1 Nemesis, Initial Commit for The Experience light.

This commit is contained in:
Umiko 2025-03-03 11:18:02 +07:00
parent b46026c33b
commit 4ba17f497b
11 changed files with 327 additions and 161 deletions

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@ -7,12 +7,12 @@
#var priv3 clear
#var priv4 clear
; Variables for the file
#var settings {vol|shipVol|vehicleVol|roomVol|DroneSounds|MusicSounds|musicvol|combatmusicplaying|mVol|CMusic|altVehicleEngines|altShipengines|gagShipCombat|gagHarvest|panShipCombat|CVol|ambon|RedAlert|Evol|veVol|gagSal|weather|gagweather|LogOn|ShortMapText|SilentIntro|SilentClock|ConnectionCheck|numpadon|CommsVol|ChannelLogging|GameError|SilentConflict|LaunchText|SocialSounds|RebootSounds|SpIntroMessage|SocialText|TPR|SilentPod|showermusic|gvol|UpdateToggle|intromusic|commtoggle|QGag|priv1|priv2|priv3|priv4|hpdr|gocountnum|buffersound|gagStarshipComputerName|gbl|bufferfavkeys|cargogagger|speedgagger|devmode|spchange|toggleAFKGagger|speechAFKGagger|battlesuitMovement|autobackupsetting|extrascript|cosmicgagger|rawpass}
#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias}
#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|comms2}
#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
#var vehicleConfig {aircraft|vehicleHandler}
#var settings {vol|shipVol|vehicleVol|roomVol|DroneSounds|MusicSounds|musicvol|combatmusicplaying|mVol|CMusic|altVehicleEngines|altShipengines|gagShipCombat|gagHarvest|panShipCombat|CVol|ambon|RedAlert|Evol|veVol|gagSal|weather|gagweather|LogOn|ShortMapText|SilentIntro|SilentClock|ConnectionCheck|numpadon|CommsVol|ChannelLogging|GameError|SilentConflict|LaunchText|SocialSounds|RebootSounds|SpIntroMessage|SocialText|TPR|SilentPod|showermusic|gvol|UpdateToggle|intromusic|commtoggle|QGag|priv1|priv2|priv3|priv4|hpdr|gocountnum|buffersound|gagStarshipComputerName|gbl|bufferfavkeys|cargogagger|speedgagger|devmode|spchange|toggleAFKGagger|speechAFKGagger|battlesuitMovement|autobackupsetting|extrascript|cosmicgagger|rawpass}
; triggring the variable
#For @miscConfig {#load misc/%i.set}
@ -25,22 +25,21 @@
#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
#trigger {Welcome to: cosmic rage!} {
version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} {
version; SilentlyLoadBuffers; #say {Welcome to the experience light!}; #if {@intromusic = "enabled"} {
#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
;Settings.
;reading settings loop
#File 6 {cosmic rage/misc/settings.set} 1;
#var num 1;
#ForAll @settings {
#read 6 {%i} @num;
#math num {@num + 1}};
#close 6
#if {@rawpass = "enabled"} {makebetter}
#if {@intromusic <> "enabled"} {#if {@intromusic <> "disabled"} {#var intromusic "enabled"}}
#if {@devmode = "Enabled"} {#load misc/dev.set} {}
#if {@autobackupsetting = "Enabled"} {#alarm silentbackup -900 {silentbackupsetting}}
#if {@numpadon = "Enabled"} {#load misc/keysHandler.set} {}
;misc.
#Alias login {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}

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@ -102,7 +102,6 @@ SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {misc
Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}|
Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag|
Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}|
Toggle raw input mode, currently @rawpass. No shortcut defined. Allows you to use the VipMud special characters such as percent, colen, number sign without running into errors.:rawinput; ; #alarm 0.1 {miscpicker}|
Back:#alarm 0.1 {config}}}
;Volumes
@ -166,3 +165,68 @@ playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine
#math vEvol {@vEvol + 5};
#if {@vEvol > 100} {@vEvol = 100};
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
;Other toggles
#Alias RedAlertToggle {
#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
#Alias ToggleUpdate {
#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
#alias togglevehicle {
#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
#alias toggleship {
#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
#alias gagscombat {
#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
#alias Pancombat {
#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
#alias gagharvest {
#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
#alias salvageTextToggle {
#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
#alias ShortMapText {
#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
#alias intromusicToggle {
#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
#alias {lag} {#var LagAmount 0;
#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
echo Lag.test} {}
#alias {smute} {
#if {@Speech = "Disabled"} {
#var Speech "Enabled";
playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
#var Speech "Disabled";
#SetSpeech incoming on;
playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}

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@ -1,14 +1,14 @@
#var skice 2
#alias Version {soundpack version The VIP Cosmic Rage Experience} {}
#alias Version {~@soundpack version The Experience Light} {}
#trigger {Soundpack last change *} {#sub {The last soundpack change that was posted to the game %1}}
#alias spversion {~@soundpacks The VIP Cosmic Rage Experience} {}
#alias spversion {~@soundpacks The Experience Light} {}
#trigger {* *} {
#if {@cvcheck = 1} {
#var CurrentVersion %left(%1,4);
#var CurrentVersion %left(%1,1);
#file 3 {cosmic rage/help files/changelog.txt};
#read 3 chversion;
#close 3;
#var chresult %left(@chversion,4);
#var chresult %left(@chversion,1);
#if {%IsNumber(@CurrentVersion) = 1} {
#if {@chresult < @CurrentVersion} {
#math chresult {@CurrentVersion - @chresult};
@ -22,7 +22,7 @@
#file 3 {cosmic rage/help files/changelog.txt};
#read 3 chversion;
#close 3;
#var chresult %left(@chversion,4);
#var chresult %left(@chversion,1);
@chresult ;
}
#trigger {Bug reported!} {playsound {Cosmic Rage/general/misc/SpBug.wav} @vol; #sub {Thank you for submitting this bug report! An admin will be looking into it as soon as possible. If needed, you may be reached for more information.}}
@ -30,7 +30,7 @@
#file 3 {cosmic rage/help files/changelog.txt};
#read 3 chversion;
#close 3;
#var chresult %left(@chversion,4);
#var chresult %left(@chversion,1);
@chresult ;
}
#alias SpReload {#pc 0 stop; #say {Reloading the soundpack. please wait.}; playsound {Cosmic Rage/general/misc/Reload.wav} @vol; #alarm 0.5 {#reload; #say {Reloading is now complete!}; #if {@ambon = "enabled"} {look}}}

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@ -1,66 +1,115 @@
#var Commlist {ask | speak | talk | exclaim }
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; fileLogger Announcements %0} {} AnyCase
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; fileLogger Changes%0} {} AnyCase
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; fileLogger ooc%0}} {} AnyCase
#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}}; playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}}; playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}}; playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}}; playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; fileLogger newbie%0} {} AnyCase
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; fileLogger newbieHelpers%0} {} AnyCase
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; fileLogger rooc%0} {} AnyCase
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; fileLogger MiniGames%0} {} AnyCase
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}}; playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; fileLogger Recruitments%0} {} AnyCase
#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Announcements.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Changes.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ooc.log};#write 1 %0;#close 1}}} {} AnyCase
#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbie.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbieHelpers.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char rooc.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MiniGames.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Recruitments.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}}; playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
#trigger {*flashes urgently, informing you that people are waiting for link requests.} { playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
#trigger {You hear an urgent S O S from *} { playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; fileLogger ScreenReader%0} {} AnyCase
#trigger {* into * translator.} { #if {%ifWord(You,%1," ")} { #gagline all}; #if {%ifWord(growl,%1," ")} { playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(drone,%1," ")} { playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol}; #if {%ifword(chitter,%1," ")} { playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(chitters,%1," ")} { playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(growls,%1," ")} { playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0}; #if {%ifWord(drones,%1," ")} { playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
#TRIGGER {You enable * on *.} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
#TRIGGER {You disable * on *.} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {*flashes urgently, informing you that people are waiting for link requests.} {
playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
#trigger {You hear an urgent S O S from *} {
playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ScreenReader.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* into * translator.} {
#if {%ifWord(You,%1," ")} {
#gagline all};
#if {%ifWord(growl,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drone,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol};
#if {%ifword(chitter,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(chitters,%1," ")} {
playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(growls,%1," ")} {
playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
#if {%ifWord(drones,%1," ")} {
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; fileLogger Rewards%0} {} AnyCase
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Rewards.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
#trigger {*from * and infuses your form, phasing you away.} { #gagline all; #if {@rech = 1} { #pc @rechHandle stop; #var rech 0}; #pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
#trigger {* fades from sight as * phases*} { playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} { playsound {cosmic rage/general/comms/phase.wav} @Vol}
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; fileLogger RP%0} {} AnyCase
#trigger {*from * and infuses your form, phasing you away.} {
#gagline all;
#if {@rech = 1} {
#pc @rechHandle stop; #var rech 0};
#pc 0 stop; playsound {cosmic rage/general/comms/phase.wav} @Vol}
#trigger {* fades from sight as * phases*} {
playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} {
playsound {cosmic rage/general/comms/phase.wav} @Vol}
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char RP.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; fileLogger Arena%0} {} AnyCase
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; fileLogger Brag%0} {} AnyCase
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
#trigger {You turn * translator} { #if {%ifWord(on,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(off,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {Over your suits intercom, *} { playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}}; playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
#trigger {[[]G2A] *} { playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; fileLogger G2A%0} {} AnyCase
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Arena.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Brag.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You turn * translator} {
#if {%ifWord(on,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(off,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {Over your suits intercom, *} {
playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
#trigger {[[]G2A] *} {
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char G2A.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; fileLogger HTPL%0} {}
#trigger {[[]Help]*} { playsound {cosmic rage/general/comms/help.wav} @CommsVol}
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; fileLogger Chargen%0}
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; fileLogger Mentor%0} {} AnyCase
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char HTPL.log};#write 1 %0;#close 1}} {}
#trigger {[[]Help]*} {
playsound {cosmic rage/general/comms/help.wav} @CommsVol}
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chargen.log};#write 1 %0;#close 1}}
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Mentor.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#TRIGGER {[[]* to *], "*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {}
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; fileLogger Trade%0} {} AnyCase
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Trade.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
@ -79,29 +128,46 @@
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}}; playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}}; playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; fileLogger Drone%0} {} AnyCase
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}}; playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}}; playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1}; playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Drone.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1};
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Tracebacks.log}; #write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger Org %0} AnyCase
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger org %0} {} AnyCase
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}};
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {*translator announces *} {BufferAdd say %0}
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
@ -109,7 +175,7 @@
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; fileLogger Distress%0} {} AnyCase
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Distress.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
@ -120,19 +186,31 @@
#trigger {[[]Game] *} {playsound {Cosmic Rage/general/comms/Game.wav} @CommsVol; BufferAdd APilotsParody %0} {} AnyCase
#trigger {Information: closest beacon: *} {BufferAdd SOS %0}
#trigger {[[]Htpc]*} {playsound {Cosmic Rage/general/comms/Htpc.wav} @commsvol; BufferAdd Htpc %0}
#Alias {mf} {Musicfm %0} {}
#trigger {* lets out a short fanfare informing you that a new petition has been made publicly available.} {playsound {Cosmic Rage/general/comms/Petition.wav} 80; BufferAdd InfoComputerNotifications %0; BufferAdd NOtifications %0} {} AnyCase
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(disabled.,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; fileLogger PrivateNetwork %0} {} AnyCase
#trigger {origins *} {#if {%ifWord(enabled.,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(disabled.,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private Network.log};#write 1 %0;#close 1}} {} AnyCase
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
#TRIGGER {You hear an urgent beeping from * informing you someone requires picking up.} {playsound {Cosmic Rage/general/comms/pickup.wav} @CommsVol} {} AnyCase
#TRIGGER {This is meteor monitoring at * A meteor storm just opened up *} {playsound {Cosmic Rage/general/comms/meteor.wav} @commsvol} {} AnyCase
#trigger {You rumble *} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol;BufferAdd say %0}
#trigger {* rumbles *} { #if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} { #abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
#trigger {* rumbles *} {
#if {%ifword(engine,%1," ") or %ifword(ship,%1," ") or %ifword(pod,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/rumble*3.wav} @vol};BufferAdd say %0}
#trigger {emergency! *} {playsound {Cosmic Rage/general/gmc/alarm.wav} @vol}
#trigger {You * the external microphone.} { #if {%ifword(activate,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @vol}; #if {%ifword(deactivate,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
#trigger {Over * you hear * say *} { #if {%IfWord(sector,%1," ")} { #abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
#trigger {You * the external microphone.} {
#if {%ifword(activate,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @vol};
#if {%ifword(deactivate,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
#trigger {Over * you hear * say *} {
#if {%IfWord(sector,%1," ")} {
#abort 1} {playsound {cosmic rage/general/comms/battlesuit.wav} @CommsVol}; BufferAdd say %0} {}
#trigger {A synthetic tone issues forth from * "Reminder! There are open cases on the docket at the hall of *} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {* MFAS device * vibrates urgently, indicating there are outstanding prison appeals.} {playsound {Cosmic Rage/general/comms/reminder.wav} @vol}
#trigger {You direct your thoughts towards *} {#if {@commtoggle = "Enabled"} {#gagline all}}
@ -141,37 +219,18 @@
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}}; playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; fileLogger birthday%0} {} AnyCase
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char birthday.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; fileLogger Origins%0}
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; FileLogger musicfm %0}
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
#trigger {* ta* a button next to * and procee* to say * "*"} { #if {@QGag = 1} { #sub {[PA] %1: %6}}; playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {* ta* a button next to * and procee* to transmits *} { #if {@QGag = 1} { #sub {[PA] %1 transmits %5}}; playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0; playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
#trigger {Over * short wave radio's speaker, * "*"} { #if {@QGag = 1} {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}}; playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {You turn * tracker} { #if {%ifWord(on,%1," ")} { playsound {cosmic rage/general/comms/activate.wav} @CommsVol}; #if {%ifWord(off,%1," ")} { playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Origins]*: "*"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origins %0}
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origin %0}
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}

View File

@ -0,0 +1,49 @@
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char musicfm.log};#write 1 %0;#close 1}}
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
#trigger {* ta* a button next to * and procee* to say * "*"} {
#if {@QGag = 1} {
#sub {[PA] %1: %6}};
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#trigger {* ta* a button next to * and procee* to transmits *} {
#if {@QGag = 1} {
#sub {[PA] %1 transmits %5}};
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0;
playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
#trigger {Over * short wave radio's speaker, * "*"} {
#if {@QGag = 1} {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}};
playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
#trigger {You tune * short wave radio's dial to *} {#sub {Short wave radio tuned to %2}; playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trig {You chitter: *} {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
#trig {* chitters: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}}
#trig {You growl, *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
#trig {* growls, *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
#trig {You rumble: *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
#trig {* rumbles: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {You turn * tracker} {
#if {%ifWord(on,%1," ")} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
#if {%ifWord(off,%1," ")} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
#trigger {You tap the menu icon on * earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * wrist communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * communicator ring} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {You tap the menu icon on * pendant communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1};
playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {[[]Origins]*: "*"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
; #trigger {[[]Origins] *} {#if {%IfWord(Message from the Embassy:,%1," ")} {#abort 1}}
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origin.log};#write 1 %0;#close 1}}
; #trigger {[[]Origins] (*) Message from the Embassy: *} {playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}

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@ -1,19 +1,8 @@
#trigger {Professor Brandon Red designation makes a four four motion in the air. As he moves into the next measure he leaps threw the center of the cross never to be seen again.} {playsound {Cosmic Rage/hosts/brandon.wav} @vol}
#trigger {You see a clawed hand move threw the air in a four four motion. As it enters the next measure Professor Brandon Red designation appears.} {playsound {Cosmic Rage/hosts/brandon.wav} @vol}
#trigger {The * pause in their daily ruteen to recognise the achievements of the mortal *} {playsound {Cosmic Rage/hosts/transform.wav} @vol}
#trigger {You hear a sound like the opening of a beer bottle. Then with a hiss and pop followed by the smell of sweet smoke, * appears.} {playsound {Cosmic Rage/hosts/biliin.wav} @vol}
#trigger {with a wink and a half hearted salute, * vanishes.} {playsound {Cosmic Rage/hosts/biliin.wav} @vol}
#trigger {A full moon appears in the sky, down from which * descends on ghostly silver wings.} {playsound {Cosmic Rage/hosts/larain.wav} @vol}
#trigger {A pair of ghostly silver wings spread out from * back and she lifts her arms, ascending into the heavens and vanishing into a sheet of moonlight.} {playsound {Cosmic Rage/hosts/laraout.wav} @vol}
#trigger {* has just been killed!} {playsound {Cosmic Rage/hosts/kill1.wav} @vol} {} AnyCase
#trigger {* materialises in your hand.} {playsound {Cosmic Rage/hosts/mater.wav} @vol} {} AnyCase
#trigger {You hear a blast of trumpeted fanfare and the yelling of heralds screaming "Make way, make way" as * enters.} {playsound {Cosmic Rage/hosts/dante.wav} @vol} {} AnyCase
#trigger {* begins to fade away in a colorful swirl of hazy pixels.} {playsound {Cosmic Rage/hosts/dante2.wav} @vol} {} AnyCase
#trigger {A dark raven swoops out of the sky and lands, resolving into the shape of *} {playsound {Cosmic Rage/hosts/elijahin.wav} @vol} {} AnyCase
#trigger {* leaps into the sky, and dark raven's wings burst from His back, carrying him out of site.} {playsound {Cosmic Rage/hosts/elijahout.wav} @vol} {} AnyCase
#trigger {A cup of tea mysteriously arrives in your hand.} {playsound {Cosmic Rage/hosts/mater.wav} @vol} {} AnyCase
#trigger {You have been fully healed by *} {playsound {Cosmic Rage/hosts/heal.wav} @vol} {} AnyCase
#trigger {You are now being controlled by *} {playsound {cosmic rage/hosts/control1.wav} @vol}
#trigger {*has let you go.} {playsound {cosmic rage/hosts/control2.wav} @vol}
#trigger {*blinks and doesn't seem quite*} {playsound {cosmic rage/hosts/control3.wav} @vol}
#trigger {*blinks and returns to normal.} {playsound {cosmic rage/hosts/control4.wav} @vol}
#TRIGGER {[[]administrators]: *just opened a service request with the subject of*} {playsound {Cosmic Rage\hosts\Assist.wav} @vol} {} AnyCase
#TRIGGER {[[]Report!], *} {playsound {Cosmic Rage\hosts\Report.wav} @vol}
#TRIGGER {[[]Suggestion!], *} {playsound {Cosmic Rage\hosts\Suggest.wav} @vol}
#trigger {[[]Administrators]: Report, * has been resolved by *} {playsound {cosmic rage/hosts/dasar.wav} @vol}
#trigger {* starting checkpoint. Database last checkpointed *} {playsound {Cosmic Rage/hosts/Checkpoint.wav} @vol} {} AnyCase
#trigger {[[]Admin chat]*} {playsound {Cosmic Rage/hosts/AdminChat.wav} @vol; BufferAdd adminChat %0; #if {@ChannelLogging = 1} {#file 1 {cosmic rage/logs/%char AdminChat.log}; #write 1 %0;#close 1}} {} AnyCase
#TRIGGER {[[]administrators]*} {playsound {Cosmic Rage\hosts\AdminTalk.wav} @vol; BufferAdd Admin %0; #if {@ChannelLogging = 1} {#file 1 {cosmic rage/logs/%char admin.log};#write 1 %0;#close 1}} {} AnyCase
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}

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@ -26,6 +26,8 @@
#key control-p {pancombat}
#key control-f5 {toggleLogOn}
#key control-alt-a {salvageTextToggle}
#key control-w {weatherToggle}
#key control-shift-w {gagweather}
#key Control-f11 {#pc 0 stop; #play {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.}}
#key alt-s {ShortMapText}
#key Control-Alt-C {ToggleIdleSounds}
@ -50,7 +52,7 @@
#file 3 {cosmic rage/help files/changelog.txt};
#read 3 chversion;
#close 3;
#var chresult %left(@chversion,4);
#var chresult %left(@chversion,1);
#say {Your changelog's last entry is change number @chresult.}}
#key control-shift-q {qtg}
#key Alt-shift-G {gagcomputer}
@ -121,5 +123,3 @@
#key alt-q {setchange}
#key alt-shift-m {muteOoc}
#key control-shift-f1 {ungagger}
#key {control-shift-s} {backupConfig}
#key {alt-\} {rawinput}

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@ -103,6 +103,11 @@ loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Pla
#trigger {A siren rings out through the area and you hear a voice announce: "All military officers, please proceed to your local boarding points. This is not a drill."} {playsound {Cosmic Rage/general/comms/evac.wav} @vol}
#TRIGGER {* plays a cheery tune, informing you someone just put up an advertisement.} {playsound {Cosmic Rage/general/misc/advertisement.wav} @vol; BufferAdd NOtifications %0}
#trigger {You have * credits} {playsound {cosmic rage/general/misc/Credits.wav} @vol}
#trigger {You take a drink from a *} {playsound {Cosmic Rage/general/food and drink/liquid.wav} @vol}
#trigger {You eat some *} {playsound {Cosmic Rage/general/Food and drink/EatFood.wav} @vol}
#trigger {You begin to quickly eat your way through *} {playsound {Cosmic Rage/general/Food and drink/Scarf.wav} @vol}
#trigger {You take a long pull from the water stocked in *} {gagAll; playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol}
#trigger {You slide out a ration pack from * pop it open, and eat its contents.} {playsound {Cosmic Rage/general/Food and drink/Scarf.wav} @vol}
#trigger {Roundtime up. Feel free to move about!} {playsound {Cosmic Rage/general/misc/Roundtime.wav} @vol;gagVoice}
#trigger {* reports it attempted to do your command to the best of its ability.} {gagAll; #var HD 0}
#trigger {Via *, * located at * informs you:} { gagAll; #var HD 1; playsound {Cosmic Rage/general/misc/droid.wav} @vol}
@ -173,6 +178,9 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
#trigger {* begins to tap the screen of a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
#trigger {* finishes using a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
#trigger {You have obtained mission rank *!} {playsound {Cosmic Rage/general/misc/invade.wav.} @vol}
#trigger {You begin to quickly gulp down *} {playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol; #var gulphandle %playhandle; #var gulploop 1}
#trig {You finis* the *} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
#trig {You finish * in * and dispose of *.} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
#trigger {* materializes in your grasp.} {playsound {cosmic rage/general/factory/resteleport.wav} @vol}
#trigger {* grenade filled with *hits * straight in the face!} {playsound {Cosmic Rage/general/misc/slime.wav.} @vol}
#TRIGGER {You knock upon the door of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
@ -221,16 +229,3 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
#trigger {You take a drag off of *.} {playsound {cosmic rage/general/Misc/smoke.wav} @vol}
#trigger {* takes a drag off of a *.} {playsound {cosmic rage/general/misc/smoke.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
#trigger {You have been invited to join the story tapestry, * Type 'STORY JOIN' to participate.} {playsound {cosmic rage/general/misc/storyInvite.wav} @commsvol; BufferAdd Misc %0}
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; fileLogger Tracebacks %0} {} AnyCase
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
#TRIGGER {You enable * on *.} {
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
#TRIGGER {You disable * on *.} {
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase

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@ -3,9 +3,9 @@
#trigger {From * you hear short buzzes, indicating the target was unreachable. You quickly hang up.} {gagAll; playsound {cosmic rage/general/telephone/error.wav} @vol}
#trigger {You hear a click from *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
#TRIGGER {You hear a ring, ring from *} {playsound {cosmic rage/general/telephone/ring.wav} @vol};
#TRIGGER {* lets out a quick beep beep, beep beep sound and * flashes on the screen.} {playsound {cosmic rage/general/telephone/message.wav} @vol};
#trigger {You tap the end call icon on *} {gagAll; playsound {cosmic rage/general/telephone/click.wav} @vol}
#trigger {a * lets out * and * flashes on the screen.} {playsound {cosmic rage/general/telephone/guitarriff.wav} @vol}
#trigger {* plays * and * flashes on screen.} {playsound {cosmic rage/general/telephone/ringtone.wav} @vol}
#trigger {a * lets out a short guitar riff and * flashes on the screen.} {playsound {cosmic rage/general/telephone/guitarriff.wav} @vol}
#trigger {You release the button as the light at the bottom of the screen fades out.} {playsound {Cosmic Rage/general/telephone/SmartPhoneHoldButton.wav}}
#trigger {You release the button as a small light on the bottom of * flashes.} {playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}
#trigger {You release the button as the screen of * lights up and a spinning vortex logo appears.} {gagAll; playsound {Cosmic Rage/general/telephone/SmartPhoneStartup.wav} @commsVol}

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@ -1,14 +1,25 @@
#var wallList {You slam * wall.
That used to be an exit. I swear it did!
You walk straight into a wall. Good job.
Hey, who put that wall there?
Wow, walls actually hurt.
You slam spectacularly into the wall.
You try to walk through a wall... And fail Miserably.
Interesting, apparently this game doesn't have the ability for players to walk straight through walls.
Can't trust them exits, they keep moving.
Nope. Still can't walk through walls.
Oops... thought that was an exit.
Ow! That wall hurt!
You slam head first into * good job.}
#trigger {*} {#If {%IfWord(%1,@wallList,%CRLF)} {gagAll; playsound {cosmic rage/general/misc/wall.wav} @vol}}
#trigger {You slam * wall.} {gagAll;
playsound {Cosmic Rage/general/misc/Wall.wav} @vol}
#trigger {You walk straight into a wall. Good job.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Hey, who put that wall there?} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Wow, walls actually hurt.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {You try to walk through a wall... And fail Miserably.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Interesting, apparently this game doesn't have the ability for players to walk straight through walls.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Can't trust them exits, they keep moving.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Nope. Still can't walk through walls.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Oops... thought that was an exit.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {That used to be an exit. I swear it did!} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {Ow! That wall hurt!} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}
#trigger {You slam head first into * good job.} {gagAll;
playsound {cosmic rage/general/misc/wall.wav} @vol}

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@ -1 +1 @@
1 Nemesis, Initial Commit for The Experience-light
1000 Nemesis, Initial Commit for The Experience light