Improved various aspects to make it less lag durring loading, including removing comms2.set, updating comms and cosmic rage.set, adding alias.set, and modifying ConfigurationManager.set.
This commit is contained in:
parent
0870016907
commit
f09e003932
@ -6,88 +6,25 @@
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#var priv2 clear
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#var priv3 clear
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#var priv4 clear
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;These are the Needed set files for the pack to function.
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#load misc/backupHandler.set
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#load misc/buffers.set
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#load misc/ConfigurationManager.set
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#load misc/keys.set
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#load misc/Soundpack.set
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#load misc/pingpong.set
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; activities set files
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#load Activities/asteroidHarvesting.set
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#load activities/BioHarvesting.set
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#load Activities/blackdwarf.set
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#load Activities/comets.set
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#load Activities/DarkMatterMining.set
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#load Activities/dust.set
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#load activities/handmining.set
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#load activities/farming.set
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#load activities/fishing.set
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#load Activities/STARRES.set
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#load activities/hunting.set
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#load Activities/mechanicalMining.set
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#load Activities/moon.set
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#load Activities/moonbase.set
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#load Activities/PlanetChunks.set
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#load Activities/planetoid.set
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#load activities/pol.set
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#load Activities/salvaging.set
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#load Activities/StarCoring.set
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#load Activities/StarStudies.set
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#load Activities/trash.set
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#load Activities/volcanoHarvesting.set
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#load Activities/VolcanoMining.set
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; Variables for the file
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#var activitiesConfig {asteroidHarvesting|BioHarvesting|blackdwarf|comets|DarkMatterMining|dust|farming|fishing|handmining|hunting|mechanicalMining|moon|Moonbase|PlanetChunks|planetoid|pol|salvaging|StarCoring|starres|StarStudies|trash|volcanoHarvesting|VolcanoMining}
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#var combatConfig {airpod|ArmorMaking|battlesuits|combat|GroundCombat|megasuit|suit}
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#var miscConfig {backupHandler|buffers|ConfigurationManager|Doors|Dragons|factory|Farming|hosts|house|Jets|larkan|keys|misc|Mutariansi|mwtp|orgstuff|pingpong|say|socials|Soundpack|telephone|wall|comms|alias}
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#var shipConfig {component|computers|FlightControl|jump|pd|rats|shipCombat|shipCombat2|ships|Ships2|weaponfire}
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#var vehicleConfig {aircraft|vehicleHandler}
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;Combat set files
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#load vehicle/aircraft.set
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#load Combat/airpod.set
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#load combat/ArmorMaking.set
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#load combat/battlesuits.set
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#load combat/combat.set
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#load Combat/GroundCombat.set
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#load combat/megasuit.set
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#load combat/suit.set
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;misc set files
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#load misc/clocks.set
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#load misc/comms2.set
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#load misc/comms.set
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#load misc/doors.set
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#load misc/dragons.set
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#load misc/house.set
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#load misc/hosts.set
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#load misc/Jets.set
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#load misc/larkan.set
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#load misc/misc.set
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#load misc/Mutariansi.set
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#load misc/mwtp.set
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#load misc/orgstuff.set
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#load misc/say.set
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#load misc/socials.set
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#load misc/telephone.set
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#load misc/wall.set
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;Ship set files.
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#load ships/component.set
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#load ships/computers.set
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#load ships/FlightControl.set
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#load ships/jump.set
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#load ships/pd.set.
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#load ships/Rats.set
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#load ships/shipCombat.set
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#load ships/shipCombat2.set
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#load ships/ships.set
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#load ships/ships2.set
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;Vehicle set files.
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#load vehicle/vehicle.set
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; triggring the variable
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#For @miscConfig {#load misc/%i.set}
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#For @vehicleConfig {#load Vehicle/%i.set}
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#alarm 10 {#For @shipConfig {#load Ships/%i.set}}
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#alarm 8 {#For @combatConfig {#load combat/%i.set}}
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#alarm 6 {#For @activitiesConfig {#load activities/%i.set}}
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;Triggers for connecting to the moo.
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#trig {Please select a character to log in on.} {#alarm 0.3 {silentclear}}
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#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop}
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#trigger {Welcome to: cosmic rage!} {
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version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience!}; #if {@intromusic = "enabled"} {
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version; SilentlyLoadBuffers; #say {Welcome to the VIP Cosmic Rage experience-light!}; #if {@intromusic = "enabled"} {
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#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
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#playloop {cosmic rage/music/IntroMusic/DefaultIntro.wav} @vol; #var introhandle %playhandle; #var IntroPlaying 1}} {} AnyCase
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@ -172,7 +109,11 @@ ActualSave; #say {Settings saved!}; #pc 0 stop; #play {cosmic rage/general/misc/
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#trigger {Your synaptic signal wavers for a moment, then returns with a snap!} {#pc 0 stop; #play {Cosmic Rage/general/misc/synapticReturn.wav} @vol; look} {} AnyCase
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#alarm Saving -180 {ActualSave; AutoSaveBuffers}
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#alias {SPUnload} {#say {Your soundpack has been unloaded. To reload, use either the alias SPReload, or the key control-shift-R. Thank you.} Voiceonly; #pc 0 stop;
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#unload Activities/asteroidHarvesting.set; #unload Activities/BioHarvesting.set; #unload misc/house.set; #unload activities/blackdwarf.set; #unload Activities/comets.set; #unload Activities/DarkMatterMining.set; #unload activities/dust.set; #unload activities/handmining.set; #unload activities/hunting.set; #unload Activities/mechanicalMining.set; #unload Activities/moon.set; #unload activities/moonbase.set; #unload Activities/PlanetChunks.set; #unload Activities/planetoid.set; #unload activities/pol.set; #unload Activities/salvaging.set; #unload Activities/StarCoring.set; #unload Activities/StarStudies.set; #unload Activities/trash.set; #unload Activities/volcanoHarvesting.set; #unload Activities/VolcanoMining.set; #unload combat/airpod.set; #unload combat/armormaking.set; #unload combat/battlesuits.set; #unload combat/combat.set; #unload combat/GroundCombat.set; #unload combat/megasuit.set; #unload misc/Buffers.set; #unload misc/clocks.set; #unload misc/comms.set; #unload misc/comms2.set; #unload misc/doors.set; #unload misc/dragons.set; #unload misc/factory.set; #unload misc/hosts.set; #unload misc/Jets.set; #unload misc/misc.set; #unload misc/mutariansi.set; #unload misc/mwtp.set; #unload misc/orgstuff.set; #unload misc/say.set; #unload misc/socials.set; #unload misc/telephone.set; #unload ships/component.set; #unload ships/FlightControl.set; #unload ships/jump.set; #unload ships/pd.set; #unload ships/Rats.set; #unload ships/shipCombat.set; #unload ships/shipCombat2.set; #unload ships/ships.set; #unload ships/ships2.set; #unload vehicle/vehicle.set; #unload activities/hunting.set}
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#For @miscConfig {#unload misc/%i.set};
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#For @vehicleConfig {#unload Vehicle/%i.set};
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#For @shipConfig {#unload Ships/%i.set};
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#For @combatConfig {#unload combat/%i.set};
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#For @activitiesConfig {#unload activities/%i.set}}
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#TRIGGER {New synaptic signal verified. Prepare yourself... For Cosmic Rage!} {#pc 0 stop; };
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#Alias {pn1} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 40000; #var priv1 %0}
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#Alias {pn2} {playsound {Cosmic Rage/general/comms/pn3.wav} @commsvol; #PC %Playhandle Frequency 50000; #var priv2 %0}
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@ -165,68 +165,3 @@ playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine
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#math vEvol {@vEvol + 5};
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#if {@vEvol > 100} {@vEvol = 100};
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playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
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;Other toggles
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#Alias RedAlertToggle {
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#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
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#Alias ToggleUpdate {
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#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
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#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
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#alias togglevehicle {
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#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
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#alias toggleship {
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#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
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#alias gagscombat {
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#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
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#alias Pancombat {
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#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
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#alias gagharvest {
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#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
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#alias salvageTextToggle {
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#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
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#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
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#alias ShortMapText {
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#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
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#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
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#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
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#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
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#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
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#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
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#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
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#alias intromusicToggle {
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#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
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#alias {lag} {#var LagAmount 0;
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#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
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echo Lag.test} {}
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#alias {smute} {
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#if {@Speech = "Disabled"} {
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#var Speech "Enabled";
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playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
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#var Speech "Disabled";
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#SetSpeech incoming on;
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playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
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#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
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#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
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#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
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#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
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#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
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#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
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#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
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#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
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#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
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#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
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#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
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#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
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#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
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#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
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#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
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#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
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#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
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#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
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#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
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#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
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#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
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#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
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#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
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#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
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#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}
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Cosmic rage/Misc/alias.set
Normal file
68
Cosmic rage/Misc/alias.set
Normal file
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#alias {fileLogger} {#if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char %1.log}; #var LogMessage {%0}; #var ChannelName {%1}; #var ChannelLength {%Length(@ChannelName)}; #var CleanedMessage {%delete(@LogMessage, 1, @ChannelLength)}; #write 1 @CleanedMessage; #close 1;}}
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#alias {QGagger} {#if {@QGag = 1}}
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#Alias RedAlertToggle {
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#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
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#Alias ToggleUpdate {
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#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
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#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
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#alias togglevehicle {
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#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
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#alias toggleship {
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#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
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#alias gagscombat {
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#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
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#alias Pancombat {
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#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
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#alias gagharvest {
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#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
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#alias salvageTextToggle {
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#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
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#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
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#alias ShortMapText {
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#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
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#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
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#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
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#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
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#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
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#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
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#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
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#alias intromusicToggle {
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#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
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#alias {lag} {#var LagAmount 0;
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#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
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echo Lag.test} {}
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#alias {smute} {
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#if {@Speech = "Disabled"} {
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#var Speech "Enabled";
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playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
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#var Speech "Disabled";
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#SetSpeech incoming on;
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playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
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#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
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#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
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#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
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#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
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#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
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#alias {fileLogger} {#if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char %1.log}; #var LogMessage {%0}; #var ChannelName {%1}; #var ChannelLength {%Length(@ChannelName)}; #var CleanedMessage {%delete(@LogMessage, 1, @ChannelLength)}; #write 1 @CleanedMessage; #close 1;}}
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#alias {QGagger} {#if {@QGag = 1}}
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#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
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#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
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#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
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#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
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#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
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#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
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#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
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#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
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#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
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#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
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#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
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#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
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#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
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#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
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#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
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#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
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#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
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#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
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#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
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#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}}
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@ -1,51 +1,45 @@
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#var Commlist {ask | speak | talk | exclaim }
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#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Announcements.log};#write 1 %0;#close 1}} {} AnyCase
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#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
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#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Changes.log};#write 1 %0;#close 1}} {} AnyCase
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#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ooc.log};#write 1 %0;#close 1}}} {} AnyCase
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#TRIGGER {[[]Chat]*: "*"} {#if {@QGag = 1} {#sub {[Chat] %1: %2}};
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playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
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#TRIGGER {[[]announcement]*} {playsound {Cosmic Rage/general/comms/Announcement.wav} @CommsVol; BufferAdd Announcements %0; fileLogger Announcements %0} {} AnyCase
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#trigger {[[]SubAnnouncement]*} {playsound {Cosmic Rage/general/comms/SubAnnouncement.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
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#TRIGGER {[[]Changes]:*} {playsound {Cosmic Rage/general/comms/change.wav} @CommsVol; BufferAdd Changes %0; fileLogger Changes%0} {} AnyCase
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#TRIGGER {[[]OOC]*} {#if {@oocChan = "1"} {#gagline all; playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0} {playsound {Cosmic Rage/general/comms/ooc.wav} @CommsVol; BufferAdd OOC %0; fileLogger ooc%0}} {} AnyCase
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||||
#TRIGGER {[[]Chat]*: "*"} {QGagger; {#sub {[Chat] %1: %2}};
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||||
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
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#TRIGGER {[[]Chat]*} {#if {%IfWord(~",%1,"")} {#abort 1};
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||||
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chat.log};#write 1 %0;#close 1}} {} AnyCase
|
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#TRIGGER {[[]General]*: "*"} {#if {@QGag = 1} {#sub {[General]%1: %2}};
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playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/Chat.wav} @CommsVol; BufferAdd Chat %0; fileLogger Chat%0} {} AnyCase
|
||||
#TRIGGER {[[]General]*: "*"} {QGagger; {#sub {[General]%1: %2}};
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||||
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
|
||||
#TRIGGER {[[]General]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char General.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]GMC]*: "*"} {#if {@QGag = 1} {#sub {[GMC]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/General.wav} @CommsVol; BufferAdd General %0; fileLogger General%0} {} AnyCase
|
||||
#TRIGGER {[[]GMC]*: "*"} {QGagger; {#sub {[GMC]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
|
||||
#TRIGGER {[[]GMC]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char GMC.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Missions]*: "*"} {#if {@QGag = 1} {#sub {[Missions]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/GMC.wav} @CommsVol; BufferAdd GMC %0; fileLogger GMC%0} {} AnyCase
|
||||
#TRIGGER {[[]Missions]*: "*"} {QGagger; {#sub {[Missions]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
|
||||
#TRIGGER {[[]Missions]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Missions.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbie.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char newbieHelpers.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char rooc.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MiniGames.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Intel]*: "*"} {#if {@QGag = 1} {#sub {[Intel]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/Missions.wav} @CommsVol; BufferAdd missions %0; fileLogger Missions%0} {} AnyCase
|
||||
#TRIGGER {[[]Newbie]*} {playsound {Cosmic Rage/general/comms/Newbie.wav} @CommsVol; BufferAdd Newbie %0; fileLogger newbie%0} {} AnyCase
|
||||
#TRIGGER {[[]Newbie Helpers]*} {playsound {Cosmic Rage/general/comms/NH.wav} @CommsVol; BufferAdd NewbieHelpers %0; fileLogger newbieHelpers%0} {} AnyCase
|
||||
#TRIGGER {[[]Room OOC]*} {playsound {cosmic rage/general/comms/rooc.wav} @CommsVol; BufferAdd rooc %0; fileLogger rooc%0} {} AnyCase
|
||||
#TRIGGER {[[]Minigame Network]*} {playsound {cosmic rage/general/comms/minigame.wav} @CommsVol; BufferAdd MiniGames %0; fileLogger MiniGames%0} {} AnyCase
|
||||
#TRIGGER {[[]Intel]*: "*"} {QGagger; {#sub {[Intel]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
|
||||
#TRIGGER {[[]Intel] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char intel.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Recruitments.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {cosmic rage/general/comms/intel.wav} @CommsVol; BufferAdd intel %0; fileLogger intel%0} {} AnyCase
|
||||
#TRIGGER {[[]Recruitments]:*} {playsound {cosmic rage/general/comms/recruiting.wav} @CommsVol; BufferAdd recruitments %0; fileLogger Recruitments%0} {} AnyCase
|
||||
#TRIGGER {[[]MFAS]*} {playsound {Cosmic Rage/general/comms/mfas.wav} @CommsVol; BufferAdd Misc %0}
|
||||
#TRIGGER {[[]Treasure!]*} {playsound {Cosmic Rage/general/comms/treasure.wav} @CommsVol}
|
||||
#TRIGGER {You enable * on *.} {
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
|
||||
#TRIGGER {You disable * on *.} {
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
|
||||
#trigger {[[]Military]*: "*"} {#if {@QGag = 1} {#sub {[Military]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Military]*: "*"} {QGagger; {#sub {[Military]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
|
||||
#trigger {[[]Military] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char sdf.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {cosmic rage/general/comms/military.wav} @CommsVol; BufferAdd Military %0; fileLogger sdf%0} {} AnyCase
|
||||
#trigger {*flashes urgently, informing you that people are waiting for link requests.} {
|
||||
playsound {cosmic rage/general/comms/radioNotify.wav} @CommsVol}
|
||||
#trigger {You hear an urgent S O S from *} {
|
||||
playsound {cosmic rage/general/comms/sos.wav} @CommsVol; BufferAdd SOS %0}
|
||||
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ScreenReader.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Screen Reader] *} {playsound {cosmic rage/general/comms/screenreader.wav} @CommsVol; BufferAdd ScreenReader %0; fileLogger ScreenReader%0} {} AnyCase
|
||||
#trigger {* into * translator.} {
|
||||
#if {%ifWord(You,%1," ")} {
|
||||
#gagline all};
|
||||
@ -62,7 +56,7 @@ playsound {cosmic rage/general/comms/growl*3.wav} @CommsVol; BufferAdd Say %0};
|
||||
#if {%ifWord(drones,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trig {* Translator announces in a *, "*"} {BufferAdd Say %0}
|
||||
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Rewards.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Rewards]*} {playsound {cosmic rage/general/comms/rewards.wav} @CommsVol; BufferAdd Rewards %0; fileLogger Rewards%0} {} AnyCase
|
||||
#trigger {You tap a few buttons on * translator} {#gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||
#trigger {You tap some buttons on * translator, recording your galactic location.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||
#trigger {You tap a few buttons on * translator.} { #gagline voice; playsound {cosmic rage/ships/computer/miniKeyboard.wav} @Vol}
|
||||
@ -75,13 +69,13 @@ playsound {cosmic rage/general/comms/drone*2.wav} @CommsVol; BufferAdd Say %0}}
|
||||
playsound {cosmic rage/general/comms/otherPhase.wav} @Vol}
|
||||
#trigger {A rip appears in the air and slowly grows until * is phased through in a beam of * light!} {
|
||||
playsound {cosmic rage/general/comms/phase.wav} @Vol}
|
||||
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char RP.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]RP]*} {playsound {cosmic rage/general/comms/rp.wav} @CommsVol; BufferAdd RP %0; fileLogger RP%0} {} AnyCase
|
||||
#TRIGGER {[[]Socials] *} {playsound {cosmic rage/general/comms/socials.wav} @CommsVol; BufferAdd Socials %0; #file 1 {cosmic rage/logs/%char Socials.log}; #write 1 %0;#close 1} {} AnyCase
|
||||
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Arena.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Brag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Clanchat], *: "*"} {#if {@QGag = 1} {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char ClanChat.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Arena]*} {playsound {cosmic rage/general/comms/arena.wav} @CommsVol; BufferAdd Arena %0; fileLogger Arena%0} {} AnyCase
|
||||
#TRIGGER {[[]Brag]*} {playsound {cosmic rage/general/comms/brag.wav} @CommsVol; BufferAdd brag %0; fileLogger Brag%0} {} AnyCase
|
||||
#trigger {[[]Clanchat], *: "*"} {QGagger; {#sub {[Clanchat] %1: %2}}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
||||
#TRIGGER {[[]Clanchat]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
||||
#trigger {[[]Clans]*} {playsound {cosmic rage/general/comms/ClanChat.wav} @CommsVol; BufferAdd Clanchat %0; fileLogger ClanChat%0} {} AnyCase
|
||||
#trigger {You turn * translator} {
|
||||
#if {%ifWord(on,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||
@ -89,27 +83,27 @@ playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||
#trigger {Over your suits intercom, *} {
|
||||
playsound {cosmic rage/general/comms/spaceSuitTalk.wav} @CommsVol} {}
|
||||
#trigger {[[]Movement]*: "*"} {#if {@QGag = 1} {#sub {[Movement]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
|
||||
#trigger {[[]Movement]*: "*"} {QGagger; {#sub {[Movement]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
|
||||
#trigger {[[]Movement] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Movement.log};#write 1 %0;#close 1}}
|
||||
playsound {cosmic rage/general/comms/movement.wav} @CommsVol; BufferAdd Movement %0; fileLogger Movement%0}
|
||||
#trigger {[[]G2A] *} {
|
||||
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char G2A.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {cosmic rage/general/comms/G2A.wav} @CommsVol; BufferAdd GroundToAir %0; fileLogger G2A%0} {} AnyCase
|
||||
#TRIGGER {[[]Events]:*} {playsound {cosmic rage/general/comms/event.wav} @CommsVol}
|
||||
#TRIGGER {[[]Polls]*} {playsound {cosmic rage/general/comms/poll.wav} @CommsVol; BufferAdd Notices %0}
|
||||
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char HTPL.log};#write 1 %0;#close 1}} {}
|
||||
#TRIGGER {[[]HTPL]*} {playsound {cosmic rage/general/comms/htpl.wav} @CommsVol; BufferAdd HTPL %0; fileLogger HTPL%0} {}
|
||||
#trigger {[[]Help]*} {
|
||||
playsound {cosmic rage/general/comms/help.wav} @CommsVol}
|
||||
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Chargen.log};#write 1 %0;#close 1}}
|
||||
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Mentor.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Chargen]*} {playsound {cosmic rage/general/comms/Chargen.wav} @CommsVol; BufferAdd Chargen %0; fileLogger Chargen%0}
|
||||
#trigger {[[]Mentor]*} {playsound {cosmic rage/general/comms/Mentor.wav} @CommsVol; BufferAdd Mentor %0; fileLogger Mentor%0} {} AnyCase
|
||||
#trigger {* flashes * indicating you have a new mail titled *} {playsound {cosmic rage/general/comms/mail.wav} @CommsVol; BufferAdd Notifications %0}
|
||||
#trigger {[[]News]*:*} {playsound {cosmic rage/general/comms/onews.wav} @CommsVol; BufferAdd Notifications %0}
|
||||
#trigger {[[]* to * transmits *], } {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
||||
#TRIGGER {[[]* to *], "*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
|
||||
#TRIGGER {[[]* to *], "*"*"*"} {#if {@QGag = 1} {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char PrivateOOC.log};#write 1 %0;#close 1}} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private.log};#write 1 %0;#close 1}}} {} AnyCase
|
||||
#TRIGGER {[[]* to *], "*"} {QGagger; {#sub {[%1 to %2], %3}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; FileLogger PrivateOOC %0} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; fileLogger Private %0}} {} AnyCase
|
||||
#TRIGGER {[[]* to *], "*"*"*"} {QGagger; {#sub {[%1 to %2], %3%4%5}}; #if {%ifword(OOCly,%2, )} {playsound {Cosmic Rage/general/comms/PrivOOCCom.wav} @CommsVol; BufferAdd OOCPrivate %0; FileLogger PrivateOOC %0} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0; FileLogger Private %0}} {} AnyCase
|
||||
#trigger {[[]Salvage Collecter Garry Blue Scale to you]*} {playsound {Cosmic Rage/general/comms/PrivCom.wav} @CommsVol}
|
||||
#trigger {currently, SDL Jumpship * is located in Sector * at coordinates: *} {#sub {[Officer of the %1 to you]: we are currently located in Sector %2 at coordinates: %3}; playsound {cosmic rage/general/comms/PrivCom.wav} @CommsVol; BufferAdd ICPrivate %0}
|
||||
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Trade.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Trade]*} {playsound {cosmic rage/general/comms/trade.wav} @CommsVol; BufferAdd Trade %0; fileLogger Trade%0} {} AnyCase
|
||||
#trigger {You tap a button on * and the screen displays: * enabled.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||
#trigger {You tap a button on * and the screen displays: *disabled.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
||||
#trigger {You tap a button, turning on *} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||
@ -128,46 +122,39 @@ playsound {cosmic rage/general/comms/help.wav} @CommsVol}
|
||||
#trigger {You enable the * channel.} {playsound {Cosmic Rage/general/comms/Activate.wav} @CommsVol}
|
||||
#trigger {You disable the * channel.} {playsound {Cosmic Rage/general/comms/Deactivate.wav} @CommsVol}
|
||||
#trigger {The * ground control square turns red on * and * "Emergency! Emergency! We see an incoming bomb! Emergency! Emergency!"} {#if {@ShortMapText = 1} {#sub {%1 "turns" %2, %5}} {};playsound {Cosmic Rage/general/comms/bomb.wav} @CommsVol; BufferAdd FlightControl %0}
|
||||
#TRIGGER {[[]Unsec]*: "*"} {#if {@QGag = 1} {#sub {[Unsec]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Unsec]*: "*"} {QGagger; {#sub {[Unsec]%1: %2}};
|
||||
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
|
||||
#TRIGGER {[[]Unsec]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Unsec.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {cosmic rage/general/comms/unsec.wav} @CommsVol; BufferAdd Unsec %0; fileLogger Unsec%0} {} AnyCase
|
||||
#trigger {A small newspaper icon blinks repeatedly on *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {[[]SDL]*: "*"} {#if {@QGag = 1} {#sub {[SDL]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]SDL]*: "*"} {QGagger; {#sub {[SDL]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
|
||||
#trigger {[[]SDL]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SDL.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Drone.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]MI]*: "*"} {#if {@QGag = 1} {#sub {[MI]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/SDL.wav} @CommsVol; BufferAdd SDL %0; fileLogger SDL%0} {} AnyCase
|
||||
#trigger {[[]Drone] *} {playsound {Cosmic Rage/general/comms/Drone.wav} @CommsVol;BufferAdd drone %0; fileLogger Drone%0} {} AnyCase
|
||||
#trigger {[[]MI]*: "*"} {QGagger; {#sub {[MI]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
|
||||
#trigger {[[]MI]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char MI.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]JAG]*: "*"} {#if {@QGag = 1} {#sub {[JAG]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
playsound {Cosmic Rage/general/comms/MI.wav} @CommsVol; BufferAdd MI %0; fileLogger MI%0} {} AnyCase
|
||||
#trigger {[[]JAG]*: "*"} {QGagger; {#sub {[JAG]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
|
||||
#trigger {[[]JAG]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char jag.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]PA *]: "*"} {#if {@QGag = 1} {#sub {[PA %1]: %2}};
|
||||
playsound {Cosmic Rage/general/comms/Jag.wav} @CommsVol; BufferAdd Jag %0; fileLogger jag%0} {} AnyCase
|
||||
#TRIGGER {[[]PA *]: "*"} {QGagger; {#sub {[PA %1]: %2}};
|
||||
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#TRIGGER {[[]PA *]*} {#if {%IfWord(~",%2,"")} {#abort 1};
|
||||
playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Tracebacks.log}; #write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Ship to Ship transmission on channel * from *]*} {playsound {Cosmic Rage/general/comms/Ship2ship.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
||||
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Squadren.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#Trigger {[[]Squad]*} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
|
||||
#Trigger {* has begun setting up a squad. Type squad join to join it.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0; fileLogger Squadren%0} {} AnyCase
|
||||
#trigger {[[]Skills]:*} {playsound {Cosmic Rage/general/comms/SkillTimer.wav} @CommsVol} {} AnyCase
|
||||
#trigger {[[]External mike]*} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {[[]In Ship communication]*} {playsound {Cosmic Rage/ships/com/PA*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {You hear a microphone crackle to life on *} {playsound {Cosmic Rage/ships/Com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#TRIGGER {[[]Sector Communication] from *, *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
||||
#trigger {Sector communication from *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd ship %0} {} AnyCase
|
||||
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
||||
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {[[]Organisations]*: "*"} {#if {@QGag = 1} {#sub {[Organisations]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#file 1 {cosmic rage/logs/%char Org.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Organisations]*: "*"} {QGagger; {#sub {[Organisations]%1: %2}}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger Org %0} AnyCase
|
||||
#trigger {[[]Organisations]*} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; fileLogger org %0} {} AnyCase
|
||||
#trigger {*translator announces *} {BufferAdd say %0}
|
||||
#trigger {* flashes, blueprint software patch *} {playsound {Cosmic Rage/general/comms/Blueprint.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#TRIGGER {[[]Auction]:*} {playsound {cosmic rage/general/auction/auction bell*3.wav} @CommsVol; BufferAdd Auction %0} {} AnyCase
|
||||
@ -175,7 +162,7 @@ playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#fil
|
||||
#TRIGGER {[[]Auction]: Sold! Lot number * has been closed. The goods go to * for * credits.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
||||
#TRIGGER {[[]Auction]: * now has the winning bid on lot *.} {playsound {cosmic rage/general/auction/bid.wav} @CommsVol} {} AnyCase
|
||||
#TRIGGER {[[]Auction]: Lot number * has been taken down by the seller.} {playsound {cosmic rage/general/auction/item sold.wav} @CommsVol} {} AnyCase
|
||||
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Distress.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Distress]:*} {playsound {Cosmic Rage/general/comms/distress.wav} @CommsVol; BufferAdd Distress %0; fileLogger Distress%0} {} AnyCase
|
||||
#trigger {Newbie is now on.} {playsound {Cosmic Rage/general/comms/activate.wav} @CommsVol}
|
||||
#trigger {Newbie is now off.} {playsound {Cosmic Rage/general/comms/deactivate.wav} @CommsVol}
|
||||
#trigger {An ooc link from * has been automatically accepted.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} @CommsVol} {} AnyCase
|
||||
@ -192,7 +179,7 @@ playsound {Cosmic Rage/general/comms/org.wav} @CommsVol; BufferAdd Org %0; {#fil
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||
#if {%ifWord(disabled.,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Private Network.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]PN *]*} {playsound {cosmic rage/general/comms/pn1.wav} @CommsVol; #if {%ifword(%1,@priv1," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 40000}; #if {%ifword(%1,@priv2," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 55000}; #if {%ifword(%1,@priv3," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 62000}; #if {%ifword(%1,@priv4," ")} {playsound {cosmic rage/general/comms/pn2.wav} @CommsVol; #PC %Playhandle Frequency 75000}; BufferAdd PN %0; fileLogger PrivateNetwork %0} {} AnyCase
|
||||
#TRIGGER {* would like to link to you.} {playsound {Cosmic Rage/general/comms/link.wav} @CommsVol} {} AnyCase
|
||||
#trigger {[[]OOC Intercom * ]*} {playsound {cosmic rage/general/comms/oocinter.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {[[]Intercom *]*} {playsound {cosmic rage/ships/com/pa*2.wav} @CommsVol; BufferAdd PA %0} {} anycase
|
||||
@ -219,19 +206,64 @@ playsound {cosmic rage/general/comms/deactivate.wav} @vol}}
|
||||
#trigger {A static issues forth from your translator. Something is blocking your phasing.} {playsound {Cosmic Rage/general/comms/phasefail.wav} @vol}
|
||||
#TRIGGER {[[]Info], * just logged into TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogin.wav} @CommsVol};
|
||||
#TRIGGER {[[]Info], * just logged out of TeamTalk.} {playsound {Cosmic Rage/general/comms/ttlogout.wav} @CommsVol};
|
||||
#TRIGGER {[[]Dispatch]*: "*"} {#if {@QGag = 1} {#sub {[Dispatch]%1: %2}};
|
||||
#TRIGGER {[[]Dispatch]*: "*"} {QGagger; {#sub {[Dispatch]%1: %2}};
|
||||
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
||||
#TRIGGER {[[]Dispatch]*} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {Cosmic Rage/general/comms/fires.wav} @CommsVol; BufferAdd Dispatch %0} {} anycase
|
||||
#trigger {[[]PA]*:*} {playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {You feel a vibration from * indicating that * is requesting a holographic conference.} {playsound {cosmic rage/general/comms/holo.wav} @CommsVol}
|
||||
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char birthday.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char SubAnnouncements.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#TRIGGER {[[]Birthday Bash]*} {playsound {Cosmic Rage/general/comms/birthday.wav} @CommsVol; BufferAdd birthday %0; fileLogger birthday%0} {} AnyCase
|
||||
#trigger {Subannouncements regarding *} {playsound {Cosmic Rage/general/comms/subthing.wav} @CommsVol; BufferAdd SubAnnouncements %0; fileLogger SubAnnouncements%0} {} AnyCase
|
||||
#trigger {The new mail window opens with a swoosh on the screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||
#trigger {A short tinkling melody comes from the speakers of * as the mail app opens on screen.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||
#trigger {With a soft swoosh the folder opens up on the screen of *} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||
#trigger {The folder closes with a soft swoosh, returning you to the main mail menu.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
||||
#trigger {The recipient manager closes with a soft swoosh.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailclose.wav} @CommsVol}
|
||||
#trigger {Soft chimes come from the speakers of a black informational Computer as the recipient manager opens.} {#gagline voice; playsound {Cosmic Rage/general/comms/mailopen.wav} @CommsVol}
|
||||
#trigger {[[]Origins]*: "Automated announcement: *"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||
#trigger {[[]Origins]*: "Automated announcement: *"} {QGagger; {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; fileLogger Origins%0}
|
||||
#trigger {* shouts: "*"} {playsound {Cosmic Rage/hosts/shout.wav} @vol; BufferAdd SubAnnouncements %0;}
|
||||
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
|
||||
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; FileLogger Notice %0} {} AnyCase
|
||||
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
|
||||
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; FileLogger musicfm %0}
|
||||
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
|
||||
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; FileLogger stories %0}
|
||||
#trigger {* ta* a button next to * and procee* to say * "*"} {
|
||||
QGagger; {
|
||||
#sub {[PA] %1: %6}};
|
||||
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {* ta* a button next to * and procee* to transmits *} {
|
||||
QGagger; {
|
||||
#sub {[PA] %1 transmits %5}};
|
||||
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
|
||||
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0;
|
||||
playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
|
||||
#trigger {Over * short wave radio's speaker, * "*"} {
|
||||
QGagger; {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}};
|
||||
playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
|
||||
#trigger {You tune * short wave radio's dial to *} {#sub {Short wave radio tuned to %2}; playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trig {You chitter: *} {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* chitters: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trig {You growl, *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* growls, *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trig {You rumble: *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* rumbles: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||
#trigger {You turn * tracker} {
|
||||
#if {%ifWord(on,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||
#if {%ifWord(off,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * wrist communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * communicator ring} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * pendant communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Origins]*: "*"} {QGagger; {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origins %0}
|
||||
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; FileLogger Origin %0}
|
||||
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}
|
@ -1,49 +0,0 @@
|
||||
#TRIGGER {* [[]Notice]:*} {playsound {Cosmic Rage/general/misc/Notice.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {Reports: * commented on by the hosts. Please check it out.} {playsound {Cosmic Rage/general/misc/reminder.wav} @CommsVol; BufferAdd Notices %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Notice.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {* lights up in red and a message upon the screen reads: *} { playsound {Cosmic Rage/general/comms/monitor.wav} @CommsVol}
|
||||
#TRIGGER {[[]Music FM]*} {playsound {Cosmic Rage/general/comms/musicfm.wav} @CommsVol; BufferAdd musicfm %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char musicfm.log};#write 1 %0;#close 1}}
|
||||
#TRIGGER {[[]* Chat]: *: "*"} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
|
||||
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
|
||||
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
|
||||
#TRIGGER {[[]Stories], (*): Announcement from the story Weavers! *} {playsound {Cosmic Rage/general/comms/story.wav} @CommsVol; BufferAdd stories %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char stories.log};#write 1 %0;#close 1}}
|
||||
#trigger {* ta* a button next to * and procee* to say * "*"} {
|
||||
#if {@QGag = 1} {
|
||||
#sub {[PA] %1: %6}};
|
||||
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#trigger {* ta* a button next to * and procee* to transmits *} {
|
||||
#if {@QGag = 1} {
|
||||
#sub {[PA] %1 transmits %5}};
|
||||
playsound {cosmic rage/ships/com/Pa*2.wav} @CommsVol; BufferAdd PA %0} {} AnyCase
|
||||
#TRIGGER {* informs you that you currently have * unread * in your history to review.} {playsound {Cosmic Rage/general/comms/radio.wav} @CommsVol;}
|
||||
#trigger {* plays * while in * the words * scroll across the screen under the banner of *} {BufferAdd Misc %0;
|
||||
playsound {cosmic rage/general/messageboards/mbn.wav} @CommsVol; #if {%ifword(general,%5,"")} {playsound {cosmic rage/general/messageboards/general.wav} @CommsVol}; #if {%ifword(rename,%5,"")} {playsound {cosmic rage/general/messageboards/namechange.wav} @CommsVol}; #if {%ifword(Graduation,%5,"")} {playsound {cosmic rage/general/messageboards/graduate.wav} @CommsVol}; #if {%ifword(chat room,%5,"")} {playsound {cosmic rage/general/messageboards/chat.wav} @CommsVol}; #if {%ifword(%5,ownership|moon,"|")} {playsound {cosmic rage/general/messageboards/ownership.wav} @CommsVol}; #if {%ifword(%5,retire|deaths,"|")} {playsound {cosmic rage/general/messageboards/dead.wav} @CommsVol}; #if {%ifword(%5,General Discussion|Elections|New Registrations|Rank Advancements|important,"|")} {playsound {cosmic rage/general/messageboards/origin.wav} @CommsVol}; #if {%ifword(%5,Marriages|Announcements|,"|")} {playsound {cosmic rage/general/messageboards/notice.wav} @CommsVol}; };
|
||||
#trigger {Over * short wave radio's speaker, * "*"} {
|
||||
#if {@QGag = 1} {#sub {[Short Wave]: %2 %3}} {#sub {[Short Wave]: %2 "%3"}};
|
||||
playsound {Cosmic Rage/general/comms/ShortWave.wav} @CommsVol}
|
||||
#trigger {You tune * short wave radio's dial to *} {#sub {Short wave radio tuned to %2}; playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trig {You chitter: *} {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* chitters: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/ryuchiChitter*5.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trig {You growl, *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* growls, *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trig {You rumble: *} {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0};
|
||||
#trig {* rumbles: *} {#if {%IfWord(~[,%1,"")} {#abort 1}; {playsound {cosmic rage/general/comms/rumble*3.wav} @CommsVol; BufferAdd Say %0}}
|
||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||
#trigger {You turn * tracker} {
|
||||
#if {%ifWord(on,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol};
|
||||
#if {%ifWord(off,%1," ")} {
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol}}
|
||||
#trigger {[[]boards]*} {playsound {Cosmic Rage/general/comms/oocBoard.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * earpiece} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * wrist communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * communicator ring} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {You tap the menu icon on * pendant communicator} {playsound {Cosmic Rage/general/comms/Tune.wav} @CommsVol}
|
||||
#trigger {[[]Soundpacks] *: "*"} {#if {@QGag = 1} {#sub {[Soundpacks] %1: %2}}; playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Soundpacks] *} {#if {%IfWord(~",%1,"")} {#abort 1};
|
||||
playsound {cosmic rage/general/comms/sp2.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Soundpacks], A change was just posted *} {playsound {cosmic rage/general/comms/sp.wav} @CommsVol; BufferAdd Soundpacks %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Soundpacks.log};#write 1 %0;#close 1}} {} AnyCase
|
||||
#trigger {[[]Origins]*: "*"} {#if {@QGag = 1} {#sub {[Origins]%1: %2}}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||
; #trigger {[[]Origins] *} {#if {%IfWord(Message from the Embassy:,%1," ")} {#abort 1}}
|
||||
#trigger {[[]Origins] *} {#if {%IfWord(~",%1,"")} {#abort 1}; playsound {Cosmic Rage/general/comms/Origins.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origin.log};#write 1 %0;#close 1}}
|
||||
; #trigger {[[]Origins] (*) Message from the Embassy: *} {playsound {Cosmic Rage/general/comms/OriginsAuto.wav} @CommsVol; BufferAdd Origins %0; #if {@ChannelLogging = "Enabled"} {#file 1 {cosmic rage/logs/%char Origins.log};#write 1 %0;#close 1}}
|
||||
#trigger {A voice comes over the * PA speakers announcing *: "*"} {playsound {cosmic rage/general/factory/pa2.wav} @CommsVol; BufferAdd pa %0}
|
@ -26,8 +26,6 @@
|
||||
#key control-p {pancombat}
|
||||
#key control-f5 {toggleLogOn}
|
||||
#key control-alt-a {salvageTextToggle}
|
||||
#key control-w {weatherToggle}
|
||||
#key control-shift-w {gagweather}
|
||||
#key Control-f11 {#pc 0 stop; #play {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.}}
|
||||
#key alt-s {ShortMapText}
|
||||
#key Control-Alt-C {ToggleIdleSounds}
|
||||
|
@ -105,11 +105,13 @@ loopsound {cosmic rage/Ambiences/VehicleMisc.wav} @roomvol; #Var RoomHandle %Pla
|
||||
#trigger {You have * credits} {playsound {cosmic rage/general/misc/Credits.wav} @vol}
|
||||
#trigger {Roundtime up. Feel free to move about!} {playsound {Cosmic Rage/general/misc/Roundtime.wav} @vol;gagVoice}
|
||||
#trigger {* reports it attempted to do your command to the best of its ability.} {gagAll; #var HD 0}
|
||||
#trigger {Via *, * located at * informs you:} { gagAll; #var HD 1; playsound {Cosmic Rage/general/misc/droid.wav} @vol}
|
||||
#trigger {* Game saved.} {playsound {Cosmic Rage/general/misc/GameSave.wav} @vol}
|
||||
#trigger {[[]Resource Market]:*} {playsound {Cosmic Rage/general/misc/Market.wav} @vol; bufferadd Notifications %0} {} AnyCase
|
||||
#trigger {A new quote has been added to the quote database!} {playsound {Cosmic Rage/general/misc/Quote.wav} @vol}
|
||||
#trigger {A quote was just removed from the database!} {playsound {Cosmic Rage/general/misc/Quote.wav} @vol}
|
||||
#trigger {* flashes bright blue, indicating someone just * order *} {playsound {Cosmic Rage/general/misc/Order.wav} @vol; bufferadd NOtifications %0}
|
||||
#trigger {* lets out a horrible buzzing noise, before jerkily turning around and flying away.} {playsound {Cosmic Rage/general/misc/DroneBuzz.wav} @vol}
|
||||
#trigger {* would like to lead you. Is this ok?} {playsound {Cosmic Rage/general/misc/LeadRequest.wav} @vol}
|
||||
#trigger {You indicate to * that * should follow you.} {playsound {cosmic rage/general/misc/joins.wav} @vol}
|
||||
#trigger {"Continue * *" says * quietly in * voice.} {
|
||||
@ -171,9 +173,6 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
|
||||
#trigger {* begins to tap the screen of a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
||||
#trigger {* finishes using a remote control for a helper dron*} {#if {@hpdr = "gagged"} {gagAll}}
|
||||
#trigger {You have obtained mission rank *!} {playsound {Cosmic Rage/general/misc/invade.wav.} @vol}
|
||||
#trigger {You begin to quickly gulp down *} {playsound {Cosmic Rage/general/food and drink/GulpLiquid.wav} @vol; #var gulphandle %playhandle; #var gulploop 1}
|
||||
#trig {You finis* the *} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
|
||||
#trig {You finish * in * and dispose of *.} {#if {@gulploop = 1} { #pc @gulphandle stop; #var gulploop 0; playsound {Cosmic Rage/general/misc/trash.wav} @vol}}
|
||||
#trigger {* materializes in your grasp.} {playsound {cosmic rage/general/factory/resteleport.wav} @vol}
|
||||
#trigger {* grenade filled with *hits * straight in the face!} {playsound {Cosmic Rage/general/misc/slime.wav.} @vol}
|
||||
#TRIGGER {You knock upon the door of *} {playsound {cosmic rage/general/misc/knock.wav} @vol};
|
||||
@ -222,3 +221,16 @@ playsound {cosmic rage/general/misc/congratulations.wav} @vol}
|
||||
#trigger {You take a drag off of *.} {playsound {cosmic rage/general/Misc/smoke.wav} @vol}
|
||||
#trigger {* takes a drag off of a *.} {playsound {cosmic rage/general/misc/smoke.wav} @vol; #PC %Playhandle Pan %Random(-1000,1000)};
|
||||
#trigger {You have been invited to join the story tapestry, * Type 'STORY JOIN' to participate.} {playsound {cosmic rage/general/misc/storyInvite.wav} @commsvol; BufferAdd Misc %0}
|
||||
#TRIGGER {* chirps quietly and a message on screen reads* } {playsound {Cosmic Rage/general/comms/game.wav} @CommsVol}
|
||||
#Trigger {* wishes to join your squadren.} {playsound {Cosmic Rage/general/comms/SQD.wav} @CommsVol; BufferAdd Squad %0}
|
||||
#TRIGGER {Sorry, something seems to have gone wrong. Don't worry though, we've been made aware of it. We would appreciate you giving us extra information on this error by entering a report. You can use the ID * when doing so to include your traceback. Please do not execute this command until further notice.} {#say {traceback ID is %1}; playsound {cosmic rage/general/misc/Traceback.wav} @Vol; BufferAdd Tracebacks %0; fileLogger Tracebacks %0} {} AnyCase
|
||||
#trigger {Over the sector channel, you hear *} {playsound {cosmic rage/ships/com/sector.wav} @CommsVol; BufferAdd Ship %0} {} AnyCase
|
||||
#trigger {* flashes a notification*} {playsound {Cosmic Rage/general/comms/InfoComputerNotification.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {*plays the short theme of the Galactic News, indicating new headlines.} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#trigger {A small newspaper icon flashes up on * indicating a new article has just been posted in *} {playsound {Cosmic Rage/general/comms/News.wav} @CommsVol; BufferAdd InfoComputerNotifications %0}
|
||||
#TRIGGER {You enable * on *.} {
|
||||
playsound {cosmic rage/general/comms/activate.wav} @CommsVol} {} AnyCase
|
||||
#TRIGGER {You disable * on *.} {
|
||||
playsound {cosmic rage/general/comms/deactivate.wav} @CommsVol} {} AnyCase
|
||||
#TRIGGER {Link with * successful.} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||
#TRIGGER {You are now friends with * Say hello by typing OTR * hello!} {playsound {Cosmic Rage/general/comms/linkConfirmed.wav} 85} {} AnyCase
|
||||
|
Binary file not shown.
215
Cosmic rage/Vehicle/vehicleHandler.set
Normal file
215
Cosmic rage/Vehicle/vehicleHandler.set
Normal file
@ -0,0 +1,215 @@
|
||||
#TRIGGER {The vehicle dips sharply, heading towards a landing.} {gagAll; playsound {cosmic rage/vehicle/land.wav} @vevol};
|
||||
#trigger {You step aboard *} {playsound {cosmic rage/vehicle/enter.wav} @vevol}
|
||||
#TRIGGER {You direct the vehicle.} {
|
||||
gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate1.wav} @veVol}}
|
||||
#TRIGGER {* directs the vehicle.} {playsound {cosmic rage/vehicle/accelerate.wav} @Vevol};
|
||||
#TRIGGER {You hear a hum as the vehicle moves a little.} {gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol}}
|
||||
#TRIGGER {The hum of the engine slowly begins to die down.} {gagAll; #alarm 0.4 {playsound {cosmic rage/vehicle/EngineStop.wav} @vevol}; #if {@siren = 1} {#pc @sirenHandle stop; #var siren 0}}
|
||||
#TRIGGER {The hum of the engines increase as the vehicle moves.} {gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/Accelerate.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/Accelerate1.wav} @veVol}}
|
||||
#TRIGGER {A grinding noise fills the vehicle as the cleaning equipment is extended.} {gagAll; playsound {cosmic rage/vehicle/dump.wav} @vevol; #if {@panshipcombat = "Enabled"} {#PC %Playhandle Pan %Random(-4000,4000)}}
|
||||
#TRIGGER {On screen, you see the cleaning equipment begin sorting through trash.} {gagAll}
|
||||
#TRIGGER {Time until repair completes: *.} {playsound {cosmic rage/ships/misc/Repair*7.wav} @vevol}
|
||||
#trigger {A small droid hurries in and carts away *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/transfer.wav} @vevol}
|
||||
#trigger {You hear a slight thrumming noise as the engine begins to power up.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/start.wav} @Vevol}
|
||||
#trigger {* dramatically hit* a star*shaped button.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/button.wav} @vevol}
|
||||
#trigger {The hum* stop* as the vehicle * recharg*.} {
|
||||
gagAll;
|
||||
#if {@charging = 1} {
|
||||
#pc @chargeHandle stop;
|
||||
#var charging 0}}
|
||||
|
||||
#trigger {A*hum*fills the vehicle as it begins to recharge.} {
|
||||
gagAll;
|
||||
loopsound {cosmic rage/vehicle/rechargeBattery.wav} @vevol;#var chargeHandle %playHandle; #var charging 1}
|
||||
#trigger {You tap a button and the doors slide * with a hiss.} {
|
||||
gagAll;
|
||||
#if {%ifword(open,%1," ")} {
|
||||
playsound {cosmic rage/vehicle/door open.wav} @vevol};
|
||||
|
||||
#if {%ifword(shut,%1," ")} {
|
||||
playsound {cosmic rage/vehicle/door close.wav} @vevol}}
|
||||
#trigger {You tap a button and begin to pull levers.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/lever.wav} @vevol}
|
||||
#trigger {The vehicle vibrates and shudders as the engines push the vehicle up off the ground.} {gagAll}
|
||||
#trigger {You tap a few icons with * while yanking a couple levers with the *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleLaunch.wav} @vevol}
|
||||
#trigger {The rocking stops and the vehicle levels out.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleLevel.wav} @vevol}
|
||||
#trigger {You say, clear the ground! In to a mike on the console.} {
|
||||
playsound {cosmic rage/ships/com/sector.wav} @vevol}
|
||||
#trigger {You feel the vehicle begin to slowly sink towards the ground.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/land.wav} @vevol}
|
||||
#trigger {The vehicle lands with a slight thump.} {
|
||||
gagAll}
|
||||
#trigger {You tap at buttons.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/ships/computer/keyboard*6.wav} @vevol}
|
||||
#trigger {You hear a rumble and the vehicle slowly begins to rise.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleLaunch.wav} @vevol}
|
||||
#trigger {The vehicle shoots into the sky with a whine of engines.} {
|
||||
gagAll}
|
||||
#trigger {You pull a heavy duty lever.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/lever.wav} @vevol}
|
||||
#trigger {The vehicle lurches a little as it approaches the ground.} {
|
||||
gagAll}
|
||||
#trigger {The engines suddenly slow the vehicle to a crawl and you feel the landing gear make contact with solid ground.} {
|
||||
gagAll};
|
||||
#trigger {You hear a loud blare from the vehicle's horn.} {gagAll;
|
||||
playsound {cosmic rage/vehicle/horn.wav} @vevol}
|
||||
#trigger {You shut the door on *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/closeDoor.wav} @vevol}
|
||||
#trigger {You slide open the door on *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/openDoor.wav} @vevol}
|
||||
#trigger {The vehicle crashes into a wall.} {
|
||||
gagAll}
|
||||
#trigger {The vehicle explodes!} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleExplode.wav} @vevol}
|
||||
#trigger {You hear the engines hum slightly louder as the vehicle maneuvers towards a bay.} {
|
||||
gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate1.wav} @veVol}}
|
||||
#trigger {The engines die down as the vehicle rolls to a stop.} {
|
||||
gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol}}
|
||||
#trigger {*lets out a short chirp and its lights flash *} {
|
||||
#if {%ifWord(once.,%2," ")} {
|
||||
playsound {cosmic rage/vehicle/chirpOnce.wav} @vevol};
|
||||
#if {%ifWord(twice.,%2," ")} {
|
||||
playsound {cosmic rage/vehicle/chirpTwice.wav} @vevol}}
|
||||
#trigger {Beginning repairs.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/beginRepair.wav} @vevol}
|
||||
#trigger {You tap a button and swipe your ID card across the screen.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleSwipeID.wav} @vevol}
|
||||
#trigger {You swipe your ID card and tap *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleSwipeID.wav} @vevol}
|
||||
#trigger {You hear a click.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleLock.wav} @vevol}
|
||||
#trigger {The vehicle shudders horribly as it is put through a teleport.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleRelocate.wav} @vevol}
|
||||
#trigger {A siren rings out. Incoming * from *} {playsound {Cosmic Rage/general/misc/alarm.wav} @vevol} {} AnyCase
|
||||
#trigger {The vehicle lurches as something strikes it.} {playsound {Cosmic Rage/vehicle/Crash.wav} @vevol}
|
||||
#trigger {Locked onto *} {playsound {Cosmic Rage/ships/combat/Targeted.wav} @vevol}
|
||||
#trigger {You pull the trigger of the lasers.} {playsound {Cosmic Rage/ships/combat/Laser.wav} @vevol;gagAll}
|
||||
#trigger {The vehicle rocks slightly as lasers are fired.} {gagAll}
|
||||
#trigger {The vehicle rocks violently as something impacts it.} {gagVoice; playsound {cosmic rage\vehicle\vehicleRam.wav} @vevol}
|
||||
#trigger {The vehicle rocks violently as something impacts *.} {#sub {Impact to %1}; playsound {cosmic rage\vehicle\vehicleRam.wav} @vevol}
|
||||
#trigger {The boat begins to vibrate under your feet as the vessel is recharged.} {gagAll;
|
||||
loopsound {cosmic rage/vehicle/rechargeBattery.wav} @vevol; #var chargeHandle %playHandle; #var charging 1}
|
||||
#trigger {Recharging complete.} {gagAll}
|
||||
#trigger {The computer announces: Recharge complete.} {
|
||||
gagAll;
|
||||
#if {@charging = 1} {
|
||||
#pc @chargeHandle stop;
|
||||
#var charging 0}}
|
||||
#trigger {You exit the vessel.} {#pc 0 stop}
|
||||
#trigger {A clunk is heard as a tugging vehicle clamps on.} {playsound {cosmic rage/vehicle/tug.wav} @vevol}
|
||||
#trigger {The motion comes to a stop as the tugging vehicle leaves.} {gagAll;}
|
||||
#trigger {You aim * at * and unleash a powerful blast of fire suppressing chemicals.} {playsound {cosmic rage/vehicle/hose.wav} @vevol}
|
||||
#trigger {You activate the siren.} {loopsound {cosmic rage/vehicle/siren1.wav} @vevol; #var sirenHandle %playHandle; #var siren 1}
|
||||
#trigger {You shut off the siren.} {playsound {cosmic rage/vehicle/sirenoff.wav} @vevol; #if {@siren = 1} {#pc @sirenHandle stop; #var siren 0}}
|
||||
#trigger {Outside, the siren continues to wail.} {#if {@siren = 0} {loopsound {cosmic rage/vehicle/siren1.wav} @vevol; #var sirenHandle %playHandle; #var siren 1}}
|
||||
#trigger {* emits a loud siren.} {playsound {cosmic rage/vehicle/siren2.wav} @vevol}
|
||||
#trigger {The hum of the vehicles engines get higher in pitch as it begins to move.} {gagAll; playsound {Cosmic Rage/general/cars/accelerate.wav} @Vevol; #alarm 6 {Loopsound {Cosmic Rage/general/Cars/driving.wav} @evol; #var drivehandle %PlayHandle; #var drive 1}}
|
||||
#trigger {You put the vehicle into park as it comes to a halt.} {gagAll; playsound {Cosmic Rage/general/cars/decelerate.wav} @Vevol; #if {@drive = 1} {#pc @drivehandle stop; #var drive 0}}
|
||||
#TRIGGER {You hear the engines give a slight vibration before the vehicle suddenly begins to move.} {gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate1.wav} @veVol}}
|
||||
#TRIGGER {The vehicle grinds to a halt.} {gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/decelerate1.wav} @veVol}}
|
||||
#TRIGGER {You carefully drive the vehicle out of the bay.} {gagAll;
|
||||
#if {@altVehicleEngines = "Disabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate.wav} @veVol};
|
||||
#if {@altVehicleEngines = "Enabled"} {
|
||||
playsound {cosmic rage/vehicle/accelerate1.wav} @veVol}}
|
||||
#trigger {a gleaming silver drone clamps onto * and tugs it into the back of the store, out of sight.} {gagAll; playsound {Cosmic Rage/activities/planetoid/cargorepair.wav} @vevol; #alarm 2 {playsound {Cosmic Rage/general/combat/suit/repair.wav} @vevol}}
|
||||
#trigger {a gleaming silver drone pushes * into the store.} {gagAll}
|
||||
#TRIGGER {A red light flashes urgently on your vehicle's display, informing you of hostiles being detected.} {gagVoice; playsound {cosmic rage/vehicle/land.wav} @vevol};
|
||||
#TRIGGER {Screetching sirens fill the air from * as revolving lights circle its main body.} {gagVoice; playsound {cosmic rage/vehicle/caralarm.wav} @vevol};
|
||||
#TRIGGER {You step out of the vehicle.} {playsound {cosmic rage/vehicle/Exit Vehicle.wav} @vevol; #if {@VehicleSoundPlaying = 1} {#pc @vehiclehandle stop; #var VehicleSoundPlaying 0}; #var siren 0; #if {@charging = 1} {#pc @chargeHandle stop};
|
||||
#if {@repPlaying = 1} {#pc @rephandle stop; #var repPlaying 0}}
|
||||
#TRIGGER {The deck hums with power as engine 1 is fired up.} {gagVoice; playsound {cosmic rage/vehicle/boatstart.wav} @vevol};
|
||||
#trig {The deck hums with power as engine 2 is fired up.} {gagVoice}
|
||||
|
||||
#trigger {You swipe your ID card across the control screen.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleSwipeID.wav} @vevol}
|
||||
#trigger {* taps a button and the doors slide * with a hiss.} {
|
||||
gagAll;
|
||||
#if {%ifword(open,%1," ")} {
|
||||
playsound {cosmic rage/vehicle/door open.wav} @vevol};
|
||||
|
||||
#if {%ifword(shut,%1," ")} {
|
||||
playsound {cosmic rage/vehicle/door close.wav} @vevol}}
|
||||
#trigger {* swipes * ID card and taps *} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/vehicleSwipeID.wav} @vevol}
|
||||
#trigger {There is a slight whine as the windows wind fully open.} {playsound {cosmic rage/vehicle/windowdown.wav} @vevol}
|
||||
#trigger {There is a slight whine as the windows wind to half open.} {playsound {cosmic rage/vehicle/windowpart*2.wav} @vevol}
|
||||
#trigger {There is a slight whine as the windows wind shut.} {playsound {cosmic rage/vehicle/windowup.wav} @vevol}
|
||||
#trigger {There is a series of muffled clunks followed by a series of heavy thuds.} {gagAll; loopsound {cosmic rage/vehicle/repairloop.wav} @vevol; #var rephandle %playHandle; #var repPlaying 1}
|
||||
#trig {The hum of drones hard at work continues to sound throughout the vehicle as repairs are done to *.} {gagAll}
|
||||
#trig {The sound of hammering from outside abruptly stops.} {gagAll; #if {@repPlaying = 1} {#pc @rephandle stop; #var repPlaying 0; playsound {cosmic rage/vehicle/repairstop.wav} @vevol}}
|
||||
#trig {The computer announces: "Component no longer usable."} {#if {@repPlaying = 1} {#pc @rephandle stop; #var repPlaying 0; playsound {cosmic rage/vehicle/alarm.wav} @vevol}}
|
||||
#trigger {Shimmering green forcefields lower down over the controls and exits, protecting them as the vehicle's atmosphere begins to be changed.} {gagAll; playsound {cosmic rage/activities/pol/red.wav} @vevol; #alarm 0.7 {playsound {cosmic rage/activities/pol/poof.wav} @vevol}}
|
||||
#trigger {There's a soft hiss as the oxygenated air of the vehicle is pumped away.} {gagAll; playsound {cosmic rage/activities/pol/pump.wav} @vevol; #alarm 1.3 {playsound {cosmic rage/activities/planetoid/air.wav} @vevol}}
|
||||
#trig {There is a soft chime as the environmental systems finish their work.} {gagAll; playsound {cosmic rage/ships/computer/alert.wav} gagAll}
|
||||
#trigger {There is a hissing noise as oxygenated air begins to be pumped back into the room.} {gagAll; playsound {cosmic rage/activities/pol/pump.wav} @vevol; #alarm 1.3 {playsound {cosmic rage/activities/planetoid/air.wav} @vevol}}
|
||||
#trigger {The shimmering green fields lift as the vehicle becomes fully pressurised.} {gagAll; {#alarm 1 {playsound {cosmic rage/activities/pol/poof.wav} @vevol}}}
|
||||
#trig {Hammering continues to come from outside as vehicle repairs take place.} {gagAll}
|
||||
#trig {*? 0.00%} {#if {@cargogagger = "Enabled"} {gagAll}}
|
||||
#trigger {Vehicle charge low.} {gagVoice; playsound {cosmic rage/vehicle/vehicleOutOfCharge.wav} @vevol}
|
||||
#trigger {You switch * a toggle switch on the wall.} {
|
||||
gagAll;
|
||||
playsound {cosmic rage/vehicle/button.wav} @vevol}
|
||||
#trigger {After a few moments, the roof reappears and clicks into place.} {playsound {cosmic rage/vehicle/closetop.wav} @vevol}
|
||||
#trigger {The roof of the room retracts!} {playsound {cosmic rage/vehicle/opentop.wav} @vevol}
|
||||
#TRIGGER {Several drones wheel in, carefully pick up * and carry it away.} {gagAll; playsound {cosmic rage/ships/misc/garage.wav} @vevol};
|
||||
#trigger {* buckl* up * seat*elt.} {playsound {Cosmic Rage/general/misc/seatbelt.wav.} @vol}
|
||||
#trigger {* unbuckl* seat*elt.} {playsound {Cosmic Rage/general/misc/unbuckle.wav.} @vol}
|
||||
#trigger {The computer announces: "Alert! Unbuckled passengers detected. Ensure everyone's safety by fastening seatbelts securely."} {playsound {cosmic rage/vehicle/seatbeltWarn.wav} @vol}
|
||||
#trigger {The computer announces: "Attention! Unbuckled passengers onboard."} {playsound {cosmic rage/vehicle/seatbeltWarn.wav} @vol}
|
||||
#trigger {The computer announces: "Warning! Unbuckled passengers detected."} {playsound {cosmic rage/vehicle/seatbeltWarn.wav} @vol}
|
||||
#trigger {The computer announces: "Attention! Unbuckled individuals detected onboard."} {playsound {cosmic rage/vehicle/seatbeltWarn.wav} @vol}
|
||||
#trigger {One of the doors is open.} {playsound {cosmic rage/vehicle/warn.wav} @vevol}
|
@ -101,4 +101,4 @@
|
||||
<p>Nate.</p>
|
||||
<h2>Conclusion</h2>
|
||||
<p>Thank you for using the VIP Cosmic Rage Experience! We hope it enhances your game experience. Should you encounter any issues or need further assistance, please reach out to the developers via the provided contact methods.
|
||||
```</p>
|
||||
</p>
|
Loading…
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Reference in New Issue
Block a user