1 Nemesis, Initial Commit for The Experience light.
This commit is contained in:
parent
b46026c33b
commit
4ba17f497b
@ -7,12 +7,12 @@
|
|||||||
#var priv3 clear
|
#var priv3 clear
|
||||||
#var priv4 clear
|
#var priv4 clear
|
||||||
; Variables for the file
|
; Variables for the file
|
||||||
#var settings {vol|shipVol|vehicleVol|roomVol|DroneSounds|MusicSounds|musicvol|combatmusicplaying|mVol|CMusic|altVehicleEngines|altShipengines|gagShipCombat|gagHarvest|panShipCombat|CVol|ambon|RedAlert|Evol|veVol|gagSal|weather|gagweather|LogOn|ShortMapText|SilentIntro|SilentClock|ConnectionCheck|numpadon|CommsVol|ChannelLogging|GameError|SilentConflict|LaunchText|SocialSounds|RebootSounds|SpIntroMessage|SocialText|TPR|SilentPod|showermusic|gvol|UpdateToggle|intromusic|commtoggle|QGag|priv1|priv2|priv3|priv4|hpdr|gocountnum|buffersound|gagStarshipComputerName|gbl|bufferfavkeys|cargogagger|speedgagger|devmode|spchange|toggleAFKGagger|speechAFKGagger|battlesuitMovement|autobackupsetting|extrascript|cosmicgagger|rawpass}
|
|
||||||
#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
|
#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
|
||||||
#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
|
#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
|
||||||
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias}
|
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|comms2}
|
||||||
#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
|
#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
|
||||||
#var vehicleConfig {aircraft|vehicleHandler}
|
#var vehicleConfig {aircraft|vehicleHandler}
|
||||||
|
#var settings {vol|shipVol|vehicleVol|roomVol|DroneSounds|MusicSounds|musicvol|combatmusicplaying|mVol|CMusic|altVehicleEngines|altShipengines|gagShipCombat|gagHarvest|panShipCombat|CVol|ambon|RedAlert|Evol|veVol|gagSal|weather|gagweather|LogOn|ShortMapText|SilentIntro|SilentClock|ConnectionCheck|numpadon|CommsVol|ChannelLogging|GameError|SilentConflict|LaunchText|SocialSounds|RebootSounds|SpIntroMessage|SocialText|TPR|SilentPod|showermusic|gvol|UpdateToggle|intromusic|commtoggle|QGag|priv1|priv2|priv3|priv4|hpdr|gocountnum|buffersound|gagStarshipComputerName|gbl|bufferfavkeys|cargogagger|speedgagger|devmode|spchange|toggleAFKGagger|speechAFKGagger|battlesuitMovement|autobackupsetting|extrascript|cosmicgagger|rawpass}
|
||||||
|
|
||||||
; triggring the variable
|
; triggring the variable
|
||||||
#For @miscConfig {#load misc/%i.set}
|
#For @miscConfig {#load misc/%i.set}
|
||||||
@ -25,22 +25,21 @@
|
|||||||
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
|
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
|
||||||
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
|
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
|
||||||
#trigger {Welcome to: cosmic rage!} {
|
#trigger {Welcome to: cosmic rage!} {
|
||||||
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} {
|
version; SilentlyLoadBuffers; #say {Welcome to the experience light!}; #if {@intromusic = "enabled"} {
|
||||||
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
|
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
|
||||||
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
|
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
|
||||||
|
|
||||||
;Settings.
|
;reading settings loop
|
||||||
#File 6 {cosmic rage/misc/settings.set} 1;
|
#File 6 {cosmic rage/misc/settings.set} 1;
|
||||||
#var num 1;
|
#var num 1;
|
||||||
#ForAll @settings {
|
#ForAll @settings {
|
||||||
#read 6 {%i} @num;
|
#read 6 {%i} @num;
|
||||||
#math num {@num + 1}};
|
#math num {@num + 1}};
|
||||||
#close 6
|
#close 6
|
||||||
|
|
||||||
#if {@rawpass = "enabled"} {makebetter}
|
#if {@rawpass = "enabled"} {makebetter}
|
||||||
|
|
||||||
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
|
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
|
||||||
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
|
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
|
||||||
#if {@autobackupsetting = "Enabled"} {#alarm silentbackup -900 {silentbackupsetting}}
|
|
||||||
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
|
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
|
||||||
;misc.
|
;misc.
|
||||||
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}
|
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}
|
||||||
@ -61,4 +60,4 @@ ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/
|
|||||||
#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}
|
#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}
|
||||||
#Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0}
|
#Alias {pn3} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 60000; #var priv3 %0}
|
||||||
#Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0}
|
#Alias {pn4} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 70000; #var priv4 %0}
|
||||||
#gunalias sc; #gunalias capture; #gunalias music
|
#gunalias sc; #gunalias capture; #gunalias music
|
@ -102,7 +102,6 @@ SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {misc
|
|||||||
Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}|
|
Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}|
|
||||||
Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag|
|
Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag|
|
||||||
Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}|
|
Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}|
|
||||||
Toggle raw input mode, currently @rawpass. No shortcut defined. Allows you to use the VipMud special characters such as percent, colen, number sign without running into errors.:rawinput; ; #alarm 0.1 {miscpicker}|
|
|
||||||
Back:#alarm 0.1 {config}}}
|
Back:#alarm 0.1 {config}}}
|
||||||
|
|
||||||
;Volumes
|
;Volumes
|
||||||
@ -165,4 +164,69 @@ playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine
|
|||||||
#alias vehicleengvolup {
|
#alias vehicleengvolup {
|
||||||
#math vEvol {@vEvol + 5};
|
#math vEvol {@vEvol + 5};
|
||||||
#if {@vEvol > 100} {@vEvol = 100};
|
#if {@vEvol > 100} {@vEvol = 100};
|
||||||
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
|
||||||
|
;Other toggles
|
||||||
|
#Alias RedAlertToggle {
|
||||||
|
#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
|
||||||
|
#Alias ToggleUpdate {
|
||||||
|
#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
|
||||||
|
#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
|
||||||
|
#alias togglevehicle {
|
||||||
|
#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
|
||||||
|
#alias toggleship {
|
||||||
|
#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
|
||||||
|
#alias gagscombat {
|
||||||
|
#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
|
||||||
|
#alias Pancombat {
|
||||||
|
#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
|
||||||
|
#alias gagharvest {
|
||||||
|
#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
|
||||||
|
#alias salvageTextToggle {
|
||||||
|
#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
|
||||||
|
#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
|
||||||
|
#alias ShortMapText {
|
||||||
|
#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
|
||||||
|
#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
|
||||||
|
#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
|
||||||
|
#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
|
||||||
|
#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
|
||||||
|
#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
|
||||||
|
#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
|
||||||
|
|
||||||
|
#alias intromusicToggle {
|
||||||
|
#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
|
||||||
|
#alias {lag} {#var LagAmount 0;
|
||||||
|
#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
|
||||||
|
echo Lag.test} {}
|
||||||
|
#alias {smute} {
|
||||||
|
#if {@Speech = "Disabled"} {
|
||||||
|
#var Speech "Enabled";
|
||||||
|
playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
|
||||||
|
#var Speech "Disabled";
|
||||||
|
#SetSpeech incoming on;
|
||||||
|
playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
|
||||||
|
#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
|
||||||
|
#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
|
||||||
|
#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
|
||||||
|
#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
|
||||||
|
#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
|
||||||
|
#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
|
||||||
|
#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
|
||||||
|
#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
|
||||||
|
#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
|
||||||
|
#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
|
||||||
|
#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
|
||||||
|
#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
|
||||||
|
#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
|
||||||
|
#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
|
||||||
|
#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
|
||||||
|
#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
|
||||||
|
#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
|
||||||
|
#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
|
||||||
|
#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
|
||||||
|
#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
|
||||||
|
#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
|
||||||
|
#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
|
||||||
|
#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
|
||||||
|
#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
|
||||||
|
#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}
|
@ -1,14 +1,14 @@
|
|||||||
#var skice 2
|
#var skice 2
|
||||||
#alias Version {soundpack version The VIP Cosmic Rage Experience} {}
|
#alias Version {~@soundpack version The Experience Light} {}
|
||||||
#trigger {Soundpack last change *} {#sub {The last soundpack change that was posted to the game %1}}
|
#trigger {Soundpack last change *} {#sub {The last soundpack change that was posted to the game %1}}
|
||||||
#alias spversion {~@soundpacks The VIP Cosmic Rage Experience} {}
|
#alias spversion {~@soundpacks The Experience Light} {}
|
||||||
#trigger {* *} {
|
#trigger {* *} {
|
||||||
#if {@cvcheck = 1} {
|
#if {@cvcheck = 1} {
|
||||||
#var CurrentVersion %left(%1,4);
|
#var CurrentVersion %left(%1,1);
|
||||||
#file 3 {cosmic rage/help files/changelog.txt};
|
#file 3 {cosmic rage/help files/changelog.txt};
|
||||||
#read 3 chversion;
|
#read 3 chversion;
|
||||||
#close 3;
|
#close 3;
|
||||||
#var chresult %left(@chversion,4);
|
#var chresult %left(@chversion,1);
|
||||||
#if {%IsNumber(@CurrentVersion) = 1} {
|
#if {%IsNumber(@CurrentVersion) = 1} {
|
||||||
#if {@chresult < @CurrentVersion} {
|
#if {@chresult < @CurrentVersion} {
|
||||||
#math chresult {@CurrentVersion - @chresult};
|
#math chresult {@CurrentVersion - @chresult};
|
||||||
@ -22,7 +22,7 @@
|
|||||||
#file 3 {cosmic rage/help files/changelog.txt};
|
#file 3 {cosmic rage/help files/changelog.txt};
|
||||||
#read 3 chversion;
|
#read 3 chversion;
|
||||||
#close 3;
|
#close 3;
|
||||||
#var chresult %left(@chversion,4);
|
#var chresult %left(@chversion,1);
|
||||||
@chresult ;
|
@chresult ;
|
||||||
}
|
}
|
||||||
#trigger {Bug reported!} {playsound {Cosmic Rage/general/misc/SpBug.wav} @vol; #sub {Thank you for submitting this bug report! An admin will be looking into it as soon as possible. If needed, you may be reached for more information.}}
|
#trigger {Bug reported!} {playsound {Cosmic Rage/general/misc/SpBug.wav} @vol; #sub {Thank you for submitting this bug report! An admin will be looking into it as soon as possible. If needed, you may be reached for more information.}}
|
||||||
@ -30,7 +30,7 @@
|
|||||||
#file 3 {cosmic rage/help files/changelog.txt};
|
#file 3 {cosmic rage/help files/changelog.txt};
|
||||||
#read 3 chversion;
|
#read 3 chversion;
|
||||||
#close 3;
|
#close 3;
|
||||||
#var chresult %left(@chversion,4);
|
#var chresult %left(@chversion,1);
|
||||||
@chresult ;
|
@chresult ;
|
||||||
}
|
}
|
||||||
#alias SpReload {#pc 0 stop; #say {Reloading the soundpack. please wait.}; playsound {Cosmic Rage/general/misc/Reload.wav} @vol; #alarm 0.5 {#reload; #say {Reloading is now complete!}; #if {@ambon = "enabled"} {look}}}
|
#alias SpReload {#pc 0 stop; #say {Reloading the soundpack. please wait.}; playsound {Cosmic Rage/general/misc/Reload.wav} @vol; #alarm 0.5 {#reload; #say {Reloading is now complete!}; #if {@ambon = "enabled"} {look}}}
|
||||||
|
@ -1,66 +1,115 @@
|
|||||||
#var Commlist {ask | speak | talk | exclaim }
|
#var Commlist {ask | speak | talk | exclaim }
|
||||||
|
|
||||||
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; fileLogger Announcements %0} {} AnyCase
|
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Announcements.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
|
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; fileLogger Changes%0} {} AnyCase
|
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Changes.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; fileLogger ooc%0}} {} AnyCase
|
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ooc.log};#write 1 %0;#close 1}}} {} AnyCase
|
||||||
#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}}; playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
|
#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}};
|
||||||
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}}; playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
|
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}}; playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
|
#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}};
|
||||||
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}}; playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
|
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; fileLogger newbie%0} {} AnyCase
|
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}};
|
||||||
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; fileLogger newbieHelpers%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; fileLogger rooc%0} {} AnyCase
|
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; fileLogger MiniGames%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}}; playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
|
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}};
|
||||||
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; fileLogger Recruitments%0} {} AnyCase
|
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbie.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbieHelpers.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||||
|
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||||
|
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char rooc.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MiniGames.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}};
|
||||||
|
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Recruitments.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
|
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
|
||||||
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
|
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
|
||||||
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}}; playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
|
#TRIGGER {You enable * on *.} {
|
||||||
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
|
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
|
||||||
#trigger {*flashes urgently, informing you that people are waiting for link requests.} { playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
|
#TRIGGER {You disable * on *.} {
|
||||||
#trigger {You hear an urgent S O S from *} { playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
|
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
|
||||||
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; fileLogger ScreenReader%0} {} AnyCase
|
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}};
|
||||||
#trigger {* into * translator.} { #if {%ifWord(You,%1," ")} { #gagline all}; #if {%ifWord(growl,%1," ")} { playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(drone,%1," ")} { playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol}; #if {%ifword(chitter,%1," ")} { playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(chitters,%1," ")} { playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(growls,%1," ")} { playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(drones,%1," ")} { playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
|
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {*flashes urgently, informing you that people are waiting for link requests.} {
|
||||||
|
playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
|
||||||
|
#trigger {You hear an urgent S O S from *} {
|
||||||
|
playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
|
||||||
|
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ScreenReader.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {* into * translator.} {
|
||||||
|
#if {%ifWord(You,%1," ")} {
|
||||||
|
#gagline all};
|
||||||
|
#if {%ifWord(growl,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#if {%ifWord(drone,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol};
|
||||||
|
#if {%ifword(chitter,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#if {%ifWord(chitters,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#if {%ifWord(growls,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#if {%ifWord(drones,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
|
||||||
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
|
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
|
||||||
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; fileLogger Rewards%0} {} AnyCase
|
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Rewards.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||||
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||||
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||||
#trigger {*from * and infuses your form, phasing you away.} { #gagline all; #if {@rech = 1} { #pc @rechHandle stop; #var rech 0}; #pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
|
#trigger {*from * and infuses your form, phasing you away.} {
|
||||||
#trigger {* fades from sight as * phases*} { playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
|
#gagline all;
|
||||||
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} { playsound {cosmic rage/general/comms/phase.wav} @Vol}
|
#if {@rech = 1} {
|
||||||
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; fileLogger RP%0} {} AnyCase
|
#pc @rechHandle stop; #var rech 0};
|
||||||
|
#pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
|
||||||
|
#trigger {* fades from sight as * phases*} {
|
||||||
|
playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
|
||||||
|
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} {
|
||||||
|
playsound {cosmic rage/general/comms/phase.wav} @Vol}
|
||||||
|
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char RP.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
|
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
|
||||||
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; fileLogger Arena%0} {} AnyCase
|
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Arena.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; fileLogger Brag%0} {} AnyCase
|
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Brag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {You turn * translator} { #if {%ifWord(on,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(off,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
#trigger {You turn * translator} {
|
||||||
#trigger {Over your suits intercom, *} { playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
|
#if {%ifWord(on,%1," ")} {
|
||||||
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}}; playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
|
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||||
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
|
#if {%ifWord(off,%1," ")} {
|
||||||
#trigger {[[]G2A] *} { playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; fileLogger G2A%0} {} AnyCase
|
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||||
|
#trigger {Over your suits intercom, *} {
|
||||||
|
playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
|
||||||
|
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}};
|
||||||
|
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
|
||||||
|
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
|
||||||
|
#trigger {[[]G2A] *} {
|
||||||
|
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char G2A.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
|
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
|
||||||
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
|
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
|
||||||
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; fileLogger HTPL%0} {}
|
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char HTPL.log};#write 1 %0;#close 1}} {}
|
||||||
#trigger {[[]Help]*} { playsound {cosmic rage/general/comms/help.wav} @CommsVol}
|
#trigger {[[]Help]*} {
|
||||||
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; fileLogger Chargen%0}
|
playsound {cosmic rage/general/comms/help.wav} @CommsVol}
|
||||||
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; fileLogger Mentor%0} {} AnyCase
|
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chargen.log};#write 1 %0;#close 1}}
|
||||||
|
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Mentor.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
|
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
|
||||||
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
|
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
|
||||||
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
||||||
#TRIGGER {[[]* to *], "*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
|
#TRIGGER {[[]* to *], "*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
|
||||||
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {}
|
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
|
||||||
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
||||||
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
|
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
|
||||||
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; fileLogger Trade%0} {} AnyCase
|
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Trade.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||||
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
||||||
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||||
@ -79,29 +128,46 @@
|
|||||||
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||||
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
||||||
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
|
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
|
||||||
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}}; playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
|
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}};
|
||||||
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
|
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||||
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}}; playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
|
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}};
|
||||||
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; fileLogger Drone%0} {} AnyCase
|
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}}; playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
|
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Drone.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
|
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}};
|
||||||
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}}; playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1}; playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};
|
||||||
|
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}};
|
||||||
|
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
|
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
|
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Tracebacks.log}; #write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
||||||
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
|
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
|
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
|
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
|
||||||
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
||||||
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
||||||
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger Org %0} AnyCase
|
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
||||||
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger org %0} {} AnyCase
|
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||||
|
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||||
|
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||||
|
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}};
|
||||||
|
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {*translator announces *} {BufferAdd say %0}
|
#trigger {*translator announces *} {BufferAdd say %0}
|
||||||
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||||
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
|
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
|
||||||
@ -109,7 +175,7 @@
|
|||||||
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
||||||
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
|
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
|
||||||
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
||||||
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; fileLogger Distress%0} {} AnyCase
|
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Distress.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
|
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
|
||||||
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
|
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
|
||||||
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
|
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
|
||||||
@ -120,19 +186,31 @@
|
|||||||
#trigger {[[]Game] *} {playsound {Cosmic Rage/general/comms/Game.wav} @CommsVol; BufferAdd APilotsParody %0} {} AnyCase
|
#trigger {[[]Game] *} {playsound {Cosmic Rage/general/comms/Game.wav} @CommsVol; BufferAdd APilotsParody %0} {} AnyCase
|
||||||
#trigger {Information: closest beacon: *} {BufferAdd SOS %0}
|
#trigger {Information: closest beacon: *} {BufferAdd SOS %0}
|
||||||
#trigger {[[]Htpc]*} {playsound {Cosmic Rage/general/comms/Htpc.wav} @commsvol; BufferAdd Htpc %0}
|
#trigger {[[]Htpc]*} {playsound {Cosmic Rage/general/comms/Htpc.wav} @commsvol; BufferAdd Htpc %0}
|
||||||
|
#Alias {mf} {Musicfm %0} {}
|
||||||
#trigger {* lets out a short fanfare informing you that a new petition has been made publicly available.} {playsound {Cosmic Rage/general/comms/Petition.wav} 80; BufferAdd InfoComputerNotifications %0; BufferAdd NOtifications %0} {} AnyCase
|
#trigger {* lets out a short fanfare informing you that a new petition has been made publicly available.} {playsound {Cosmic Rage/general/comms/Petition.wav} 80; BufferAdd InfoComputerNotifications %0; BufferAdd NOtifications %0} {} AnyCase
|
||||||
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(disabled.,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} {
|
||||||
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; fileLogger PrivateNetwork %0} {} AnyCase
|
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||||
|
#if {%ifWord(disabled.,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||||
|
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private Network.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
|
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
|
||||||
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
|
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
|
||||||
#TRIGGER {You hear an urgent beeping from * informing you someone requires picking up.} {playsound {Cosmic Rage/general/comms/pickup.wav} @CommsVol} {} AnyCase
|
#TRIGGER {You hear an urgent beeping from * informing you someone requires picking up.} {playsound {Cosmic Rage/general/comms/pickup.wav} @CommsVol} {} AnyCase
|
||||||
#TRIGGER {This is meteor monitoring at * A meteor storm just opened up *} {playsound {Cosmic Rage/general/comms/meteor.wav} @commsvol} {} AnyCase
|
#TRIGGER {This is meteor monitoring at * A meteor storm just opened up *} {playsound {Cosmic Rage/general/comms/meteor.wav} @commsvol} {} AnyCase
|
||||||
#trigger {You rumble *} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol;BufferAdd say %0}
|
#trigger {You rumble *} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol;BufferAdd say %0}
|
||||||
#trigger {* rumbles *} { #if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} { #abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
|
#trigger {* rumbles *} {
|
||||||
|
#if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} {
|
||||||
|
#abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
|
||||||
#trigger {emergency! *} {playsound {Cosmic Rage/general/gmc/alarm.wav} @vol}
|
#trigger {emergency! *} {playsound {Cosmic Rage/general/gmc/alarm.wav} @vol}
|
||||||
#trigger {You * the external microphone.} { #if {%ifword(activate,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @vol}; #if {%ifword(deactivate,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
|
#trigger {You * the external microphone.} {
|
||||||
#trigger {Over * you hear * say *} { #if {%IfWord(sector,%1," ")} { #abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
|
#if {%ifword(activate,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/activate.wav} @vol};
|
||||||
|
#if {%ifword(deactivate,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
|
||||||
|
#trigger {Over * you hear * say *} {
|
||||||
|
#if {%IfWord(sector,%1," ")} {
|
||||||
|
#abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
|
||||||
#trigger {A synthetic tone issues forth from * "Reminder! There are open cases on the docket at the hall of *} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
|
#trigger {A synthetic tone issues forth from * "Reminder! There are open cases on the docket at the hall of *} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
|
||||||
#trigger {* MFAS device * vibrates urgently, indicating there are outstanding prison appeals.} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
|
#trigger {* MFAS device * vibrates urgently, indicating there are outstanding prison appeals.} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
|
||||||
#trigger {You direct your thoughts towards *} {#if {@commtoggle = "Enabled"} {#gagline all}}
|
#trigger {You direct your thoughts towards *} {#if {@commtoggle = "Enabled"} {#gagline all}}
|
||||||
@ -141,37 +219,18 @@
|
|||||||
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
|
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
|
||||||
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
|
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
|
||||||
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
|
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
|
||||||
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}}; playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}};
|
||||||
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
||||||
|
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
||||||
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
|
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
|
||||||
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; fileLogger birthday%0} {} AnyCase
|
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char birthday.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
|
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||||
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||||
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||||
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
||||||
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
||||||
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||||
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; fileLogger Origins%0}
|
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||||
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}
|
|
||||||
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
|
|
||||||
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
|
|
||||||
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
|
|
||||||
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; FileLogger musicfm %0}
|
|
||||||
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
|
|
||||||
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
|
|
||||||
#trigger {* ta* a button next to * and procee* to say * "*"} { #if {@QGag = 1} { #sub {[PA] %1: %6}}; playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
|
||||||
#trigger {* ta* a button next to * and procee* to transmits *} { #if {@QGag = 1} { #sub {[PA] %1 transmits %5}}; playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
|
||||||
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
|
|
||||||
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0; playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
|
|
||||||
#trigger {Over * short wave radio's speaker, * "*"} { #if {@QGag = 1} {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}}; playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
|
|
||||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
|
||||||
#trigger {You turn * tracker} { #if {%ifWord(on,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(off,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
|
||||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
|
||||||
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
|
||||||
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
|
||||||
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
|
||||||
#trigger {[[]Origins]*: "*"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origins %0}
|
|
||||||
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origin %0}
|
|
||||||
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}
|
|
||||||
|
49
Cosmic rage/Misc/comms2.set
Normal file
49
Cosmic rage/Misc/comms2.set
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
|
||||||
|
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char musicfm.log};#write 1 %0;#close 1}}
|
||||||
|
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
|
||||||
|
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
|
||||||
|
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
|
||||||
|
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
|
||||||
|
#trigger {* ta* a button next to * and procee* to say * "*"} {
|
||||||
|
#if {@QGag = 1} {
|
||||||
|
#sub {[PA] %1: %6}};
|
||||||
|
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
|
#trigger {* ta* a button next to * and procee* to transmits *} {
|
||||||
|
#if {@QGag = 1} {
|
||||||
|
#sub {[PA] %1 transmits %5}};
|
||||||
|
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||||
|
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
|
||||||
|
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0;
|
||||||
|
playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
|
||||||
|
#trigger {Over * short wave radio's speaker, * "*"} {
|
||||||
|
#if {@QGag = 1} {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}};
|
||||||
|
playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
|
||||||
|
#trigger {You tune * short wave radio's dial to *} {#sub {Short wave radio tuned to %2}; playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||||
|
#trig {You chitter: *} {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#trig {* chitters: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}}
|
||||||
|
#trig {You growl, *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#trig {* growls, *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||||
|
#trig {You rumble: *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||||
|
#trig {* rumbles: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||||
|
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||||
|
#trigger {You turn * tracker} {
|
||||||
|
#if {%ifWord(on,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||||
|
#if {%ifWord(off,%1," ")} {
|
||||||
|
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||||
|
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||||
|
#trigger {You tap the menu icon on * earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||||
|
#trigger {You tap the menu icon on * wrist communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||||
|
#trigger {You tap the menu icon on * communicator ring} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||||
|
#trigger {You tap the menu icon on * pendant communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||||
|
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||||
|
playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
|
#trigger {[[]Origins]*: "*"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||||
|
; #trigger {[[]Origins] *} {#if {%IfWord(Message from the Embassy:,%1," ")} {#abort 1}}
|
||||||
|
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origin.log};#write 1 %0;#close 1}}
|
||||||
|
; #trigger {[[]Origins] (*) Message from the Embassy: *} {playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||||
|
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}
|
@ -1,19 +1,8 @@
|
|||||||
#trigger {Professor Brandon Red designation makes a four four motion in the air. As he moves into the next measure he leaps threw the center of the cross never to be seen again.} {playsound {Cosmic Rage/hosts/brandon.wav} @vol}
|
#TRIGGER {[[]administrators]: *just opened a service request with the subject of*} {playsound {Cosmic Rage\hosts\Assist.wav} @vol} {} AnyCase
|
||||||
#trigger {You see a clawed hand move threw the air in a four four motion. As it enters the next measure Professor Brandon Red designation appears.} {playsound {Cosmic Rage/hosts/brandon.wav} @vol}
|
#TRIGGER {[[]Report!], *} {playsound {Cosmic Rage\hosts\Report.wav} @vol}
|
||||||
#trigger {The * pause in their daily ruteen to recognise the achievements of the mortal *} {playsound {Cosmic Rage/hosts/transform.wav} @vol}
|
#TRIGGER {[[]Suggestion!], *} {playsound {Cosmic Rage\hosts\Suggest.wav} @vol}
|
||||||
#trigger {You hear a sound like the opening of a beer bottle. Then with a hiss and pop followed by the smell of sweet smoke, * appears.} {playsound {Cosmic Rage/hosts/biliin.wav} @vol}
|
#trigger {[[]Administrators]: Report, * has been resolved by *} {playsound {cosmic rage/hosts/dasar.wav} @vol}
|
||||||
#trigger {with a wink and a half hearted salute, * vanishes.} {playsound {Cosmic Rage/hosts/biliin.wav} @vol}
|
#trigger {* starting checkpoint. Database last checkpointed *} {playsound {Cosmic Rage/hosts/Checkpoint.wav} @vol} {} AnyCase
|
||||||
#trigger {A full moon appears in the sky, down from which * descends on ghostly silver wings.} {playsound {Cosmic Rage/hosts/larain.wav} @vol}
|
#trigger {[[]Admin chat]*} {playsound {Cosmic Rage/hosts/AdminChat.wav} @vol; BufferAdd adminChat %0; #if {@ChannelLogging = 1} {#file 1 {cosmic rage/logs/%char AdminChat.log}; #write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {A pair of ghostly silver wings spread out from * back and she lifts her arms, ascending into the heavens and vanishing into a sheet of moonlight.} {playsound {Cosmic Rage/hosts/laraout.wav} @vol}
|
#TRIGGER {[[]administrators]*} {playsound {Cosmic Rage\hosts\AdminTalk.wav} @vol; BufferAdd Admin %0; #if {@ChannelLogging = 1} {#file 1 {cosmic rage/logs/%char admin.log};#write 1 %0;#close 1}} {} AnyCase
|
||||||
#trigger {* has just been killed!} {playsound {Cosmic Rage/hosts/kill1.wav} @vol} {} AnyCase
|
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}
|
||||||
#trigger {* materialises in your hand.} {playsound {Cosmic Rage/hosts/mater.wav} @vol} {} AnyCase
|
|
||||||
#trigger {You hear a blast of trumpeted fanfare and the yelling of heralds screaming "Make way, make way" as * enters.} {playsound {Cosmic Rage/hosts/dante.wav} @vol} {} AnyCase
|
|
||||||
#trigger {* begins to fade away in a colorful swirl of hazy pixels.} {playsound {Cosmic Rage/hosts/dante2.wav} @vol} {} AnyCase
|
|
||||||
#trigger {A dark raven swoops out of the sky and lands, resolving into the shape of *} {playsound {Cosmic Rage/hosts/elijahin.wav} @vol} {} AnyCase
|
|
||||||
#trigger {* leaps into the sky, and dark raven's wings burst from His back, carrying him out of site.} {playsound {Cosmic Rage/hosts/elijahout.wav} @vol} {} AnyCase
|
|
||||||
#trigger {A cup of tea mysteriously arrives in your hand.} {playsound {Cosmic Rage/hosts/mater.wav} @vol} {} AnyCase
|
|
||||||
#trigger {You have been fully healed by *} {playsound {Cosmic Rage/hosts/heal.wav} @vol} {} AnyCase
|
|
||||||
#trigger {You are now being controlled by *} {playsound {cosmic rage/hosts/control1.wav} @vol}
|
|
||||||
#trigger {*has let you go.} {playsound {cosmic rage/hosts/control2.wav} @vol}
|
|
||||||
#trigger {*blinks and doesn't seem quite*} {playsound {cosmic rage/hosts/control3.wav} @vol}
|
|
||||||
#trigger {*blinks and returns to normal.} {playsound {cosmic rage/hosts/control4.wav} @vol}
|
|
||||||
|
@ -26,6 +26,8 @@
|
|||||||
#key control-p {pancombat}
|
#key control-p {pancombat}
|
||||||
#key control-f5 {toggleLogOn}
|
#key control-f5 {toggleLogOn}
|
||||||
#key control-alt-a {salvageTextToggle}
|
#key control-alt-a {salvageTextToggle}
|
||||||
|
#key control-w {weatherToggle}
|
||||||
|
#key control-shift-w {gagweather}
|
||||||
#key Control-f11 {#pc 0 stop; #play {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.}}
|
#key Control-f11 {#pc 0 stop; #play {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.}}
|
||||||
#key alt-s {ShortMapText}
|
#key alt-s {ShortMapText}
|
||||||
#key Control-Alt-C {ToggleIdleSounds}
|
#key Control-Alt-C {ToggleIdleSounds}
|
||||||
@ -50,7 +52,7 @@
|
|||||||
#file 3 {cosmic rage/help files/changelog.txt};
|
#file 3 {cosmic rage/help files/changelog.txt};
|
||||||
#read 3 chversion;
|
#read 3 chversion;
|
||||||
#close 3;
|
#close 3;
|
||||||
#var chresult %left(@chversion,4);
|
#var chresult %left(@chversion,1);
|
||||||
#say {Your changelog's last entry is change number @chresult.}}
|
#say {Your changelog's last entry is change number @chresult.}}
|
||||||
#key control-shift-q {qtg}
|
#key control-shift-q {qtg}
|
||||||
#key Alt-shift-G {gagcomputer}
|
#key Alt-shift-G {gagcomputer}
|
||||||
@ -120,6 +122,4 @@
|
|||||||
#key {Control-alt-shift-L} {LoadBuffers}
|
#key {Control-alt-shift-L} {LoadBuffers}
|
||||||
#key alt-q {setchange}
|
#key alt-q {setchange}
|
||||||
#key alt-shift-m {muteOoc}
|
#key alt-shift-m {muteOoc}
|
||||||
#key control-shift-f1 {ungagger}
|
#key control-shift-f1 {ungagger}
|
||||||
#key {control-shift-s} {backupConfig}
|
|
||||||
#key {alt-\} {rawinput}
|
|
@ -103,6 +103,11 @@ loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Pla
|
|||||||
#trigger {A siren rings out through the area and you hear a voice announce: "All military officers, please proceed to your local boarding points. This is not a drill."} {playsound {Cosmic Rage/general/comms/evac.wav} @vol}
|
#trigger {A siren rings out through the area and you hear a voice announce: "All military officers, please proceed to your local boarding points. This is not a drill."} {playsound {Cosmic Rage/general/comms/evac.wav} @vol}
|
||||||
#TRIGGER {* plays a cheery tune, informing you someone just put up an advertisement.} {playsound {Cosmic Rage/general/misc/advertisement.wav} @vol; BufferAdd NOtifications %0}
|
#TRIGGER {* plays a cheery tune, informing you someone just put up an advertisement.} {playsound {Cosmic Rage/general/misc/advertisement.wav} @vol; BufferAdd NOtifications %0}
|
||||||
#trigger {You have * credits} {playsound {cosmic rage/general/misc/Credits.wav} @vol}
|
#trigger {You have * credits} {playsound {cosmic rage/general/misc/Credits.wav} @vol}
|
||||||
|
#trigger {You take a drink from a *} {playsound {Cosmic Rage/general/food and drink/liquid.wav} @vol}
|
||||||
|
#trigger {You eat some *} {playsound {Cosmic Rage/general/Food and drink/EatFood.wav} @vol}
|
||||||
|
#trigger {You begin to quickly eat your way through *} {playsound {Cosmic Rage/general/Food and drink/Scarf.wav} @vol}
|
||||||
|
#trigger {You take a long pull from the water stocked in *} {gagAll; playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol}
|
||||||
|
#trigger {You slide out a ration pack from * pop it open, and eat its contents.} {playsound {Cosmic Rage/general/Food and drink/Scarf.wav} @vol}
|
||||||
#trigger {Roundtime up. Feel free to move about!} {playsound {Cosmic Rage/general/misc/Roundtime.wav} @vol;gagVoice}
|
#trigger {Roundtime up. Feel free to move about!} {playsound {Cosmic Rage/general/misc/Roundtime.wav} @vol;gagVoice}
|
||||||
#trigger {* reports it attempted to do your command to the best of its ability.} {gagAll; #var HD 0}
|
#trigger {* reports it attempted to do your command to the best of its ability.} {gagAll; #var HD 0}
|
||||||
#trigger {Via *, * located at * informs you:} { gagAll; #var HD 1; playsound {Cosmic Rage/general/misc/droid.wav} @vol}
|
#trigger {Via *, * located at * informs you:} { gagAll; #var HD 1; playsound {Cosmic Rage/general/misc/droid.wav} @vol}
|
||||||
@ -173,6 +178,9 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
|
|||||||
#trigger {* begins to tap the screen of a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
#trigger {* begins to tap the screen of a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
||||||
#trigger {* finishes using a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
#trigger {* finishes using a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
||||||
#trigger {You have obtained mission rank *!} {playsound {Cosmic Rage/general/misc/invade.wav.} @vol}
|
#trigger {You have obtained mission rank *!} {playsound {Cosmic Rage/general/misc/invade.wav.} @vol}
|
||||||
|
#trigger {You begin to quickly gulp down *} {playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol; #var gulphandle %playhandle; #var gulploop 1}
|
||||||
|
#trig {You finis* the *} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
|
||||||
|
#trig {You finish * in * and dispose of *.} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
|
||||||
#trigger {* materializes in your grasp.} {playsound {cosmic rage/general/factory/resteleport.wav} @vol}
|
#trigger {* materializes in your grasp.} {playsound {cosmic rage/general/factory/resteleport.wav} @vol}
|
||||||
#trigger {* grenade filled with *hits * straight in the face!} {playsound {Cosmic Rage/general/misc/slime.wav.} @vol}
|
#trigger {* grenade filled with *hits * straight in the face!} {playsound {Cosmic Rage/general/misc/slime.wav.} @vol}
|
||||||
#TRIGGER {You knock upon the door of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
|
#TRIGGER {You knock upon the door of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
|
||||||
@ -221,16 +229,3 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
|
|||||||
#trigger {You take a drag off of *.} {playsound {cosmic rage/general/Misc/smoke.wav} @vol}
|
#trigger {You take a drag off of *.} {playsound {cosmic rage/general/Misc/smoke.wav} @vol}
|
||||||
#trigger {* takes a drag off of a *.} {playsound {cosmic rage/general/misc/smoke.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
|
#trigger {* takes a drag off of a *.} {playsound {cosmic rage/general/misc/smoke.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
|
||||||
#trigger {You have been invited to join the story tapestry, * Type 'STORY JOIN' to participate.} {playsound {cosmic rage/general/misc/storyInvite.wav} @commsvol; BufferAdd Misc %0}
|
#trigger {You have been invited to join the story tapestry, * Type 'STORY JOIN' to participate.} {playsound {cosmic rage/general/misc/storyInvite.wav} @commsvol; BufferAdd Misc %0}
|
||||||
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
|
|
||||||
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
|
|
||||||
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; fileLogger Tracebacks %0} {} AnyCase
|
|
||||||
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
|
||||||
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
|
||||||
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
|
||||||
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
|
||||||
#TRIGGER {You enable * on *.} {
|
|
||||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
|
|
||||||
#TRIGGER {You disable * on *.} {
|
|
||||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
|
|
||||||
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
|
||||||
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
#trigger {From * you hear short buzzes, indicating the target was unreachable. You quickly hang up.} {gagAll; playsound {cosmic rage/general/telephone/error.wav} @vol}
|
#trigger {From * you hear short buzzes, indicating the target was unreachable. You quickly hang up.} {gagAll; playsound {cosmic rage/general/telephone/error.wav} @vol}
|
||||||
#trigger {You hear a click from *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
|
#trigger {You hear a click from *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
|
||||||
#TRIGGER {You hear a ring, ring from *} {playsound {cosmic rage/general/telephone/ring.wav} @vol};
|
#TRIGGER {You hear a ring, ring from *} {playsound {cosmic rage/general/telephone/ring.wav} @vol};
|
||||||
|
#TRIGGER {* lets out a quick beep beep, beep beep sound and * flashes on the screen.} {playsound {cosmic rage/general/telephone/message.wav} @vol};
|
||||||
#trigger {You tap the end call icon on *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
|
#trigger {You tap the end call icon on *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
|
||||||
#trigger {a * lets out * and * flashes on the screen.} {playsound {cosmic rage/general/telephone/guitarriff.wav} @vol}
|
#trigger {a * lets out a short guitar riff and * flashes on the screen.} {playsound {cosmic rage/general/telephone/guitarriff.wav} @vol}
|
||||||
#trigger {* plays * and * flashes on screen.} {playsound {cosmic rage/general/telephone/ringtone.wav} @vol}
|
|
||||||
#trigger {You release the button as the light at the bottom of the screen fades out.} {playsound {Cosmic Rage/general/telephone/SmartPhoneHoldButton.wav}}
|
#trigger {You release the button as the light at the bottom of the screen fades out.} {playsound {Cosmic Rage/general/telephone/SmartPhoneHoldButton.wav}}
|
||||||
#trigger {You release the button as a small light on the bottom of * flashes.} {playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}
|
#trigger {You release the button as a small light on the bottom of * flashes.} {playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}
|
||||||
#trigger {You release the button as the screen of * lights up and a spinning vortex logo appears.} {gagAll; playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}
|
#trigger {You release the button as the screen of * lights up and a spinning vortex logo appears.} {gagAll; playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}
|
@ -1,14 +1,25 @@
|
|||||||
#var wallList {You slam * wall.
|
#trigger {You slam * wall.} {gagAll;
|
||||||
That used to be an exit. I swear it did!
|
playsound {Cosmic Rage/general/misc/Wall.wav} @vol}
|
||||||
You walk straight into a wall. Good job.
|
#trigger {You walk straight into a wall. Good job.} {gagAll;
|
||||||
Hey, who put that wall there?
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
Wow, walls actually hurt.
|
#trigger {Hey, who put that wall there?} {gagAll;
|
||||||
You slam spectacularly into the wall.
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
You try to walk through a wall... And fail Miserably.
|
#trigger {Wow, walls actually hurt.} {gagAll;
|
||||||
Interesting, apparently this game doesn't have the ability for players to walk straight through walls.
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
Can't trust them exits, they keep moving.
|
#trigger {You try to walk through a wall... And fail Miserably.} {gagAll;
|
||||||
Nope. Still can't walk through walls.
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
Oops... thought that was an exit.
|
#trigger {Interesting, apparently this game doesn't have the ability for players to walk straight through walls.} {gagAll;
|
||||||
Ow! That wall hurt!
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
You slam head first into * good job.}
|
#trigger {Can't trust them exits, they keep moving.} {gagAll;
|
||||||
#trigger {*} {#If {%IfWord(%1,@wallList,%CRLF)} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol}}
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
#trigger {Nope. Still can't walk through walls.} {gagAll;
|
||||||
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
#trigger {Oops... thought that was an exit.} {gagAll;
|
||||||
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
#trigger {That used to be an exit. I swear it did!} {gagAll;
|
||||||
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
#trigger {Ow! That wall hurt!} {gagAll;
|
||||||
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
#trigger {You slam head first into * good job.} {gagAll;
|
||||||
|
playsound {cosmic rage/general/misc/wall.wav} @vol}
|
||||||
|
|
||||||
|
@ -1 +1 @@
|
|||||||
1 Nemesis, Initial Commit for The Experience-light
|
1000 Nemesis, Initial Commit for The Experience light
|
Loading…
x
Reference in New Issue
Block a user