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#trigger {You slam * wall.} {gagAll;
playsound {Cosmic Rage/general/misc/Wall.wav} @vol}
#trigger {You walk straight into a wall. Good job.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Hey, who put that wall there?} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Wow, walls actually hurt.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {You try to walk through a wall... And fail Miserably.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Interesting, apparently this game doesn't have the ability for players to walk straight through walls.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Can't trust them exits, they keep moving.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Nope. Still can't walk through walls.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Oops... thought that was an exit.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {That used to be an exit. I swear it did!} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Ow! That wall hurt!} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {You slam head first into * good job.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}