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#var Commlist {ask | speak | talk | exclaim }
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; fileLogger Announcements %0} {} AnyCase
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; fileLogger Changes%0} {} AnyCase
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; fileLogger ooc%0}} {} AnyCase
#TRIGGER {[[]Chat]*: "*"} {QGagger; {#sub {[Chat] %1: %2}};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
#TRIGGER {[[]General]*: "*"} {QGagger; {#sub {[General]%1: %2}};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
#TRIGGER {[[]GMC]*: "*"} {QGagger; {#sub {[GMC]%1: %2}};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
#TRIGGER {[[]Missions]*: "*"} {QGagger; {#sub {[Missions]%1: %2}};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; fileLogger newbie%0} {} AnyCase
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; fileLogger newbieHelpers%0} {} AnyCase
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; fileLogger rooc%0} {} AnyCase
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; fileLogger MiniGames%0} {} AnyCase
#TRIGGER {[[]Intel]*: "*"} {QGagger; {#sub {[Intel]%1: %2}};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; fileLogger Recruitments%0} {} AnyCase
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
#trigger {[[]Military]*: "*"} {QGagger; {#sub {[Military]%1: %2}};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
#trigger {*flashes urgently, informing you that people are waiting for link requests.} {
playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
#trigger {You hear an urgent S O S from *} {
playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; fileLogger ScreenReader%0} {} AnyCase
#trigger {* into * translator.} {
#if {%ifWord(You,%1," ")} {
#gagline all};
#if {%ifWord(growl,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drone,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol};
#if {%ifword(chitter,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(chitters,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(growls,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drones,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; fileLogger Rewards%0} {} AnyCase
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {*from * and infuses your form, phasing you away.} {
#gagline all;
#if {@rech = 1} {
#pc @rechHandle stop; #var rech 0};
#pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
#trigger {* fades from sight as * phases*} {
playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} {
playsound {cosmic rage/general/comms/phase.wav} @Vol}
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; fileLogger RP%0} {} AnyCase
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; fileLogger Arena%0} {} AnyCase
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; fileLogger Brag%0} {} AnyCase
#trigger {[[]Clanchat], *: "*"} {QGagger; {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#trigger {You turn * translator} {
#if {%ifWord(on,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(off,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {Over your suits intercom, *} {
playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
#trigger {[[]Movement]*: "*"} {QGagger; {#sub {[Movement]%1: %2}};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
#trigger {[[]G2A] *} {
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; fileLogger G2A%0} {} AnyCase
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; fileLogger HTPL%0} {}
#trigger {[[]Help]*} {
playsound {cosmic rage/general/comms/help.wav} @CommsVol}
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; fileLogger Chargen%0}
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; fileLogger Mentor%0} {} AnyCase
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#TRIGGER {[[]* to *], "*"} {QGagger; {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; FileLogger PrivateOOC %0} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; fileLogger Private %0}} {} AnyCase
#TRIGGER {[[]* to *], "*"*"*"} {QGagger; {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; FileLogger PrivateOOC %0} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; FileLogger Private %0}} {} AnyCase
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; fileLogger Trade%0} {} AnyCase
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You tap a button, turning off *} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {You tap the menu icon on * Earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * Radio} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You hear a quick beep beep, beep beep sound from *} {playsound {Cosmic Rage/general/comms/TextMessage.wav} @CommsVol}
#trigger {You here a quick beep beep, beep beep sound from * informing you of a new picture message.} {playsound {Cosmic Rage/general/comms/PictureMessage.wav} @CommsVol}
#trigger {In your mind, *} {BufferAdd say %0} {}
#trigger {* flashes with * new mail messages.} {playsound {Cosmic Rage/general/comms/mail.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {Your friendship request to * was turned down.} {playsound {Cosmic Rage/general/comms/OOCDenied.wav} @CommsVol}
#trigger {You have received a new friendship request from *} {playsound {Cosmic Rage/general/comms/OOCRequest.wav} 85}
#trigger {* lets out a cheerful chirp to let you know it has sent the mail.} {playsound {Cosmic Rage/general/comms/MailSent.wav} @CommsVol}
#trigger {Mail sent.} {playsound {Cosmic Rage/general/comms/MailSent.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {OOC communications *.} {#if {%ifWord(filtered,%1," ")} {playsound {Cosmic Rage/general/comms/DeActivate.wav} @CommsVol}; #if {%ifWord(unfiltered,%1," ")} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}}
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
#TRIGGER {[[]Unsec]*: "*"} {QGagger; {#sub {[Unsec]%1: %2}};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {[[]SDL]*: "*"} {QGagger; {#sub {[SDL]%1: %2}};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; fileLogger Drone%0} {} AnyCase
#trigger {[[]MI]*: "*"} {QGagger; {#sub {[MI]%1: %2}};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
#trigger {[[]JAG]*: "*"} {QGagger; {#sub {[JAG]%1: %2}};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
#TRIGGER {[[]PA *]: "*"} {QGagger; {#sub {[PA %1]: %2}};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {[[]Organisations]*: "*"} {QGagger; {#sub {[Organisations]%1: %2}}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger Org %0} AnyCase
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger org %0} {} AnyCase
#trigger {*translator announces *} {BufferAdd say %0}
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
#TRIGGER {[[]Auction]: lot number * was just opened by *. Starting bid is * credits. This lot will be accepting bids for * minutes.} {playsound {cosmic rage/general/auction/start auction.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; fileLogger Distress%0} {} AnyCase
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
#trigger {A very crackley voice can barely be heard over the main console saying "*calling requesting starship, due to bad weather, you are unable to * at the current time*"} {playsound {Cosmic Rage/ships/misc/BadWeather.wav} @CommsVol; BufferAdd FlightControl %0}
#trigger {[[]OOC PA*]*} {playsound {cosmic rage/ships/com/oocpa.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {From afar, *} {playsound {Cosmic Rage/general/socials/SocialFromAfar.wav} @CommsVol; BufferAdd OOCPrivate %0} {} AnyCase
#trigger {[[]Public announcement system]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Game] *} {playsound {Cosmic Rage/general/comms/Game.wav} @CommsVol; BufferAdd APilotsParody %0} {} AnyCase
#trigger {Information: closest beacon: *} {BufferAdd SOS %0}
#trigger {[[]Htpc]*} {playsound {Cosmic Rage/general/comms/Htpc.wav} @commsvol; BufferAdd Htpc %0}
#Alias {mf} {Musicfm %0} {}
#trigger {* lets out a short fanfare informing you that a new petition has been made publicly available.} {playsound {Cosmic Rage/general/comms/Petition.wav} 80; BufferAdd InfoComputerNotifications %0; BufferAdd NOtifications %0} {} AnyCase
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(disabled.,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; fileLogger PrivateNetwork %0} {} AnyCase
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
#TRIGGER {You hear an urgent beeping from * informing you someone requires picking up.} {playsound {Cosmic Rage/general/comms/pickup.wav} @CommsVol} {} AnyCase
#TRIGGER {This is meteor monitoring at * A meteor storm just opened up *} {playsound {Cosmic Rage/general/comms/meteor.wav} @commsvol} {} AnyCase
#trigger {You rumble *} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol;BufferAdd say %0}
#trigger {* rumbles *} {
#if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
#trigger {emergency! *} {playsound {Cosmic Rage/general/gmc/alarm.wav} @vol}
#trigger {You * the external microphone.} {
#if {%ifword(activate,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @vol};
#if {%ifword(deactivate,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
#trigger {Over * you hear * say *} {
#if {%IfWord(sector,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
#trigger {A synthetic tone issues forth from * "Reminder! There are open cases on the docket at the hall of *} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {* MFAS device * vibrates urgently, indicating there are outstanding prison appeals.} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {You direct your thoughts towards *} {#if {@commtoggle = "Enabled"} {#gagline all}}
#trigger {You * into *} {#if {@commtoggle = "Enabled"} {#if {%ifword(%1,@commlist," ")} {#gagline all}}}
#trigger {Your translator makes a small ding, indicating it can not bridge the gap to that destination.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
#TRIGGER {[[]Dispatch]*: "*"} {QGagger; {#sub {[Dispatch]%1: %2}};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; fileLogger birthday%0} {} AnyCase
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {[[]Origins]*: "Automated announcement: *"} {QGagger; {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; fileLogger Origins%0}
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; FileLogger musicfm %0}
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
#trigger {* ta* a button next to * and procee* to say * "*"} {
QGagger; {
#sub {[PA] %1: %6}};
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {* ta* a button next to * and procee* to transmits *} {
QGagger; {
#sub {[PA] %1 transmits %5}};
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0;
playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
#trigger {Over * short wave radio's speaker, * "*"} {
QGagger; {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}};
playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
#trigger {You tune * short wave radio's dial to *} {#sub {Short wave radio tuned to %2}; playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trig {You chitter: *} {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#trig {* chitters: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}}
#trig {You growl, *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
#trig {* growls, *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
#trig {You rumble: *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
#trig {* rumbles: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {You turn * tracker} {
#if {%ifWord(on,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(off,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {You tap the menu icon on * earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * wrist communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * communicator ring} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * pendant communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Origins]*: "*"} {QGagger; {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origins %0}
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origin %0}
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}