2507 tracebug, Credits Host Augustus, added a new option called raw input mode. This will make VipMud ignore the special symbols that it uses such as percent, colen and similar. When enabled, you will no longer to toggle passthru mode for cafe menus or adding pronouns. This will also probably help when pasting multy-lined texts.
337 lines
32 KiB
Plaintext
337 lines
32 KiB
Plaintext
; quotation gagger
|
|
#trigger {*"*} {#if {@QGag = 1} {#sub {%1%2}}}
|
|
#trigger {*"*"} {#if {@QGag = 1} {#sub {%1%2}}}
|
|
#trigger {*"*"*} {#if {@QGag = 1} {#sub {%1%2%3}}}
|
|
#trigger {*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4}}}
|
|
#trigger {*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5}}}
|
|
#trigger {*"*"*"*"*"*"} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6}}}
|
|
#trigger {*"*"*"*"*"*"*} {#if {@QGag = 1} {#sub {%1%2%3%4%5%6%7}}}
|
|
|
|
;aliases
|
|
#var qtg off;
|
|
#alias {config} {#if {@QGag = 1} {#var qtg on} {#var qtg off};
|
|
playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Please select an option from the list below|
|
|
Buffer Configuration. Enable or disable settings optimal for your buffers.:bufferpicker|
|
|
GameGagger. Filter out non-essential elements based on your preferences.:gagpicker|
|
|
Miscellaneous Settings. Contains various settings for the soundpack.:miscpicker|
|
|
Sound Manager. Customize settings for your convenience.:soundpicker|
|
|
Volume Manager. Adjust volume settings for the soundpack.:volumepicker|
|
|
Exit:actualsave; #say {exitting...}}}
|
|
|
|
#alias volumepicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol; #pick {p:Volume manager dialog|
|
|
general volume up (@vol), shortcut f10.:genvolup; #alarm 0.1 {volumepicker}|
|
|
general volume down (@vol), shortcut f9.:genvoldown; #alarm 0.1 {volumepicker}|
|
|
Communication volume up (@CommsVol), shortcut ctrl f12.:CommsVolUp; #alarm 0.1 {volumepicker}|
|
|
Communication volume down (@CommsVol), shortcut ctrl shift f12.:CommsVolDown; #alarm 0.1 {volumepicker}|
|
|
planetary music volume up (@musicvol), Shortcut alt f8.:musicvolup; #alarm 0.1 {volumepicker}|
|
|
planetary music volume down (@musicvol), Shortcut alt f7.:musicvoldown; #alarm 0.1 {volumepicker}|
|
|
Ship combat music volume up (@MVol), Shortcut alt f3.:combatup; #alarm 0.1 {volumepicker}|
|
|
Ship combat music volume down (@MVol), Shortcut alt f2.:combatdown; #alarm 0.1 {volumepicker}|
|
|
Ship combat volume up (@CVol), Shortcut ctrl f3.:combatvolumeup; #alarm 0.1 {volumepicker}|
|
|
Ship combat volume down (@CVol), Shortcut ctrl f2.:combatvolumedown; #alarm 0.1 {volumepicker}|
|
|
ground combat volume up (@gvol), Shortcut alt shift f8.:gvolup; #alarm 0.1 {volumepicker}|
|
|
ground combat volume down (@gvol), Shortcut alt shift f7.:gvoldown; #alarm 0.1 {volumepicker}|
|
|
vehicle volume up (@VehiclEvol), Shortcut f8.:vehiclEvolup; #alarm 0.1 {volumepicker}|
|
|
vehicle volume down (@VehiclEvol), Shortcut f7.:vehiclEvoldown; #alarm 0.1 {volumepicker}|
|
|
ship ambience volume up (@ShipVol), Shortcut f6.:shipvolup; #alarm 0.1 {volumepicker}|
|
|
ship ambience volume down (@ShipVol), Shortcut f5.:shipvoldown; #alarm 0.1 {volumepicker}|
|
|
room ambience volume up (@RoomVol), Shortcut shift f4.:roomvolup; #alarm 0.1 {volumepicker}|
|
|
room ambience volume down (@RoomVol), Shortcut shift f3.:roomvoldown; #alarm 0.1 {volumepicker}|
|
|
ship engine volume up (@Evol), Shortcut ctrl f10.:shipEvolup; #alarm 0.1 {volumepicker}|
|
|
ship engine volume down (@Evol), Shortcut ctrl f9.:shipEvoldown; #alarm 0.1 {volumepicker}|
|
|
vehicle engine volume up (@vEvol), Shortcut alt f10.:vehicleengvolup; #alarm 0.1 {volumepicker}|
|
|
vehicle engine volume down (@vEvol), Shortcut alt f9.:vehicleengvoldown; #alarm 0.1 {volumepicker}|
|
|
Back:#alarm 0.1 {config}}}
|
|
|
|
#alias soundpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol;
|
|
#pick {p:please pick a setting from the following list|
|
|
ambience (@ambon), Shortcut f11.:ambtoggle; #alarm 0.1 {soundpicker}|
|
|
Toggle battlesuit movement sound (@battlesuitMovement), no shortcut.:battlesuitmove; #alarm 0.1 {soundpicker}|
|
|
drone following sounds (@DroneSounds), Shortcut alt shift d.:dronetoggle; #alarm 0.1 {soundpicker}|
|
|
constant red alert (@RedAlert), Shortcut alt shift r.:RedAlertToggle; #alarm 0.1 {soundpicker}|
|
|
soundpack update notifications on login (@UpdateToggle), Shortcut alt shift u.:ToggleUpdate; #alarm 0.1 {soundpicker}|
|
|
planetary music (@MusicSounds), Shortcut shift ctrl p.:togglemusic; #alarm 0.1 {soundpicker}|
|
|
ship combat music (@CMusic), Shortcut ctrl shift c.:togglecombat; #alarm 0.1 {soundpicker}|
|
|
alternate vehicle engines (@altVehicleEngines), Shortcut ctrl f8.:togglevehicle; #alarm 0.1 {soundpicker}|
|
|
alternate ship engines (@altshipEngines), Shortcut ctrl shift f8.:toggleship; #alarm 0.1 {soundpicker}|
|
|
ship combat panning (@panShipCombat ), shortcut ctrl p.:pancombat; #alarm 0.1 {soundpicker}|
|
|
weather sounds (@weather), shortcut ctrl w.:weatherToggle; #alarm 0.1 {soundpicker}|
|
|
Old log on and log off (@LogOn), Shortcut ctrl f5.:toggleLogOn; #alarm 0.1 {soundpicker}|
|
|
Small tick sounds for idle (@ConnectionCheck), shortcut ctrl alt c.:ToggleIdleSounds; #alarm 0.1 {soundpicker}|
|
|
clock sounds from the store (@SilentClock), shortcut alt control t.:ToggleClocks; #alarm 0.1 {soundpicker}|
|
|
social sounds (@SocialSounds), Shortcut alt shift s.:toggleSocialSounds; #alarm 0.1 {soundpicker}|
|
|
Reboot sounds (@RebootSounds), shortcut alt control r.:toggleReboot; |
|
|
shower music (@showermusic), shortcut ctrl shift m.:showermusictoggle; #alarm 0.1 {soundpicker}|
|
|
mute tts (@speech), Shortcut ctrl f1.:smute; #alarm 0.1 {soundpicker}|
|
|
mute sp (@soundson), Shortcut shift f1.:MuteSound; #alarm 0.1 {soundpicker}|
|
|
intro music on startup (@intromusic), shortcut shift ctrl i.:intromusictoggle; #alarm 0.1 {soundpicker}|
|
|
Report an issue:SpBug|
|
|
Suggest an improvement:SpSuggest|
|
|
last soundpack change. Shortcut alt v.:SpVersion|
|
|
Recent changes.:spchanges|
|
|
Reload the soundpack:SpReload|
|
|
View help files for the soundpack.:SpHelp|
|
|
Save settings:SaveSettings; #alarm 0.1 {soundpicker}|
|
|
Back up your current settings.: backupsetting; #alarm 0.1 {soundpicker}|
|
|
Restore from your most recent backup of settings.: restoresetting; #alarm 0.1 {soundpicker}|
|
|
Back:#alarm 0.1 {config}}}
|
|
|
|
#alias gagpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol;
|
|
#pick {p:please select one of the options below|
|
|
Main Gagger (@cosmicgagger), Shortcut CTRL+shift+f1:ungagger; #alarm 0.1 {gagpicker}|
|
|
OOC gagger (@oocChan), Shortcut alt+shift+M:MuteOOC; #alarm 0.1 {gagpicker}|
|
|
shorter flight control text (@ShortMapText), Shortcut alt s.:ShortMapText; #alarm 0.1 {gagpicker}|
|
|
Toggle Speech while AFK (@speechAFKGagger), no shortcut.:speechafk; #alarm 0.1 {gagpicker}|
|
|
Toggle Messages while someone's AFK (@toggleAFKGagger), no shortcut.:toggleafk; #alarm 0.1 {gagpicker}|
|
|
ship combat message gagger (@gagShipCombat), Shortcut ctrl g.:gagscombat; #alarm 0.1 {gagpicker}|
|
|
Miscellaneous mutariansi gagger (@tpr), no shortcut.:tpr; #alarm 0.1 {gagpicker}|
|
|
Intraplanetary pod movement gagger (@SilentPod).:TogglePods; #alarm 0.1 {gagpicker}|
|
|
trash/orbit messages gagger (@gagHarvest), Shortcut ctrl h.:gagharvest; #alarm 0.1 {gagpicker}|
|
|
debris salvage gagger (@gagSal), shortcut shift alt s.:salvageTextToggle; #alarm 0.1 {gagpicker}|
|
|
weather text gagger (@gagweather), shortcut ctrl shift w.:gagweather; #alarm 0.1 {gagpicker}|
|
|
I don't understand that gagger (@GameError), Shortcut alt b.:ErrorToggle; #alarm 0.1 {gagpicker}|
|
|
launch/docking text gagger (@LaunchText), Shortcut alt shift l.:toggleLaunchText; #alarm 0.1 {gagpicker}|
|
|
social gagger (@SocialText), Shortcut alt shift t. When this option is enabled, you will not see text when you use socials:toggleSocialText; #alarm 0.1 {gagpicker}|
|
|
Sp intro text (@SpIntroMessage), :toggleSoundpackIntroMessage; #alarm 0.1 {gagpicker}|
|
|
communication text gagger (@commtoggle), this will gag the you speak in to your communicator text.:commtoggle; #alarm 0.1 {gagpicker}|
|
|
quotation mark gagger (@qtg).:qtg; #alarm 0.1 {gagpicker}|
|
|
HDRemote gagger (@hpdr).:hpdr; #alarm 0.1 {gagpicker}|
|
|
computer avatar gagger (@gagStarshipComputerName), Shortcut Alt shift G.:gagcomputer; #alarm 0.1 {gagpicker}|
|
|
cargo bay and undamaged vehicle component gagger (@cargogagger).:cargogagger; #alarm 0.1 {gagpicker}|
|
|
AutoSpeedWalking gagger (@speedgagger).:speedgag; #alarm 0.1 {gagpicker}|
|
|
Back:#alarm 0.1 {config}}}
|
|
|
|
#alias bufferpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol;
|
|
#pick {p:please choose the option below|
|
|
Clear current buffer, Shortcut alt delete.:clearCurrentBuffer; #alarm 0.1 {bufferpicker}|
|
|
Clear All Buffers, Shortcut shift alt delete.:clearAllBuffers; #alarm 0.1 {bufferpicker}|
|
|
Set Message Scroll. Adjust the number of messages scrolled with PageUp and PageDown keys. Shortcut Alt + Shift + Enter.:setBufVar; #alarm 0.1 {bufferpicker}|
|
|
BufferSounds (@buffersound).:buffersound; #alarm 0.1 {bufferpicker}|
|
|
buffer favorite keys(@bufferfavkeys). :togglefav; #alarm 0.1 {bufferpicker}|
|
|
Back:#alarm 0.1 {config}}}
|
|
|
|
#alias miscpicker {playsound {Cosmic Rage/general/misc/ConfMan.wav} @vol;
|
|
#pick {p:please select a setting from the following list|
|
|
Numpad movement (@numpadon), shortcut alt+enter.:ToggleNumpad; #alarm 0.1 {miscpicker}|
|
|
Toggle auto back up setting (@autobackupsetting), no shortcut.:silentlybackup; #alarm 0.1 {miscpicker}|
|
|
SoundPack changes viewer (@spchange), shortcut alt+q:setchange; #alarm 0.1 {miscpicker}|
|
|
Channel Logging (@ChannelLogging), shortcut alt control l. If this option is enabled, you may use shift-F2 to pull up the list of channels that have been logged.:Logging; #alarm 0.1 {miscpicker}|
|
|
Check Lag. Ctrl + L. Note, This value may not always be accurate.:lag|
|
|
Toggle extra sounds [experimental] (@extrascript), no shortcut.:soundextras; #alarm 0.1 {miscpicker}|
|
|
Toggle raw input mode, currently @rawpass. No shortcut defined. Allows you to use the VipMud special characters such as percent, colen, number sign without running into errors.:rawinput; ; #alarm 0.1 {miscpicker}|
|
|
Back:#alarm 0.1 {config}}}
|
|
|
|
;Volumes
|
|
#alias genvoldown {
|
|
#math Vol {@Vol - 5};
|
|
#if {@Vol < 0} {@Vol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly}
|
|
#alias genvolup {#gagline display;
|
|
#math Vol {@Vol + 5};
|
|
#if {@Vol > 100} {@Vol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vol; #say {Main Volume @Vol percent} VoiceOnly}; #if {@vol = 100} {
|
|
#say {Volume maxed!} VoiceOnly}
|
|
|
|
#alias gvoldown {
|
|
#math gvol {@gvol - 5};
|
|
#if {@gvol < 0} {@gvol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly}
|
|
#alias gvolup {
|
|
#math gvol {@gvol + 5};
|
|
#if {@gvol > 100} {@gvol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @gvol; #say {Ground Combat Volume @gvol percent} VoiceOnly}; #if {@gvol = 100} {
|
|
#say {Volume maxed!} VoiceOnly}
|
|
|
|
#alias {CommsVolUp} {
|
|
#math CommsVol {@CommsVol + 5};
|
|
#if {@CommsVol > 100} {@CommsVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly};
|
|
#if {@CommsVol = 100} {
|
|
#say {Communication Volume maxed!} VoiceOnly}
|
|
|
|
#alias CommsVolDown {
|
|
#math CommsVol {@CommsVol - 5};
|
|
#if {@CommsVol < 0} {@CommsVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CommsVol; #say {Communication Volume @CommsVol percent} VoiceOnly}
|
|
|
|
#alias musicvoldown {
|
|
#math musicVol {@musicVol - 5};
|
|
#if {@musicVol < 0} {@musicVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly;
|
|
#if {@musicplaying = 1} {
|
|
#pc @musicHandle volume @musicvol}}
|
|
#alias musicvolup {
|
|
#math musicVol {@musicVol + 5};
|
|
#if {@musicVol > 100} {@MusicVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @musicVol; #say {Planet music Volume @musicVol percent} VoiceOnly;
|
|
#if {@musicplaying = 1} {
|
|
#pc @musicHandle volume @musicvol}}
|
|
#alias combatdown {
|
|
#math MVol {@MVol - 5};
|
|
#if {@MVol < 0} {@MVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly;
|
|
#if {@Combatmusicplaying = 1} {
|
|
#pc @combatmusicPlayingHandle volume @MVol}}
|
|
#alias combatup {
|
|
#math MVol {@MVol + 5};
|
|
#if {@MVol > 100} {@MVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @MVol; #say {Combat music Volume @MVol percent} VoiceOnly;
|
|
#if {@combatmusicplaying = 1} {
|
|
#pc @combatmusicPlayingHandle volume @MVol}}
|
|
#alias combatvolumedown {
|
|
#math CVol {@CVol - 5};
|
|
#if {@CVol < 0} {@CVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly;
|
|
#if {@CombatVolume = 1} {
|
|
#pc @combatVolumeHandle volume @CVol}}
|
|
#alias combatvolumeup {
|
|
#math CVol {@CVol + 5};
|
|
#if {@CVol > 100} {@CVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @CVol; #say {Ship combat Volume @CVol percent} VoiceOnly;
|
|
#if {@combatVolume = 1} {
|
|
#pc @combatVolumeHandle volume @CVol}}
|
|
#alias vehiclEvoldown {
|
|
#math VehiclEvol {@VehiclEvol - 5};
|
|
#if {@VehiclEvol < 0} {@VehiclEvol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly;
|
|
#if {@vehiclesoundplaying = 1} {
|
|
#pc @VehicleHandle volume @vehiclEvol}}
|
|
#alias vehiclEvolup {
|
|
#math VehiclEvol {@VehiclEvol + 5};
|
|
#if {@VehiclEvol > 100} {@VehiclEvol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @VehiclEvol; #say {Vehicle ambience volume @VehiclEvol percent} VoiceOnly;
|
|
#if {@vehiclesoundplaying = 1} {
|
|
#pc @VehicleHandle volume @vehiclEvol}}
|
|
#alias shipvoldown {
|
|
#math ShipVol {@ShipVol - 5};
|
|
#if {@ShipVol < 0} {@ShipVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly;
|
|
#if {@shipsoundplaying = 1} {
|
|
#pc @shipHandle volume @shipVol}}
|
|
#alias shipvolup {
|
|
#math ShipVol {@ShipVol + 5};
|
|
#if {@ShipVol > 100} {@ShipVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @ShipVol; #say {Ship ambience volume @ShipVol percent} VoiceOnly;
|
|
#if {@shipsoundplaying = 1} {
|
|
#pc @shipHandle volume @shipVol}}
|
|
#alias roomvoldown {
|
|
#math RoomVol {@RoomVol - 5};
|
|
#if {@RoomVol < 0} {@RoomVol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly;
|
|
#if {@roomsoundplaying = 1} {
|
|
#pc @RoomHandle volume @Roomvol}}
|
|
#alias roomvolup {
|
|
#math RoomVol {@RoomVol + 5};
|
|
#if {@RoomVol > 100} {@RoomVol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @RoomVol; #say {Room ambience volume @RoomVol percent} VoiceOnly;
|
|
#if {@roomsoundplaying = 1} {
|
|
#pc @RoomHandle volume @Roomvol}}
|
|
#alias shipEvoldown {
|
|
#math Evol {@Evol - 5};
|
|
#if {@Evol < 0} {@Evol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly}
|
|
#alias shipEvolup {
|
|
#math Evol {@Evol + 5};
|
|
#if {@Evol > 100} {@Evol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @Evol; #say {Ship engine Volume @Evol percent} VoiceOnly}
|
|
#alias vehicleengvoldown {
|
|
#math vEvol {@vEvol - 5};
|
|
#if {@vEvol < 0} {@vEvol = 0};
|
|
playsound {Cosmic Rage/general/misc/VolumeDown.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
|
|
#alias vehicleengvolup {
|
|
#math vEvol {@vEvol + 5};
|
|
#if {@vEvol > 100} {@vEvol = 100};
|
|
playsound {Cosmic Rage/general/misc/VolumeUp.wav} @vEvol; #say {vehicle engine Volume @vEvol percent} VoiceOnly}
|
|
;Other toggles
|
|
#Alias {ambtoggle} {
|
|
#pc 0 stop; #if {@ambon = "Enabled"} {
|
|
#class ambon disable; #class shipamb disable; #class vehicleamb disable; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Say {Ambience sounds disabled.} VoiceOnly;
|
|
#If {@RoomSoundPlaying = 1} {
|
|
#pc @RoomHandle stop;
|
|
#Var RoomSoundPlaying 0};
|
|
#if {@shipSoundPlaying = 1} {
|
|
#pc @shipHandle stop;
|
|
#var shipSoundPlaying 0};
|
|
#if {@vehicleSoundPlaying = 1} {
|
|
#pc @vehiclehandle stop;
|
|
#var vehicleSoundPlaying 0};
|
|
#If {@CurrentRoom <> ""} {#Var CurrentRoom ""}; #var ambon "Disabled"} {#var ambon "Enabled"; #class ambon enable; #class shipamb enable; #class vehicleamb enable ;look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ambience sounds enabled.}}}
|
|
#alias DroneToggle {
|
|
#if {@DroneSounds = "Enabled"} {#var DroneSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {drone sounds disabled} VoiceOnly} {#var DroneSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Drone Sounds enabled.} VoiceOnly}};
|
|
#Alias RedAlertToggle {
|
|
#if {@RedAlert = "Enabled"} {#var RedAlert "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #if {@RedAlertLoop = 1} {#pc @RedAlertHandle stop; #var RedAlertLoop 0}; #say {constant red alert disabled} VoiceOnly} {#var RedAlert "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {constant red alert enabled.} VoiceOnly}}
|
|
#Alias ToggleUpdate {
|
|
#if {@UpdateToggle = "Enabled"} {#var UpdateToggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer receive update notifications on login.} VoiceOnly} {#var UpdateToggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now receive update notifications on login.} VoiceOnly}}
|
|
#alias togglemusic {
|
|
#if {@MusicSounds = "Enabled"} {#var MusicSounds "Disabled"; #var planet ""; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Planetary Music disabled.} VoiceOnly; #if {@MusicPlaying = 1} {#var MusicPlaying 0; #pc @musichandle stop}} {#var MusicSounds "Enabled"; look; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Planetary music enabled.} VoiceOnly}};
|
|
#alias {togglecombat} {#if {@cMusic = "Enabled"} {#var cMusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Ship combat music disabled.} VoiceOnly; #if {@combatMusicPlaying = 1} {#var combatMusicPlaying 0; #pc @combatmusicPlayingHandle stop}} {#var cMusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Ship combat music enabled.} VoiceOnly}}
|
|
|
|
#alias togglevehicle {
|
|
#if {@altVehicleEngines = "Enabled"} {#var altVehicleEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate vehicle engines disabled.}} {#var altVehicleEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate vehicle engines enabled.} VoiceOnly}};
|
|
#alias toggleship {
|
|
#if {@altshipEngines = "Enabled"} {#var altshipEngines "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {alternate ship engines disabled.} VoiceOnly} {#var altshipEngines "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Alternate ship engines enabled.} VoiceOnly}};
|
|
#alias gagscombat {
|
|
#if {@gagShipCombat = "Enabled"} {#var gagShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Ship combat messages disabled.} VoiceOnly} {#var gagShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Ship combat messages enabled.} VoiceOnly}};
|
|
#alias Pancombat {
|
|
#if {@panShipCombat = "Enabled"} {#var panShipCombat "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Panning sounds disabled.} VoiceOnly} {#var panShipCombat "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Panning sounds enabled.} VoiceOnly}};
|
|
#alias gagharvest {
|
|
#if {@gagHarvest = "Enabled"} {#var gagHarvest "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages disabled.} VoiceOnly} {#var gagHarvest "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {gagging of harvest, trash collection and orbit cleaning messages enabled.} VoiceOnly}};
|
|
#alias salvageTextToggle {
|
|
#if {@gagSal = "Enabled"} {#var gagSal "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {gagging of Debris salvage messages disabled.} VoiceOnly} {#var gagSal "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Debris salvage messages enabled.} VoiceOnly}}
|
|
#alias weatherToggle {
|
|
#if {@weather = "Enabled"} {#var weather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Weather sounds disabled.} VoiceOnly} {#var weather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Weather sounds enabled.} VoiceOnly}}
|
|
#alias gagweather {
|
|
#if {@gagweather = "Enabled"} {#var gagweather "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Gagging of Weather messages disabled.} VoiceOnly} {#var gagweather "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Gagging of Weather messages enabled.} VoiceOnly}}
|
|
#alias toggleLogOn {#if {@LogOn = "Enabled"} {#var LogOn "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Old Logon/logoff sounds disabled.} VoiceOnly} {#var LogOn "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Old Logon/logoff Sounds enabled.} VoiceOnly}}
|
|
#alias ShortMapText {
|
|
#if {@ShortMapText = "Enabled"} {#var ShortMapText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Shortened map and flight control announcements disabled.} VoiceOnly} {#var ShortMapText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Shortened map and flight control announcements enabled.} VoiceOnly}}
|
|
#alias ToggleClocks {#if {@SilentClock = "Enabled"} {#var SilentClock "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Clocks will now chime, but the clocks messages will not be spoken.} VoiceOnly} {#var SilentClock "Enabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Clocks will no longer chime, and the clocks messages will be spoken} VoiceOnly}}
|
|
#alias ToggleNumpad {#if {@numpadon = "Enabled"} {#unload misc/keysHandler.set; #var numpadon "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {The keysHandler will no longer load next time you launch %charinfo(Reference)'s session.}} {#load misc/keysHandler.set; #var numpadon "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {The keysHandler will be loaded every time you launch %charinfo(Reference)'s session.}}}
|
|
#alias TogglePods {#if {@SilentPod = "Enabled"} {#var SilentPod "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Pod movement messages will now be spoken.} VoiceOnly} {#var SilentPod "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Pod movement messages will no longer be spoken.} VoiceOnly}}
|
|
#alias GameGag {#if {@GagGame = "Enabled"} {#var GagGame "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Arcade messages will now be spoken.} VoiceOnly} {#var GagGame "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Arcade messages will no longer be spoken.} VoiceOnly}}
|
|
#alias {Logging} {#if {@ChannelLogging = "Enabled"} {#var ChannelLogging "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Channel messages are no longer being logged to files.} VoiceOnly} {#var ChannelLogging "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Channel messages are now being logged to files. The directory where these files are stored is located in Cosmic Rage/logs. Alternatively, you can access the list of log files by using the key Shift-F2, or the alias LogFile.} VoiceOnly}}
|
|
#alias {ErrorToggle} {#if {@GameError = "Enabled"} {#var GameError "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {I don't understand that messages will not be displayed.} VoiceOnly} {#var GameError "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {I don't understand that messages will now be displayed.} VoiceOnly}}
|
|
|
|
#alias showermusicToggle {
|
|
#if {@showermusic = "Enabled"} {#var showermusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {shower music disabled} VoiceOnly} {#var showermusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {shower music enabled} VoiceOnly}}
|
|
#alias intromusicToggle {
|
|
#if {@intromusic = "Enabled"} {#var intromusic "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {intro music disabled} VoiceOnly} {#var intromusic "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {intro music enabled} VoiceOnly}}
|
|
#alias {lag} {#var LagAmount 0;
|
|
#alarm LagTest {-0@{DecimalChar}1} {#math LagAmount {@LagAmount + 1}};
|
|
echo Lag.test} {}
|
|
#alias {smute} {
|
|
#if {@Speech = "Disabled"} {
|
|
#var Speech "Enabled";
|
|
playsound {Cosmic Rage/general/misc/Off.wav} @vol; #SetSpeech incoming off; #say {speech off.} voiceonly;} {
|
|
#var Speech "Disabled";
|
|
#SetSpeech incoming on;
|
|
playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {speech on.} VoiceOnly}}
|
|
#alias {playsound} {#if {@soundson = "Disabled"} {#play %1 %2}}
|
|
#alias {loopsound} {#if {@soundson = "Disabled"} {#playloop %1 %2}}
|
|
#alias gagAll {#if {@cosmicgagger = "enabled"} {#gagline all}}
|
|
#alias gagVoice {#if {@cosmicgagger = "enabled"} {#gagline voice}}
|
|
#alias gagDisplay {#if {@cosmicgagger = "enabled"} {#gagline display}}
|
|
#alias ToggleIdleSounds {#if {@ConnectionCheck = "Enabled"} {#var ConnectionCheck "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear the sounds letting you know that you are connected to the moo, but idle} VoiceOnly} {#var ConnectionCheck "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear the sounds letting you know that you are connected to the moo, but idle.} VoiceOnly}}
|
|
#alias {MuteSound} {#if {@soundson = "Disabled"} {#var soundson "Enabled"; #pc 0 stop; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {Sounds will no longer play.}} {#var soundson "Disabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Sounds will now play.}}}
|
|
#alias {ungagger} {#if {@cosmicgagger = "Disabled"} {#var cosmicgagger "Enabled"; playsound {Cosmic Rage/general/misc/on.wav} @vol; #say {text will be gag like normal.} voiceOnly} {#var cosmicgagger "Disabled"; playsound {Cosmic Rage/general/misc/off.wav} @vol; #say {all the text will now be displayed.} voiceOnly}}
|
|
#alias toggleLaunchText {#if {@LaunchText = "Enabled"} {#var LaunchText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see the text for ships launching, landing, docking and undocking.} VoiceOnly} {#var LaunchText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see the text for ships launching, landing, docking and undocking.} VoiceOnly}}
|
|
#alias toggleSocialSounds {#if {@SocialSounds = "Enabled"} {#var SocialSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear social sounds.}} {#var SocialSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear social sounds.} VoiceOnly}}
|
|
#alias toggleSocialText {#if {@SocialText = "Enabled"} {#var SocialText "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see social text when you use socials.} VoiceOnly} {#var SocialText "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see social text when you use socials. When others use socials, that text is not effected.} VoiceOnly}}
|
|
#alias toggleReboot {#if {@RebootSounds = "Enabled"} {#var RebootSounds "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear reboot warnings.} VoiceOnly} {#var RebootSounds "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear reboot warnings.} VoiceOnly}}
|
|
#alias toggleSoundpackIntroMessage {#if {@SpIntroMessage = "Enabled"} {#var SpIntroMessage "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer see the intro message letting you know what needs to be done if you're a first time pack user} VoiceOnly} {#var SpIntroMessage "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now see the intro message letting you know what needs to be done if you're a first time pack user.} VoiceOnly}}
|
|
#alias StopSound {#pc 0 stop; #pc %MP3Loop stop; playsound {Cosmic Rage/general/misc/SoundsStopped.wav} @vol; #say {All currently playing sounds have been stopped.} VoiceOnly}
|
|
#TRIGGER {lag.test} {#unalarm LagTest; #gagline all; #say {It's estimated that You have %eval(@LagAmount * @vol) Milliseconds lag.}} {} AnyCase
|
|
#alias TPR {#if {@TPR= "Enabled"} {#var TPR "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will no longer hear some of the muti's sounds.} VoiceOnly} {#var TPR "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will now hear some of the muti's sounds.} VoiceOnly}}
|
|
#alias commtoggle {#if {@commtoggle= "Enabled"} {#var commtoggle "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see communication texts} VoiceOnly} {#var commtoggle "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see communication texts} VoiceOnly}}
|
|
#alias qtg {#if {@QGag = 1} {#var QGag 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Quotation marks are no longer being gagged.} VoiceOnly} {#var QGag 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Quotation marks are now being gagged.} VoiceOnly}}
|
|
#alias hpdr {#if {@hpdr = "gagged"} {#var hpdr "ungagged"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Helper drone remote usage is no longer being gagged.} VoiceOnly} {#var hpdr "gagged"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Helper drone remote usage is now being gagged.} VoiceOnly}}
|
|
#alias gagcomputer {#if {@gagStarshipComputerName= "Enabled"} {#var gagStarshipComputerName "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {You will now see computer avatar texts} VoiceOnly} {#var gagStarshipComputerName "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {You will no longer see computer avatar texts} VoiceOnly}}
|
|
#alias cargogagger {#if {@cargogagger= "Enabled"} {#var cargogagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Empty cargo bays and undamaged vehicle components will no longer be gagged} VoiceOnly} {#var cargogagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {empty cargo bays and undamaged vehicle components will be gagged} VoiceOnly}}
|
|
#alias speedgag {#if {@speedgagger= "Enabled"} {#var speedgagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {messages no longer be gagged while speedwalking} VoiceOnly} {#var speedgagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {messages will be gagged while speedwalking} VoiceOnly}}
|
|
#alias devmod {#if {@devmode = "Enabled"} {#var devmode "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #Unload misc/dev.set; #say {Developer Mode deactivated.} VoiceOnly} {#var devmode "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #load misc/dev.set; #say {Developer mode activated. Type "dev" to see the help before using this script.} VoiceOnly}}
|
|
#alias toggleafk {#if {@toggleAFKGagger= "Enabled"} {#var toggleAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {AFK/brb messages no longer be gagged.} VoiceOnly} {#var toggleAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {AFK/BRB messages will be gagged.} VoiceOnly}}
|
|
#alias speechafk {#if {@speechAFKGagger= "Enabled"} {#var speechAFKGagger "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Speech will remain as previously set during AFK/BRB.} VoiceOnly} {#var speechAFKGagger "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Speech output will be muted when AFK/BRB.} VoiceOnly}}
|
|
#alias battlesuitmove {#if {@battlesuitMovement = "Enabled"} {#var battlesuitMovement "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Battlesuit movement sound will not be played.} VoiceOnly} {#var battlesuitMovement "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Battlesuit movement sound will be played.} VoiceOnly}}
|
|
#alias silentlybackup {#if {@autobackupsetting = "Enabled"} {#var autobackupsetting "Disabled"; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #unalarm silentbackup; #say {Settings will no longer automaticly backed up.} VoiceOnly} {#var autobackupsetting "Enabled"; playsound {Cosmic Rage/general/misc/On.wav} @vol; #alarm silentbackup -900 {silentbackupsetting}; #say {Settings will now backed up automaticly every 15 minutes.} VoiceOnly}}
|
|
#alias soundextras {#if {@extrascript = "Enabled"} {#var extrascript "Disabled"; #unload misc/extras.set; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {Extra script disabled.}} {#var extrascript "Enabled"; #load misc/extras.set; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {Extra script enabled.}}}
|
|
#alias muteOoc {#if {@oocChan = 1} {#var oocChan 0; playsound {Cosmic Rage/general/misc/Off.wav} @vol; #say {OOC is now unmuted.}} {#var OocChan 1; playsound {Cosmic Rage/general/misc/On.wav} @vol; #say {OOC is now muted.}}} |