *} {
playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
#trigger {[[]G2A] *} {
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char G2A.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char HTPL.log};#write 1 %0;#close 1}} {}
#trigger {[[]Help]*} {
playsound {cosmic rage/general/comms/help.wav} @CommsVol}
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chargen.log};#write 1 %0;#close 1}}
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Mentor.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#TRIGGER {[[]* to *], "*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Trade.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You tap a button, turning off *} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {You tap the menu icon on * Earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * Radio} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You hear a quick beep beep, beep beep sound from *} {playsound {Cosmic Rage/general/comms/TextMessage.wav} @CommsVol}
#trigger {You here a quick beep beep, beep beep sound from * informing you of a new picture message.} {playsound {Cosmic Rage/general/comms/PictureMessage.wav} @CommsVol}
#trigger {In your mind, *} {BufferAdd say %0} {}
#trigger {* flashes with * new mail messages.} {playsound {Cosmic Rage/general/comms/mail.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {Your friendship request to * was turned down.} {playsound {Cosmic Rage/general/comms/OOCDenied.wav} @CommsVol}
#trigger {You have received a new friendship request from *} {playsound {Cosmic Rage/general/comms/OOCRequest.wav} 85}
#trigger {* lets out a cheerful chirp to let you know it has sent the mail.} {playsound {Cosmic Rage/general/comms/MailSent.wav} @CommsVol}
#trigger {Mail sent.} {playsound {Cosmic Rage/general/comms/MailSent.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {OOC communications *.} {#if {%ifWord(filtered,%1," ")} {playsound {Cosmic Rage/general/comms/DeActivate.wav} @CommsVol}; #if {%ifWord(unfiltered,%1," ")} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}}
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Drone.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Tracebacks.log}; #write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}};
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {*translator announces *} {BufferAdd say %0}
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
#TRIGGER {[[]Auction]: lot number * was just opened by *. Starting bid is * credits. This lot will be accepting bids for * minutes.} {playsound {cosmic rage/general/auction/start auction.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Distress.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
#trigger {A very crackley voice can barely be heard over the main console saying "*calling requesting starship, due to bad weather, you are unable to * at the current time*"} {playsound {Cosmic Rage/ships/misc/BadWeather.wav} @CommsVol; BufferAdd FlightControl %0}
#trigger {[[]OOC PA*]*} {playsound {cosmic rage/ships/com/oocpa.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {From afar, *} {playsound {Cosmic Rage/general/socials/SocialFromAfar.wav} @CommsVol; BufferAdd OOCPrivate %0} {} AnyCase
#trigger {[[]Public announcement system]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Game] *} {playsound {Cosmic Rage/general/comms/Game.wav} @CommsVol; BufferAdd APilotsParody %0} {} AnyCase
#trigger {Information: closest beacon: *} {BufferAdd SOS %0}
#trigger {[[]Htpc]*} {playsound {Cosmic Rage/general/comms/Htpc.wav} @commsvol; BufferAdd Htpc %0}
#Alias {mf} {Musicfm %0} {}
#trigger {* lets out a short fanfare informing you that a new petition has been made publicly available.} {playsound {Cosmic Rage/general/comms/Petition.wav} 80; BufferAdd InfoComputerNotifications %0; BufferAdd NOtifications %0} {} AnyCase
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(disabled.,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private Network.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
#TRIGGER {You hear an urgent beeping from * informing you someone requires picking up.} {playsound {Cosmic Rage/general/comms/pickup.wav} @CommsVol} {} AnyCase
#TRIGGER {This is meteor monitoring at * A meteor storm just opened up *} {playsound {Cosmic Rage/general/comms/meteor.wav} @commsvol} {} AnyCase
#trigger {You rumble *} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol;BufferAdd say %0}
#trigger {* rumbles *} {
#if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
#trigger {emergency! *} {playsound {Cosmic Rage/general/gmc/alarm.wav} @vol}
#trigger {You * the external microphone.} {
#if {%ifword(activate,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @vol};
#if {%ifword(deactivate,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
#trigger {Over * you hear * say *} {
#if {%IfWord(sector,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
#trigger {A synthetic tone issues forth from * "Reminder! There are open cases on the docket at the hall of *} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {* MFAS device * vibrates urgently, indicating there are outstanding prison appeals.} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {You direct your thoughts towards *} {#if {@commtoggle = "Enabled"} {#gagline all}}
#trigger {You * into *} {#if {@commtoggle = "Enabled"} {#if {%ifword(%1,@commlist," ")} {#gagline all}}}
#trigger {Your translator makes a small ding, indicating it can not bridge the gap to that destination.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char birthday.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}